Naval System?

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
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Michael the Pole
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RE: Naval System?

Post by Michael the Pole »

ORIGINAL: WarHunter

Michael, you have your view. Your arguments for a change in air to sea battles are yours to shout about all you want. To say you will only stop shouting when changes are made to this game that suit you, is unbecoming of a gentleman wargamer.
I never noticed myself shouting, either. Did anyone other than WarHunter here, hear me shouting? Funny, you must have imagined it -- kind of makes one wonder what else you might be imagining.[8|]

But assuming, for the sake of arguement, that you are rational, despite the evidence to the contrary, what you have here is commonly called an arguement of false cause. You imply that there are relativly few ship sinkings by the Luftwaffe, therefore the cause is the inability of the Luftwaffe to sink many ships. This is in fact, false, despite your reliance on a television program as authority.

The actual reason that the LW only sank 12 large British warships (with untold numbers damaged)was, in fact, due to the fact that the professional commanders of the Royal Navy were frightened to death of the power of aircraft and flat refused (unless strongly compelled, usually by direct order of the Prime Minister) to order there ships into action where they would be exposed to this type of environment. To once again rely on Churchill, who didn't know anything about this subject either, in the same chapter of "Finest Hour" cited above, he states that the Admiralty had become so terrified of Axis air power that they refused to undertake missions that were esential to the successfull outcome of the War. Churchill feared that if he continued to insist that the Admiralty take some chances with Axis air power in critical situations, the First Lord and First Sea Lord would resign. Of course, I'm sure that your opinion is more informed as to the potential of Axis air power then Admiral Pounds. The fact remains that the reason that the Axis air forces sank only 11 heavy British war ships, is because the English admirals refused to send them into the operational range of the Axis air forces. Because when they did, as at Crete, they suffered 34 damaged or sunk out of 54 engaged![:-]

Finally, I cant help but notice that you are unable to refute my point that the game simply cannot produce damage figures consistant with history. I reiterate, in the fifteen plus times that I have played the 1940 campaign to 1941 I have never seen a turn where a historically sized aircraft unit was able to inflict anything even closely approaching the amount of damage done in the real event. Imagine the howls of rage from the armor afficianados if their panzer divisions were only 1/5 as potent as in real life! Added: I suggest reference to gwgardner's current AAR.
"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

Mike

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Flaviusx
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RE: Naval System?

Post by Flaviusx »

For myself, I'm satisfied with the naval system as is and think it does a reasonable job recreating naval operations in the ETO. But I confess that I'm just not terribly interested in the naval aspect for WW2 ETO games, it's not why I play them and I definitely prefer abstraction over detail in this context.
 
When Wastelands gets their Pacific game out, then I'll expect more bells and whistles on the naval scene.
 
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micheljq
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RE: Naval System?

Post by micheljq »

Personally I have nothing to say against the naval system.  But only one thing I found strange yesterday.  When my british wanted to invade in Sicily, they were always found by all the Italian Navy, there was a naval battle, and I could not invade.  I clicked invade 6 times to invade an hex in Sicily, and all the times had to fight a naval battle with all the italian navy, and I could not invade.

After 6 naval battles, I had to retreat to repair my ships and I did cancel the invasion.  The capacity of the italian fleet to find me all the time, as if they knew where I will invade, it rather strange.

On the Atlantic, I did invade around Brest in France, and took the port.  I have now like 10+ allied corps in France, advancing towards Caen and Nantes in May 1942.  The germans do not seem to be reacting at all, I saw one italian corps arriving near Caen to support a german corps which was already there, that's all.  To be continued...
Michel Desjardins,
"Patriotism is a virtue of the vicious" - Oscar Wilde
"History is a set of lies agreed upon" - Napoleon Bonaparte after the battle of Waterloo, june 18th, 1815
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AH4Ever
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RE: Naval System?

Post by AH4Ever »

Has anyone noticed this, when deploying naval units to an unoccupied port it counts as movement. Yet, if you deploy to a port with a fleet that has not moved the units join the fleet and thus are able to move on the turn they deploy.

Conversely, if you load units into transports with the port unoccupied they can set sail immediately.

Lastly any unit deployed to a port with a fleet that has moved, deployment counts as movement.

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RE: Naval System?

Post by bo »

ORIGINAL: micheljq

Personally I have nothing to say against the naval system.  But only one thing I found strange yesterday.  When my british wanted to invade in Sicily, they were always found by all the Italian Navy, there was a naval battle, and I could not invade.  I clicked invade 6 times to invade an hex in Sicily, and all the times had to fight a naval battle with all the italian navy, and I could not invade.

After 6 naval battles, I had to retreat to repair my ships and I did cancel the invasion.  The capacity of the italian fleet to find me all the time, as if they knew where I will invade, it rather strange.

