
Classic counters mod
RE: Classic counters mod
And now I have modded some icons:


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"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: Classic counters mod
I was looking through various data files for 1939 sceanrio to see how the system works. Quite simple and I found some interesting stuff.
You can modify just about anythings for units including the combat charts, diplomacy, how tech works and so on.
---- consts.csv ----
One thing I did notice is that ships are all assigned X value for combat. There is no distinction for ship types or lets say a carrier attack.
So all ships have damage it can deal, how much damage it can take, and surprise chance. There is no apparent way around it except hard coding specifics in the program. I was thinking of altering BBs to BB/CA and CA to DD/DE for the game to have an effective u-boat battle of the atlantic. But it cant be done on how this is designed.
Only thing I could suggest to the programmers if they add destroyers is to make a simple code line that unless the unit attacking is a destroyer or carrier damage = 0 vs subs. Now the surprise for carriers is a nice feature but still not sure how it affects the game.
So according to below...
ship detection damage dealt max hit points surprise chance
CV 5% 2-5 12 15%
BB 3% 1-4 8 0
CA 2.5% 1-3 4 0
SS 1.5% 1-2 2 7.5%
TR 0 1 1 0
TA 0 1 1 0
#Detecting ability of sea units (integers 10 = 1%);;;;;;#Chance of surprise attack:;
#Carrier;Battleship;Cruiser;Submarine;Transport;Amph. Fleet;Carriers;Submarines (subs must be in raider mode to check for surprise attacks)
50;30;25;15;0;0;150;75
#0;0;0;0;0;0;0;0
#Max HP of sea units;;;;;;;
#Carrier;Battleship;Cruiser;Submarine;Transport;Amph. Fleet;;
12;8;4;2;1;1;;
#damage dealt by ships in sea battle (int);;;;;;;
#;Carrier;Battleship;Cruiser;Submarine;Transport;Amph. Fleet;
Maximal;5;4;3;2;1;1;
Minimal;2;1;1;1;1;1;
#repair cost of 1 strength point for ships (real);;;;;;;
#;Carrier;Battleship;Cruiser;Submarine;Transport;Amph. Fleet;
Cost;5;4;3.5;1.25;3;10;
Also what the hell is Edytor Grafu Miast.exe file? Its some sort of program.
You can modify just about anythings for units including the combat charts, diplomacy, how tech works and so on.
---- consts.csv ----
One thing I did notice is that ships are all assigned X value for combat. There is no distinction for ship types or lets say a carrier attack.
So all ships have damage it can deal, how much damage it can take, and surprise chance. There is no apparent way around it except hard coding specifics in the program. I was thinking of altering BBs to BB/CA and CA to DD/DE for the game to have an effective u-boat battle of the atlantic. But it cant be done on how this is designed.
Only thing I could suggest to the programmers if they add destroyers is to make a simple code line that unless the unit attacking is a destroyer or carrier damage = 0 vs subs. Now the surprise for carriers is a nice feature but still not sure how it affects the game.
So according to below...
ship detection damage dealt max hit points surprise chance
CV 5% 2-5 12 15%
BB 3% 1-4 8 0
CA 2.5% 1-3 4 0
SS 1.5% 1-2 2 7.5%
TR 0 1 1 0
TA 0 1 1 0
#Detecting ability of sea units (integers 10 = 1%);;;;;;#Chance of surprise attack:;
#Carrier;Battleship;Cruiser;Submarine;Transport;Amph. Fleet;Carriers;Submarines (subs must be in raider mode to check for surprise attacks)
50;30;25;15;0;0;150;75
#0;0;0;0;0;0;0;0
#Max HP of sea units;;;;;;;
#Carrier;Battleship;Cruiser;Submarine;Transport;Amph. Fleet;;
12;8;4;2;1;1;;
#damage dealt by ships in sea battle (int);;;;;;;
#;Carrier;Battleship;Cruiser;Submarine;Transport;Amph. Fleet;
Maximal;5;4;3;2;1;1;
Minimal;2;1;1;1;1;1;
#repair cost of 1 strength point for ships (real);;;;;;;
#;Carrier;Battleship;Cruiser;Submarine;Transport;Amph. Fleet;
Cost;5;4;3.5;1.25;3;10;
Also what the hell is Edytor Grafu Miast.exe file? Its some sort of program.
RE: Classic counters mod
Found the graphics you posted two years ago at the WIF forum. You do great work! Wish you could do a mod that looks like what you did here, both in terms of the counters and the map. [:)]


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RE: Classic counters mod
Here's the other graphic that GJK did previously at the WIF forum. I think he's the next Redmond Simonsen!


