Loading LCU's

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jeffk3510
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Loading LCU's

Post by jeffk3510 »

What am I doing wrong??

I play the stock version..

I know the restricted commands and such....

But why can't a Dutch sub, as a sub transport task force, load a small portion of a Dutch LCU on to it, so I can save that small portion and it can rebuild later.....??

Having this trouble in the PI, and other DEI..... and planes also... just trying to get a fraction of all the important units to safety so they can rebuild... and evact some Dutch units, since the VP for Japan is big against Ductch units...

Also anyone had any success early on in China taking back some Chinese cities?

Thanks.
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khyberbill
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RE: Loading LCU's

Post by khyberbill »

Some Dutch Subs just dont want to load troops. Dont replenish them from port prior to loading. Make the port you are loading the troops the home port of the sub. Sometimes, if I disband the sub and bring it back the next day it does what it is told. US and British subs are much better for troop transport. Dutch subs are good with their torpedoes and a few take the VH2 mine (O19 for sure) as well.
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jeffk3510
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RE: Loading LCU's

Post by jeffk3510 »

ORIGINAL: khyberbill

Some Dutch Subs just dont want to load troops. Dont replenish them from port prior to loading. Make the port you are loading the troops the home port of the sub. Sometimes, if I disband the sub and bring it back the next day it does what it is told. US and British subs are much better for troop transport. Dutch subs are good with their torpedoes and a few take the VH2 mine (O19 for sure) as well.

Im having trouble with AKs APs transport planes everything....
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bradfordkay
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RE: Loading LCU's

Post by bradfordkay »

Where are these troops that you are trying to load? Are they in a port or just on a coastal hex? I have learned that I cannot pick up troops from a coastal hex that is also a swamp hex.

Have you changed their command to an unrestricted one?

Another problem might be that the load capacity of the sub that you are trying to use is smaller than the load cost of the squads remaining in the LCU, though that should not be a problem with the AKs/APs (which leads me back to my first two questions for you).

There are two Dutch subs, O19 and O20 that are dedicated minelaying subs - they are far more valuable being used to sow mines in the path of your advancing enemy - though on their way back for more mines they might prove useful in picking up troops. You need to base them out of a level 9 or 10 port for them to load mines (unless you have an MLE disbanded in a smaller port) .
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jeffk3510
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RE: Loading LCU's

Post by jeffk3510 »

ORIGINAL: bradfordkay

Where are these troops that you are trying to load? Are they in a port or just on a coastal hex? I have learned that I cannot pick up troops from a coastal hex that is also a swamp hex.

Have you changed their command to an unrestricted one?

Another problem might be that the load capacity of the sub that you are trying to use is smaller than the load cost of the squads remaining in the LCU, though that should not be a problem with the AKs/APs (which leads me back to my first two questions for you).

There are two Dutch subs, O19 and O20 that are dedicated minelaying subs - they are far more valuable being used to sow mines in the path of your advancing enemy - though on their way back for more mines they might prove useful in picking up troops. You need to base them out of a level 9 or 10 port for them to load mines (unless you have an MLE disbanded in a smaller port) .

Just having trouble picking up anything Dutch with a Dutch plane or ship in a Dutch port, same scenario with the PI
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bradfordkay
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RE: Loading LCU's

Post by bradfordkay »

Have you changed the LCUs from their restricted command? 
fair winds,
Brad
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jeffk3510
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RE: Loading LCU's

Post by jeffk3510 »

ORIGINAL: bradfordkay

Have you changed the LCUs from their restricted command? 

They're Dutch planes, ships, and subs picking up Dutch units, which are ABDA.... having same trouble with PI ships picking up PI units in the PI. Also having trouble picking up USA units with USA planes, ships, and subs, which are USAFFE.

Regards..

I understand rescricted commands... but maybe not. I understand I can't load West Coast planes and LCUs on my task forces and head them to Pearl.
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bradfordkay
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RE: Loading LCU's

Post by bradfordkay »

It doesn't matter if the aircraft or ships belong to the same command: LCUs in a restricted command cannot be loaded aboard any ship or aircraft. You will have to change their command (that of the LCU you wish to transport) to an unrestricted one (paying the appropriate PPS to do so, of course). You do not have to change the command of the transporting unit (unless you wish to rebase an air unit to a base that does not belong to it's restricted command). 
fair winds,
Brad
MBogdasarian
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RE: Loading LCU's

Post by MBogdasarian »

I guess I posted the same set of questions in a different thread. To clarify, just what constitutes a restricted command (an LCU in ABDA which cannot be picked up by a transport)? Is there a way to tell that it is restricted before sending a transport to pick it up and finding it won't load? What was the rationale for the restriction, and what is the implication of having a Dutch unit redesignated to a different command, and then sending it to a Dutch base, such as Batavia?
Oldguard1970
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RE: Loading LCU's

Post by Oldguard1970 »

Hello Mbog...
 
The restricted commands are listed in the manual.  For the Allies, Canada, West Coast, ABDA, China, NZ, Australia and USAFFE are restricted. 
 
The restrictions limit the player's ability to maneuver his forces.  This reflects (to a degree) real world limitations about what could be done.  You can pay political points to change a unit's command and release "stuck" units. 
 
As an example, the Allied player might want to redeploy forces from Luzon to prevent their being captured.  He cannot do that with all of the forces, but he might be able to "buy" some mobility for a few units buy paying the PPs to allocate them to an unrestricted command.  There is no problem created by sending units to unusual commands.  A Dutch unit could be assigned to North Pacific if you wanted, and the unit would function as it normally does except it would no longer be restricted.
 
Resrtricted units cannot be transported by air or sea as the game engine does not have a way to keep those units limited to the area served by the restricted command.
 
Land forces can "walk" anywhere they can reach, even if they belong to a restricted HQ
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