Threadwar 3x3 - Japanese Animal War

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Mike Solli
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Threadwar 3x3 - Japanese Animal War

Post by Mike Solli »

Speedy, Robert, Niceguy - STAY OUT!!! [:D]

Hi all,

This is the Japanese thread of the dreaded Threadwar 3x3 with the following suspects involved:

Allies (Bad Guys): Speedy, Robert Trapasso and Niceguy
Japanese (Good Guys): Fabertong, Bruce Powers and me

Here is a list of the house rules we agreed on:

1. PDUs on.
2. Sub commando raids are allowed.
3. Night Bombing - City bombing allowed. All night trained aircraft can bomb and approximately ~24 non-night trained aircraft can bomb.
4. Naval bombardment - only if you have troops in the hex or are preping for an invasion.
5. Units must are limited to a command. In other words, you must pay PP to move something into an area. This should slow things down in SE Fleet area and Burma.
6. No 4E bombing of shipping.
7. Invasions can be only made on bases (built up or dot).
8. Aircraft limitations per airfield are 50 * (Airfield level + 1).
9. 1 Day turns.
10. Allies can convert a 2E bomber to a 4E bomber for every 4E bomber they convert to a 2E bomber. Exception is when an upgrade is mandated by a normal upgrade. (Never played the Allies so I'm not sure what that really means. That's their problem. [:D])
11. Japanese cannot convert light sentai/chutai to medium bombers. In other words, the light sentai/chutai can upgrade only to the Lily. No Sally, Helen, etc.
12. Combat reports on.
13. Realistic weather on.
14. Japanese and Allied sub doctrine are both off.
15. Bombers cannot use supply mission to train beyond 60 exp. Fighters can not bomb to gain exp beyond 60. No bombing of indefended targets for experience gain.
16. Extremely variable reinforcements on.
17. Allied damage control on.

Oh yeah, we're using CHS scenario 158.

We have finished our turn and passed it to the Allies last night. We expect to run the turn sometime today.

One last thing for now - the animal part.

We are an army (and navy) of penguins, squirrels and one very intelligent dog vs. those nasty Alllies.

There will be a Japanese only AAR (here), an Allied only AAR and a combined AAR (mainly so we can harass each other). [:D]

More to come.
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RE: Threadwar 3x3 - Japanese Animal War

Post by rtrapasso »

ORIGINAL: Mike Solli

Hi all,

This is the Japanese thread of the dreaded Threadwar 3x3 with the following suspects involved:

Allies (Bad Guys): Speedy, Robert Trapasso and Niceguy
Japanese (Good Guys): Fabertong, Bruce Powers and me

Here is a list of the house rules we agreed on:

1. PDUs on.
2. Sub commando raids are allowed.
3. Night Bombing - City bombing allowed. All night trained aircraft can bomb and approximately ~24 non-night trained aircraft can bomb.
4. Naval bombardment - only if you have troops in the hex or are preping for an invasion.
5. Units must are limited to a command. In other words, you must pay PP to move something into an area. This should slow things down in SE Fleet area and Burma.
6. No 4E bombing of shipping.
7. Invasions can be only made on bases (built up or dot).
8. Aircraft limitations per airfield are 50 * (Airfield level + 1).
9. 1 Day turns.
10. Allies can convert a 2E bomber to a 4E bomber for every 4E bomber they convert to a 2E bomber. Exception is when an upgrade is mandated by a normal upgrade. (Never played the Allies so I'm not sure what that really means. That's their problem. [:D])
11. Japanese cannot convert light sentai/chutai to medium bombers. In other words, the light sentai/chutai can upgrade only to the Lily. No Sally, Helen, etc.
12. Combat reports on.
13. Realistic weather on.
14. Japanese and Allied sub doctrine are both off.
15. Bombers cannot use supply mission to train beyond 60 exp. Fighters can not bomb to gain exp beyond 60. No bombing of indefended targets for experience gain.
16. Extremely variable reinforcements on.
17. Allied damage control on.

