We are playing CHS campaign scenario 158 (with NikMod changes). Ground rules for the game include but not limited to
1) Operations of air and land combat units will be restricted to the geographic area of the command to which they are currently assigned. I am interpreting this where PP's may be expended to re-assign units from one command to another, provided that sufficient PP are available to do so.
2) Bombing missions on vacant enemy-controlled for training purposes are prohibited.
3) 4E bombers (i.e B-17, 24, 29 and the like) cannot be used for naval attack missions at altitudes under 10,000 ft. I view the employment of 4E bombers (in general) for this type of mission as an inefficient use of this asset. However, I would not exclude the use of 4E bombers to attack naval and merchant shipping disbanded in a port, particularly when the ship(s) in port being targeted are damaged.
4) We are playing historical 12/7/41 opening and otherwise conducting this game in a historical spirit.
Being relatively new to all this, a little bit about myself... I picked up the game just less than a year ago (late 2005) and been test-driving (the plain vanilla version) vs Japanese AI and like the game system. This is the first time I'm playing this particular game vs a human opponent. I have owned the old Pacific War game for a long time and played it extensively as the Allies vs both human opponents and the AI. The old Pacific War game and this is somewhat apples and oranges, but the prior experience is not totally irrelevant.
I've also done a lot of wargaming in the past beyond the Pacific theater, in particular, playing the Russians in the European theater (WWII).
