WitP War in Russia Mod proposal

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HerzKaraya
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RE: WitP War in Russia Mod proposal

Post by HerzKaraya »

I agree that the difficulties are huge and many and may become overwhelming, but maybe, just maybe, we achieve that little push so Matrix upgrades the land combat system, opens up the missing country' slots, .... I'm daydreaming again...[>:]

At this time I've done about ten percent of the pwhex stretching over a 2x2 map panel area, covering from Stalingrad to Berlin and Sofia to Helsinki, 30NM scale. Someone called me masochist...that's just an understatement!!!

About the hardcoded locations, non-deletable devices and so on, I'll beg RHS, CHS, Nik and WitM teams to send me a full list, if there is any, or just point me tho the thread or pages in the manual. Thanx in advance.
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donnie_1974_texas
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RE: WitP War in Russia Mod proposal

Post by donnie_1974_texas »

Has anyone ever thought of doing a World War One modification?

Of course, then, we are sort of darned by the surface combat system. The land combat system etc is more likely to work with a WW I scale.

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Terminus
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RE: WitP War in Russia Mod proposal

Post by Terminus »

It's sort of been done with WPO... Except that this is immediately after WWI...
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hueglin
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RE: WitP War in Russia Mod proposal

Post by hueglin »

I've started work on a map that could be used for WW1. Its covers the Eastern U.S., Mexico, all of South America, Africa, Europe and southern Asia all the way to India.

Someone said earlier in this thread that the land warfare system was more suited to static warfare and that is my thought also. My main idea, however, is not to re-create WW1 exactly, but to create a hypothetical World War, on or around 1914, that would involve more naval combat than WW1 actually did.

I'm toying with the idea of an Anglo-German-Austo-Hungarian Alliance vs US, Russia, France and Italy, with various other powers thrown in on either side. If you follow the shifting alliances from the end of the Napoleonic Wars onwards it is not inconceivable that events could have gone in this direction. I'm sure others may disagree.

Anyone interested in checking out the map can see it on the WPO Scenario Design Forum under the thread "Western World Map". I've finished a beta version of the map and am currently on about hex 5,000 of wpohex file. I'm using WITP Editor X, which is great.
donnie_1974_texas
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RE: WitP War in Russia Mod proposal

Post by donnie_1974_texas »

I looked at the War in the West map - I like it.
 
Any chance one could get a copy to tool around with modding on?
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hueglin
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RE: WitP War in Russia Mod proposal

Post by hueglin »

I have no objections to sharing it. I'm not sure what would be the best way. I have never zipped anything or sent any really large files before so I will have to get some advice / do some research on that. I have the master saved in two parts in Corel Photopaint 11. I also have it split into the WITP panels as bmp files.

What do you think would be the best way to distribute it?
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RE: WitP War in Russia Mod proposal

Post by CobraAus »

What do you think would be the best way to distribute it?
ok the map even in two parts is too big to send anywhere by E-mail so I would suggest doing what I do and use Send Space its a free service you can join at no cost but dont need to just Google for link and upload the files
you will get a download link code to send out via the WITP/WPO forums
then once I get a full set of the map I can cut it into the BMP panels for you or give you hints on how to to that.By the way RULE ONE I dont know how far along you are but dont place NAMES - RIVERS - BORDERS- HEX or the Transport network onto the main map panel use LAYERS one layer for each this will save you a lot of grief

lastly at this stage do you have a hex overlay and a hex numbered overlay (the latter used for PWHEX coding (invaluable)

Cobra Aus
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el cid again
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RE: WitP War in Russia Mod proposal

Post by el cid again »

Here is an idea: if you do NOT use the entire map area - but can use a smaller map set - THEN you can use the AI modules which won't work with a campaign game. These give you a number of useful tools for guiding AI - and setting priorities of supply sources/objectives/etc.

el cid again
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RE: WitP War in Russia Mod proposal

Post by el cid again »

I think doing the naval portion of The Short Victorious War (Japanese for the Russo Japanese War) might be interesting - and it is all on our map. Further - you could ignore the central and south Pacific - so you could use the modules.

And for the record I plan to do a China game - that is - a modern China game - PLAN vs USN and allies - more or less on the present map.
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RE: WitP War in Russia Mod proposal

Post by CobraAus »

And for the record I plan to do a China game - that is - a modern China game - PLAN vs USN and allies - more or less on the present map.
Now that make a modder drool - think of the art work thats going to be needed (Modern - Modern - MODERN ships and air - I'll drink to that)

Cobra


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HerzKaraya
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RE: WitP War in Russia Mod proposal

Post by HerzKaraya »

ORIGINAL: el cid again

Here is an idea: if you do NOT use the entire map area - but can use a smaller map set - THEN you can use the AI modules which won't work with a campaign game. These give you a number of useful tools for guiding AI - and setting priorities of supply sources/objectives/etc.