Oh yeah, we're using CHS scenario 158.

We have finished our turn and passed it to the Allies last night. We expect to run the turn sometime today.

One last thing for now - the animal part.

We are an army (and navy) of penguins, squirrels and one very intelligent dog vs. those nasty Alllies.

There will be a Japanese only AAR (here), an Allied only AAR and a combined AAR (mainly so we can harass each other). [:D]

More to come.


Am i to assume henceforth Allies (Niceguy, me, and Speedy) are not allowed here???
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RE: Threadwar 3x3 - Japanese Animal War

Post by Mike Solli »

Here is a breakdown of what we each control:
 
Faber - C-inC
KB - at least initially.  Control will change depending on where KBs mission is.
4th Fleet
Home Defense Force
Kwantung
Subs (other than what's assigned to specific commands)
 
Bruce
Southern Area
Burma
ASW
 
Mike
Northern Force
SE Fleet
China
Production
 
This should be an interesting game.  Faber is very experienced (just read his AAR against Speedy).  Bruce is very experienced with the game, but has never played the Japanese. [:D] I love to tinker with production so I'm using this game to be able to focus on some production things I'm interested in. 
 
The other guys will post here too, so you'll get their perspective. 
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RE: Threadwar 3x3 - Japanese Animal War

Post by Mike Solli »

ORIGINAL: rtrapasso

ORIGINAL: Mike Solli

Hi all,

This is the Japanese thread of the dreaded Threadwar 3x3 with the following suspects involved:

Allies (Bad Guys): Speedy, Robert Trapasso and Niceguy
Japanese (Good Guys): Fabertong, Bruce Powers and me

Here is a list of the house rules we agreed on:

1. PDUs on.
2. Sub commando raids are allowed.
3. Night Bombing - City bombing allowed. All night trained aircraft can bomb and approximately ~24 non-night trained aircraft can bomb.
4. Naval bombardment - only if you have troops in the hex or are preping for an invasion.
5. Units must are limited to a command. In other words, you must pay PP to move something into an area. This should slow things down in SE Fleet area and Burma.
6. No 4E bombing of shipping.
7. Invasions can be only made on bases (built up or dot).
8. Aircraft limitations per airfield are 50 * (Airfield level + 1).
9. 1 Day turns.
10. Allies can convert a 2E bomber to a 4E bomber for every 4E bomber they convert to a 2E bomber. Exception is when an upgrade is mandated by a normal upgrade. (Never played the Allies so I'm not sure what that really means. That's their problem. [:D])
11. Japanese cannot convert light sentai/chutai to medium bombers. In other words, the light sentai/chutai can upgrade only to the Lily. No Sally, Helen, etc.
12. Combat reports on.
13. Realistic weather on.
14. Japanese and Allied sub doctrine are both off.
15. Bombers cannot use supply mission to train beyond 60 exp. Fighters can not bomb to gain exp beyond 60. No bombing of indefended targets for experience gain.
16. Extremely variable reinforcements on.
17. Allied damage control on.

Oh yeah, we're using CHS scenario 158.

We have finished our turn and passed it to the Allies last night. We expect to run the turn sometime today.

One last thing for now - the animal part.

We are an army (and navy) of penguins, squirrels and one very intelligent dog vs. those nasty Alllies.

There will be a Japanese only AAR (here), an Allied only AAR and a combined AAR (mainly so we can harass each other). [:D]

More to come.


Am i to assume henceforth Allies (Niceguy, me, and Speedy) are not allowed here???

That will be a yes. Go away. [:D]
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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by Mike Solli »

Title change.
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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by VSWG »

This should be interesting. 

Mike, to change the thread title you have to edit the title of the first post.
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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by Mike Solli »

Doh.  Thanks.
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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by Mike Solli »

Since Faber and Bruce are currently MIA, I'll start with my inital plans.
 