On the Atlantic, I did invade around Brest in France, and took the port.  I have now like 10+ allied corps in France, advancing towards Caen and Nantes in May 1942.  The germans do not seem to be reacting at all, I saw one italian corps arriving near Caen to support a german corps which was already there, that's all.  To be continued...
Hey Mich I tried to invade Malta what a joke that was I had at least 7 or 8 naval battles in a row on the same turn going after the invasion force which never did land on Malta, found out later I could only get para's to land on Malta.

Bo
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Michael the Pole
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RE: Naval System?

Post by Michael the Pole »

ORIGINAL: micheljq

Personally I have nothing to say against the naval system.  But only one thing I found strange yesterday.  When my british wanted to invade in Sicily, they were always found by all the Italian Navy, there was a naval battle, and I could not invade.  I clicked invade 6 times to invade an hex in Sicily, and all the times had to fight a naval battle with all the italian navy, and I could not invade.

After 6 naval battles, I had to retreat to repair my ships and I did cancel the invasion.  The capacity of the italian fleet to find me all the time, as if they knew where I will invade, it rather strange.

On the Atlantic, I did invade around Brest in France, and took the port.  I have now like 10+ allied corps in France, advancing towards Caen and Nantes in May 1942.  The germans do not seem to be reacting at all, I saw one italian corps arriving near Caen to support a german corps which was already there, that's all.  To be continued...
Michel, you have to obtain naval and air superiority before attempting an invasion, just as you would have historically. If the Italian navy is sitting on the bottom of the Med, they will not mess with your invasion forces. Alternately, I believe that when playing against a human as opposed to the AI, the human has a choice to not sortie the navy against an invasion. If he's terrified of losing what's left of his fleet, and/or he thinks that this invasion is a fient and the real invasion is still coming, he might not intervene.
And when you're trying to weaken the Itallian Fleet you might begin to wonder what's wrong with the air vs naval combat table!
"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

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Michael the Pole
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RE: Naval System?

Post by Michael the Pole »

ORIGINAL: AH4Ever

Has anyone noticed this, when deploying naval units to an unoccupied port it counts as movement. Yet, if you deploy to a port with a fleet that has not moved the units join the fleet and thus are able to move on the turn they deploy.

Conversely, if you load units into transports with the port unoccupied they can set sail immediately.

Lastly any unit deployed to a port with a fleet that has moved, deployment counts as movement.

Yeah, and repair should count as movement as well.[8D]
"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

Mike

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Michael the Pole
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RE: Naval System?

Post by Michael the Pole »

ORIGINAL: bo
Hey Mich I tried to invade Malta what a joke that was I had at least 7 or 8 naval battles in a row on the same turn going after the invasion force which never did land on Malta, found out later I could only get para's to land on Malta.

Bo
Bo, old buddy, call this up http://www.feldgrau.com/cretewar.html and take a look at what happened to the Germans when they tried to invade Crete by sea. Admiral Cunningham (CiC Med Fleet) stated in his report that not a single German soldier reached Crete by sea, except as a refugee.
"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

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RE: Naval System?

Post by SeaMonkey »

Yeah but with Luftflotte II under Kesselring working the island over for a couple months and an Airborne Corps ready for the drop, plus 5 Italian divisions for the amphib portion, there is little doubt they would've been successful.
 
You must remember that Greece had just been subdued and forward airbases weren't as prepared for the Crete fiasco as the support coming from the Italian mainland and Sicily for Herkules.  It was a whole different scenario, no comparison and believe me the Germans had learned from Crete.  The one big drawback.......the Italians?
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Michael the Pole
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RE: Naval System?

Post by Michael the Pole »

Sure, and I agree completely -- but the point was that trying an invasion in the teeth of an undepleted fleet is asking for a kick in the teeth as Bo and Michel found out!

And imagine what Kesselring could have done with 4 or 5 luftflottes and modern airfields! (see the PBEM security thread or read MikeParkers post when he copies it over here.)[8D]
"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

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SeaMonkey
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RE: Naval System?

Post by SeaMonkey »

Definitely in agreement here Michael, but like you've been trying to move the naval game to, airpower trumps naval surface vessels without aircover.
 
By the way, I applaud your work here, trying to get this naval feature working is of great importance even though the ToW code doesn't really support it being done right.  Never the less you bring up very important factors for inclusion in SOtP, stay with it, I'm in the background with support.
 
Everyone must remember that in the context of WW2 strategic simulations, logistics and naval power are of paramount importance, after all this is a global war and 3/4 of the Earth is covered in water. 
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RE: Naval System?

Post by Mike Parker »

Michael asked me to copy this here. 
 