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RE: Classic counters mod
Thanks for the compliment; hardly a Simonsen though!
I'll toot my own horn a bit though to showcase a map that I did for the old SPI "Desert Fox": LINK
Again, as I stated, the limitations with this game (as well as TOAW3 for example) is that they use "tiles" instead of a single map image file, so there's going to be a "repetitive" look to whatever I come up with as all tiles of each terrain type will just be displayed over and over again. As posted in the other thread here "As World in Flames?", I may be able to come up with something that some people will like - I'm still tinkering on those versions.
I'll toot my own horn a bit though to showcase a map that I did for the old SPI "Desert Fox": LINK
Again, as I stated, the limitations with this game (as well as TOAW3 for example) is that they use "tiles" instead of a single map image file, so there's going to be a "repetitive" look to whatever I come up with as all tiles of each terrain type will just be displayed over and over again. As posted in the other thread here "As World in Flames?", I may be able to come up with something that some people will like - I'm still tinkering on those versions.
"Fat, drunk, and stupid is no way to go through life, son."
-Dean Vernon Wormer
-Dean Vernon Wormer
RE: Classic counters mod
ORIGINAL: GJK
Thanks for the compliment; hardly a Simonsen though!
I'll toot my own horn a bit though to showcase a map that I did for the old SPI "Desert Fox": LINK
Again, as I stated, the limitations with this game (as well as TOAW3 for example) is that they use "tiles" instead of a single map image file, so there's going to be a "repetitive" look to whatever I come up with as all tiles of each terrain type will just be displayed over and over again. As posted in the other thread here "As World in Flames?", I may be able to come up with something that some people will like - I'm still tinkering on those versions.
GJK you R U L E !!!!!
Awesome map of N. Africa in that link. YOU are one of the reasons I'll buy some games, because I know you'll do a bang up job with the graphics. You should be hired by these companies (wink wink Matrix) to do some of the graphics...
JUST SAY NO... To Hideous Graphics.
RE: Classic counters mod
I'll tell you, I did a little map mod for "Guns of August"; though not all too original as it was a CE:AW clone but Mr. Rutkins is a super guy when it comes to the wargaming community. He emailed and said that he liked the map and asked *my* permission to add it to the next patch. Stand up guy and I really appreciate what he and Matrix have done - surely my favorite PC Wargaming publisher. Now, if he or someone else wanted to "hire" me to do some maps/counters/other graphics, I'd surely love the opportunity! To be honest, I think that I enjoy making mods/redoing graphics for VASSAL and other game assist programs, as much as I actually like playing the games.
A few years ago, I had Charlie Kibler of Avalon Hill fame over to the house. He has family in the area and we had been Combat Mission pbem opponents for years and well, it just worked out so that we could spend a Saturday afternoon together. I was just in awe at meeting him and will never forget picking his brain for his stories of his early days with AH, and how he came up with the ASL Red Barricades module and other insight to the graphic world as applied to wargames. Amazing - just amazing - at how they did all that stuff with pen, brush and paper back then (Charlie still does it that way actually). What I try to do is replicate or stylize in my own way using Photoshop which is a "cheat" really compared to the old school guys.
Any way, I'm rambling and I think that I've hijacked JMass's thread enough.
A few years ago, I had Charlie Kibler of Avalon Hill fame over to the house. He has family in the area and we had been Combat Mission pbem opponents for years and well, it just worked out so that we could spend a Saturday afternoon together. I was just in awe at meeting him and will never forget picking his brain for his stories of his early days with AH, and how he came up with the ASL Red Barricades module and other insight to the graphic world as applied to wargames. Amazing - just amazing - at how they did all that stuff with pen, brush and paper back then (Charlie still does it that way actually). What I try to do is replicate or stylize in my own way using Photoshop which is a "cheat" really compared to the old school guys.
Any way, I'm rambling and I think that I've hijacked JMass's thread enough.