Northern Force:  We spent some precious PPs to transfer a couple of construction battalions to the Northern Force to give them a bit of offensive power (and some more engineering assets).  The goal is to take all islands from Adak west (starting with Adak).  Then, I'll build up the airfield and defenses.
 
SE Fleet:  In CHS Japanese NLFs are much more robust than in stock.  I usually had problems taking Rabaul with the starting Japanese forces at Truk.  I don't think that will be the case with CHS, due to the nice NLFs.  I'm sending pretty much the starting Japanse infantry forces to Rabaul.  I've been allocated 2 BBs for support.  In addition, the 4 Furutaka class CAs and 4 DDs will come to support my AO after they're through with the Wake area operation.  I've also been allocated a Betty and 2 Claude Daitai.  They're on their way to Truk.  Eventually, the Claudes will upgrade to Zeros.  I plan on stationing the Betty and 1 Claude in Rabaul and the other Claude in Truk.  There is also a Dinah chutai allocated and on it's way.  It'll head to Rabaul once taken.
 
China:  What a mess!  There are Chinese forces all over the place.  I'm setting my defensive lines and preparing for a small offensive designed to surround and cut off about half a dozen Chinese units.  It'll take awhile, so I'll give more detail as things transpire.
 
Production:  I'll leave this for later.  I've messed with a lot and will talk about it ad nauseum. [:D]
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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by Terminus »

Construction battalions are "offensive power"?[:'(]
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Mike Solli
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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by Mike Solli »

ORIGINAL: Terminus

Construction battalion's are "offensive power"?[:'(]

Yeah. They have half a dozen infantry squads. Against a lone American flag they do quite nicely. [:'(]
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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by pauk »

Looking forward....

go mammals![:D]



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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by fabertong »

Humans think they are SOOOOO Smart.......well we'll see........the so called dominance of man is at an end......starting today...............Animals everywhere arise..........sorry........did I say that outloud?

Threadwar has begun........... the feeble allies are doing their feeble turn one............and while we wait.......we'll have a quick look at what's in store.........

Clearly ....Mike and Bruce....haven't been reading my AAR against Speedy....or they wouldn't have made me CinC........well, Let's hope I have learned from my mistakes.......

Subs.......hmmm........one lesson learned against Speedy......is move them every turn......repeat as Mantra.......I've assigned Bruce and Mike a handfull of subs each to use to support their theatres of Operation.......the resst of the Fleet subs.......I am moving to safer fields than the PH cluster............

KB....I haven't changed one setting of the PH strike.......in all my games as Japan.......including those against the AI.....I have never even approached an historical result........no matter what tinkering.......I've come to the conclusion that it is a lottery.....and as thus.......left it to the gods..............there will be no second day strike.....I believe the Nik Mod....renders that a far too expensive affair........
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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by fabertong »

I'll contniue.......

My Phil Is.attack consists of the old favourite.....and I will land, as always, at Linguyan....with everything I have.......but what I discovered about CHS....is that I have a fair amount less........at least on turn 1........the landings will be covered by 2 SAGs ....moslty CLs and DDs........but a BB....Fuso(IIRC) is on it's way...........Appari is also being invaded....just some SNLF and some Aviation support.........

From Pelau........I'm going to move the forces ....origionally set for Legaspi....to take Amboina........I'll move in aviation support....and try to move on Kendari......under cover of Betty's........the key here is to avoid any surface combat.......and kill the Dutch cruisers....and Boise....from the air.......I hope this move will be the anvil....upon which Bruce's mighty hammer decending from the north shall smite many of our enemy..........

The Wake Is. landings have been reinforced......with a 2xCA sag bombarding.....and an Additional NG force landing.............

Tarawa will be invaded....as will Baker Is.........but that is far as I will push for now.......