I'm only using map panels 8/9 and 13/14 at this time, maybe a couple of hexes to the west, too, but not the whole map. Just the thought of editing an area so huge gives me the chills!
It will be possible to use scenario AI, but then I have no clue at this time on how to use it...
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HerzKaraya
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RE: WitP War in Russia Mod proposal

Post by HerzKaraya »

How about this as a modders dream? 1hex-islands as planets, Pacific as galaxy, ships as spacecraft, aircraft as starfighters,.... (I have to recognize that the system would adapt to this better than to a blitzkrieg campaign).
A modern campaign sounds fantastic!
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hueglin
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RE: WitP War in Russia Mod proposal

Post by hueglin »

ORIGINAL: CobraAus
What do you think would be the best way to distribute it?
ok the map even in two parts is too big to send anywhere by E-mail so I would suggest doing what I do and use Send Space its a free service you can join at no cost but dont need to just Google for link and upload the files
you will get a download link code to send out via the WITP/WPO forums
then once I get a full set of the map I can cut it into the BMP panels for you or give you hints on how to to that.By the way RULE ONE I dont know how far along you are but dont place NAMES - RIVERS - BORDERS- HEX or the Transport network onto the main map panel use LAYERS one layer for each this will save you a lot of grief

lastly at this stage do you have a hex overlay and a hex numbered overlay (the latter used for PWHEX coding (invaluable)

Cobra Aus

Thanks for the excellent advice CobraAus. I do have it layered and have put river and port/country name layers, but no infrastructure yet. I have a bmp panel version that I am using to help make the wpohex data file. I don't have a numbered hex overlay, just a regular hex overlay. I have been using WITP Editor X to do the wpohex data file. I take it you have a numbered hex overlay - if I could get a copy of that it would be great.

Dave
el cid again
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RE: WitP War in Russia Mod proposal

Post by el cid again »

Cobra wants to do the art for a modern theater game (PLAN - or Chinese - vs USN and Allies) - and the OB is done - so you may see it. But probably not on WITP - Cobra thinks War Plan Orange will do better. Probably less hard code issues and it has some added features.
Dali
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RE: WitP War in Russia Mod proposal

Post by Dali »

Hello Bubi,
WITR - the super works!!!
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Jo van der Pluym
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RE: WitP War in Russia Mod proposal

Post by Jo van der Pluym »

ORIGINAL: CobraAus
And for the record I plan to do a China game - that is - a modern China game - PLAN vs USN and allies - more or less on the present map.
Now that make a modder drool - think of the art work thats going to be needed (Modern - Modern - MODERN ships and air - I'll drink to that)

Cobra

There was a Boardgame. Red Sky Morning it goes about a modern Pacific War in the late nineties. Mayby is this a Idea
Greetings from the Netherlands

Jo van der Pluym
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el cid again
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RE: WitP War in Russia Mod proposal

Post by el cid again »

ORIGINAL: el cid again

Cobra wants to do the art for a modern theater game (PLAN - or Chinese - vs USN and Allies) - and the OB is done - so you may see it. But probably not on WITP - Cobra thinks War Plan Orange will do better. Probably less hard code issues and it has some added features.

Looks like War Plan Orange won't work. They took out radar. That kills a modern game dead.
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hueglin
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RE: WitP War in Russia Mod proposal

Post by hueglin »

ORIGINAL: el cid again

ORIGINAL: el cid again

Cobra wants to do the art for a modern theater game (PLAN - or Chinese - vs USN and Allies) - and the OB is done - so you may see it. But probably not on WITP - Cobra thinks War Plan Orange will do better. Probably less hard code issues and it has some added features.

Looks like War Plan Orange won't work. They took out radar. That kills a modern game dead.

I had a look at a WPO scenario in WITP Editor X and even though there are no radars in the device listing, you can see select ground and air radar as a device type. I expect you could just add them back in. I can't imagine they would have taken the time to remove the code dealing with radars when all they needed to do was remove the devices. I guess Tankerace would know the definitive answer.

I had had a similar question about production (which is off in WPO) and Tankerace confirmed that it can be turned back on.
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hueglin
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RE: WitP War in Russia Mod proposal

Post by hueglin »

ORIGINAL: el cid again

ORIGINAL: el cid again

Cobra wants to do the art for a modern theater game (PLAN - or Chinese - vs USN and Allies) - and the OB is done - so you may see it. But probably not on WITP - Cobra thinks War Plan Orange will do better. Probably less hard code issues and it has some added features.

Looks like War Plan Orange won't work. They took out radar. That kills a modern game dead.


I got the info below from Tankerace (WPO designer):

"Radars can be added to WPO, however the message "XXX Task Force Discovered on Radar" was removed for obvious reasons.

Also keep in mind the date range for your mod, WitP can run scenarios no earlier than January 1, 1941 and WPO scenarios no later than December 31, 1940. If that won't be a problem (keep in mind if using dates like 2007, the game will probably think it is 1907 and thus require WPO), then radars will work as normal in WitP."

Maybe the possibility of a modern mod in WPO is still alive (with adjusted dates of course)!
el cid again
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RE: WitP War in Russia Mod proposal

Post by el cid again »

The official sales literature says production works in WPO for HUMAN players. So it is clear the code remains.
But it also says the radar was "edited out" - and that may or may not mean they stripped out the code. A number of things in WITP are "hooks" only - try using an undefined nation (guaranteed crash on load). Still - edited out most simply means "we didn't use the device" - and taking out code is a lot more complicated. Might be worth buying it and testing?

The high road is to buy a better product and code from scratch properly.
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