opponent wanted

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Sayar
Posts: 58
Joined: Sat Oct 20, 2007 7:36 pm

opponent wanted

Post by Sayar »

Hi all

I'm seeking for opponent to play big campaign.
To be honest i'm seeking for 2 opponents - both allied and japanese, and not total newbies.
Stock or CHS (with no air mode) is acceptable for me.
1day turns, and at least 4-5 turns per week are required.

I prefer to use some house rules but not too much - "use common sense" is the most important one.

As for me - i already played 3 games vs human players, and then had a hlaf year pause.

Welcome.
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bigbaba
Posts: 1238
Joined: Fri Nov 03, 2006 5:12 pm
Location: Koblenz, Germany

RE: opponent wanted

Post by bigbaba »

hi there,

if you still look for an opponent, i would like to take over the japanese part with at least 1 or more turns/day.

house rules for me would be this:

-only one port attack on turn one, no overabuse of the turn one movement bonus (means no landings on turn 7 in Australia or something like that)

-max. aircraft on airfield max. 50*airfield size (+about 10%) eg size 4 = max around 220 planes.

-max. aircraft in sea hex = around 500.

-Japanese are not allowed to do strategic bombing in China! Far too easy to destroy all the ressources, HI and OIL. Japanese may bomb everything else of Allied territory.

-Allied are not allowed to do strategic bombing of JAPANESE OCCUPIED ALLIED territory. This should prevent the Allied player to do suicide attacks e.g. with carriers to destroy some oil facilities (which I´ve seen enough) and for the reasons mentioned under above point. Allied may bomb everything in Japan, Korea, eastern China, Thailand = everything Japan held at 1941/12/7. If you want to starve Japan, take the bases or sink the ships!

-B29 aren´t allowed on naval attack

-B29 only on level 6 or 7+ airfields, this should limit them to places that were big enough in real life.

-4Es on nav attack min alt 15.000 ft

-ASW TF max 6 ships

-PT boats max 6 at a base (1x6 PT TF or 2x3 PT TF. Not 6 TFs with single PTs!)

-no sub invasions

-no mini para drops. As many para drops allowed as wished but they should involve at least 500-1000 men at min.

-cutting off units only with "real" combat units, not some 10 assault point base forces

-no use of dozens of small barge, MSW, ... TFs to guard ports (engine can´t handle dozens of small TFs in one hex)

-no exploit of dozens invasion TFs going at one base, means: if you need 300 ships for an invasion, put them into 5, 6 or 7 TFs but not in 60 TFs with 5 ships each.

-a maximum of 2-3 divisions at atols like iwo jima, midway, wake...

if thats ok for you and if you have aditional HRs, let me know where i can send the first turn.

greetings from cold and wet germany.

one more thing about MODS:

it would be nice to tell me exactly which files i exactly need when we both play the CHS mod.
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