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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by fabertong »

This should be interesting...none of us have played CHS before....and only Speedy has knowledge of Nik Mod......the 'units limited to command' is a very interesting house rule......and will slow us Japs down without doubt........

Most of the PPs spent on turn one were to get airgroups out to Mike and the SEF........as he has nothing to start with to assist on his move to Rabual.........

The main Jap stategy is to sieze and hold a defensable line.......and try to force the allies to commit to a fight before they are ready......a bit like Japan's historical objectives.......and we all know how that one turned out.............

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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by Mynok »


Biggest issue I've noticed with CHS is getting transport allocated efficiently. New types, more types, less capacity....where's the SPCA when you need them. [:@] [8|] [:'(]
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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by Mike Solli »

Very true, Mynok.  This was something I was going to touch on but you forced my hand so I'll chime in now.  In stock there were 3 classes of APs and 2 of AKs.  Now there are 21 of each. [X(]  That's one of my primary duties.  After the initial invasions are complete, and the transport TFs are headed home, I'm going to comandeer them and move them to locations to support the next wave of invasions.  My hope is to manage all the APs until the liberation of the SRA is complete.  Then they will be divided up among the commands for their private use.  I'll also divide up all the AKs, keeping the majority for myself.  I'll keep all AKs >14 kts as well as all the large slow ones.  This I'll use to transport resources as well as move reinforcements and any required supply to the proper command.  I'm keeping all TKs for oil movement inward and fuel movement outward.  The commands will get the AO for replenishment use and to move fuel locally.  It should prove interesting.
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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by BrucePowers »

My forces move on Malaya and Kuching initially. With the forces allocated, Kuching should fall quickly allowing our valiant pilots to start controlling the seas in the central DEI.

I am allocating ASW initially to see what problems the S-boats in Manila are causing.

I will post some maps this evening.
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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by scott64 »







Lucky for you, tonight it's just me


Any ship can be a minesweeper..once !! :)

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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by Mike Solli »

Lets take a look at aircraft production....
 
Here's what I'm building at start:
 
A6M2 - will increase production to 200 by the end of Dec 41.  The reason for this is to replace the Claudes as quickly as possible.  The Claudes will be relegated to training duties.  They don't get the Zero bonus, so the quicker they're replaced, the better off the pilots will be.
 
Ki-43-Ib - will increase production to 150 by end of Dec 41.  They will replace the Nates.  The Nates will be relegated to training duties.
 
Here's the rest:
 
Navy:
A6M2-N:  14
D3A2:  ~56 or so (can't remember exactly)
B5N2:  ~56 or so (can't remember exactly)
G3M:  20 - will autoconvert to G4M1 in Jan 42
G4M1:  26
G5M:  16 (oh yeah, we're allowed to have 2 daitai of these 4E bombers [54])
H6K4:  8 (off until Jan 42 when it converts to H8K.  At that point I'll turn it back on and maybe increase to 16.)
L3Y:  5
L2D2:  10
H6K2-L: 8
C5M:  4
E14Y1:  4
E7K:  5
 
Army:
Ki-48:  40
Ki-21:  31
Ki-49:  23
Ki-46-II:  31
Ki-57-II:  30
 
Here's what I'm not going to produce:
 
A5M4 - Navy fighter trainer
D1A - Navy DB trainer
B4Y - Navy TB trainer
F1M2
E8N
E13A1
L1N1 - Navy transport trainer
Ki-27 - Army fighter trainer
Ki-36
Ki-30
Ki-32
Ki-51
Ki-15
Ki-59
 
 
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RE: Threadwar 3x3 - Japanese Animal War - No Allies!

Post by Mynok »

I'm keeping all TKs for oil movement inward and fuel movement outward. The commands will get the AO for replenishment use and to move fuel locally. It should prove interesting.

Use the tiny TK for scooping oil from those small bases in Sumatra and the eastern DEI and toting to your hub (you do have resource hubs, RIGHT?).

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