"Fat, drunk, and stupid is no way to go through life, son."
-Dean Vernon Wormer
-Dean Vernon Wormer
RE: Classic counters mod
[X(]
The North Africa map is art!
-could I purchase Anglo German War for you? (on the chance you could mod those maps) [:D]
all of my recent games have Gary's mods/ art work, and have often been a factor in deciding a purchase.
Those old school AH graphics give me a nice nostalgic feeling.
I hope you do get some kick back from all this effort GJK.
(apologies to JMass-re hijack; your TOAW mod is awesome btw)
The North Africa map is art!
-could I purchase Anglo German War for you? (on the chance you could mod those maps) [:D]
all of my recent games have Gary's mods/ art work, and have often been a factor in deciding a purchase.
Those old school AH graphics give me a nice nostalgic feeling.
I hope you do get some kick back from all this effort GJK.
(apologies to JMass-re hijack; your TOAW mod is awesome btw)
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
- Erik Rutins
- Posts: 39641
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Classic counters mod
ORIGINAL: GJK
I'll tell you, I did a little map mod for "Guns of August"; though not all too original as it was a CE:AW clone but Mr. Rutkins is a super guy when it comes to the wargaming community. He emailed and said that he liked the map and asked *my* permission to add it to the next patch. Stand up guy and I really appreciate what he and Matrix have done - surely my favorite PC Wargaming publisher. Now, if he or someone else wanted to "hire" me to do some maps/counters/other graphics, I'd surely love the opportunity!
Thanks, your GoA map was great, though I have to admit I hadn't seen your North Africa map - I had no idea you could actually do something like that, though I probably should have figured it out!
Let's discuss, it's always good to have some good map artists available and there are some future releases that could likely use your touch.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- doomtrader
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- Joined: Tue Jul 22, 2008 5:21 am
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RE: Classic counters mod
You wanna tell me it's a computer game map?Here's the other graphic that GJK did previously at the WIF forum. I think he's the next Redmond Simonsen!
RE: Classic counters mod
ORIGINAL: doomtrader
You wanna tell me it's a computer game map?Here's the other graphic that GJK did previously at the WIF forum. I think he's the next Redmond Simonsen!
That was a map and counter set that I did for a VASSAL module (In Their Quiet Fields II) which is a conversion of a board game done by The Gamers.
"Fat, drunk, and stupid is no way to go through life, son."
-Dean Vernon Wormer
-Dean Vernon Wormer
RE: Classic counters mod
GJK, I'm a super map geek, and like you usually love making this stuff then playing the games. Anyway, I wonder where in the world you are and would enjoy chatting with you sometime... I'm in SoCal area. Anyway, great maps and mods. [:)]
JUST SAY NO... To Hideous Graphics.
RE: Classic counters mod
I'm just north of Austin, Tx. Lived in SoCal for about 9 years (late 80's to early 90's). I actually lived near Brea; La Habra area, Whittier and then just outside of Pomona. Any how, email any time, maybe we could hook up via Skype and have a chat.
"Fat, drunk, and stupid is no way to go through life, son."
-Dean Vernon Wormer
-Dean Vernon Wormer
RE: Classic counters mod
If you use one of these counter mods. Will you be able to pbem with another player that hasn't? Great work......[&o]
What do you mean we're out of amunition???
- doomtrader
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RE: Classic counters mod
There shouldn't be any problems.
It's only a graphic file.
It's only a graphic file.
RE: Classic counters mod
Is there a way to make a better distinction between normal air units and strategic bombers by modding, or can this be done only by the designers?
- doomtrader
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- Joined: Tue Jul 22, 2008 5:21 am
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RE: Classic counters mod
Some things can be changed in consts.csv file
depends what you want to be changed
(You are not asking about graphic files?)
depends what you want to be changed
(You are not asking about graphic files?)
RE: Classic counters mod
ORIGINAL: Uxbridge
Is there a way to make a better distinction between normal air units and strategic bombers by modding, or can this be done only by the designers?
Just changing the strategic bombers counter, I think.
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: Classic counters mod
Sorry for being vague. Yes, I was refering to the graphics. I realized how to change the counter symbols, however, even if I haven't been able to make them good looking yet. But just blacking the entire box with the propeller symbol will make the strategic bomber recognizable at a glance.
RE: Classic counters mod
I finally managed to make some new counters. Based on Winky's mod I have made distinctions between Corps/Divisions (Corps with Corps symbols in the box), Air Division/Army (filled propeller for Army), Armour upgrades with different symbols (could not make Divisions and Armies appart; failed that), with new colours for Paras (Blue box) and Strategic Bombers (Red box). I have also changed some of the nation colours (Russian from Red to Brown for example).
My question is: The system to apply colours to the different nations is totally new for me. I managed to switch between countries, but is there some help to figure out new colour codes? I would like to have a rather light khaki-tone for the Britsish. Could anyone knowledgable give me a code for that? I would also like to lighten up the Yanks a bit.

My question is: The system to apply colours to the different nations is totally new for me. I managed to switch between countries, but is there some help to figure out new colour codes? I would like to have a rather light khaki-tone for the Britsish. Could anyone knowledgable give me a code for that? I would also like to lighten up the Yanks a bit.

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