ORIGINAL:  Michael the Pole
So essentially, what we have is a situation where the game is unquestionably not producing historical levels of damage, but the levels being produced are still adequate to ruin the Allied strategic position.  I'd reply with two observations:
I am not so sure about the levels being off... and I literally mean I am not sure I would need to do some other analysis to support/refute that statement.
In my opinion there are several things wrong with the Air/Naval interaction as it exits.  Firstly though I will state unequivocably what we have now is 1000 times better than what we had (which was no interaction).
1.  The damage is too smeared out.  You do 1 point of damage with a successful air attack.  Even if we keep the AVERAGE amount of damage the same over many air attacks EACH air attack should have the possibility of doing more than one damage point.
2.  Land Based air units currently take way too few losses in attacking.  Land Air against Naval is basically as it works now a war of attrition and the Land Based air has a Huge advantage.
I will actually make some proposals for how I think some of this could be fixed later, because this is a complex issue.
ORIGINAL:  Michael the Pole
1) It looks to me like the Luftwaffe doesn't have enough to do against the French.  Historically, the Germans would never have deployed most (or,in your example) all of the Bomber force against the RN before defeating the French.  For one thing, they were very badly needed to act as the artillery of the armored spearpoints in breaking the Meuse line, but, more importantly and less well understood, the LW was instrumental in paralyzing the French rail system.  Gamelin began moving reserves into the center of the French line as early as May 10, but as Hitler discovered in 1944, modern armies move by rail, and you cant move by rail under a cloud of hostile bombers!  So either the German tactical advantage is ahistorically great (which I have consistantly maintained from all my repetitions of the 1940 scenario) or, we need some way to simulate the effect of air attack on strategic movement (probably not workeable.) 
Agreed.  In essence the ROI of using your Tactical Air against France is too low.  This is just my observation but for the most part your superior Tech/Doctrine units can overwhelm France without much need of Tac Air.  You do need your fighters to supress French/British Air but that is it.  You will take more losses to your land forces, but those are cheap to repair by comparison, and when you attack more with your land units your getting more exp for commanders which will serve you well in SeaLion or Barbarossa (or both).
Especially considering what you can do with the air against the Allied Naval forces it seems you would be missing a huge opportunity not to bloody their noses or worse during 39/40 with your Tac Air.  Even if you have NO plan for a SeaLion, the UK doesn't know that, and attriting the RN will be a very welcome Godsend to the Italians.  And even if the Allies denude the North Sea of RN and use French Ships, those French ships aren't in the med harrassing the Italians.
I don't know how to fix France, maybe it is too weak maybe not.  I know I usually start my attack well before the historical date, but I rarely defeat france in as little time as the Germans historically did.
ORIGINAL:  Michael the Pole
I think that we tend to view the French Army with 20/20 hindsight, and forget that for twenty years it was invariably seen as the preeminent ground force in the world, by everyone.  The Germans were as suprised by its colapse as everyone else, and if the French hadnt been caught off balance and cold-cocked by the combination of armor and airpower, (for example, if the Germans had retried the von Schlieffen Plan, as they had originally wanted to.  I've tried this, btw, and the result is invariably the same -- which I believe supports my position that the French are too weak!) they'd probably have given the Germans a much tougher fight.  In all my run throughs, I've never seen the French get past 1940 unless it's in North Africa (hence, Chuck, my use of the rope-a-dope French withdrawl to North Africa that you dislike so much.) So heres a suggestion for you modders:  how do we make the French stiff enough as to require the Germans to use the Luftwaffe to achieve a quick victory in France '40?
2) My second observation is this:  As was pointed out in opposing the arguement that Chuck found so convincing about the number of RN heavy ships lost to air power, the British didn't expose their ships to German airpower!  In fact, you'll discover that they were sure that the Sealion invasion forces would get ashore.  Their plan was to only sortie the Home Fleet into the North Atlantic after the invasion to cut off the invasion forces like so much low hanging fruit and destroy them when they were ashore, out of gas and unsupplied.  They felt that the Fleet would survive long enough to strangle the Germans in England, and went to great lengths to insure that they would not be able to capture enough food or petroleum to move far inland.  And thats what I do when playing the English -- shuttle just enough ships in and out of the North Sea to keep the LW amused but my losses down, and have the hammer hanging in my hand at Skappa Flow.  The English Admiralty were IMHO at least as good as the German General Staff, and made damn few less mistakes then they did.
In the European theatre of WWII I think you will find in analyzing the historical conflicts that when Land based air was used against Naval Vessels that it was devestatingly effective.  However, you will also find that because both sides knew this, their maritime operations were planned with avoiding those land based air as one of the if not the most important operational parameter.   Getting under land based air cover (typical from occupied France) was considered paramount for German raiders when they fled allied forces.  In fact both sides in the Bismark confrontation knew that if the KMS Bismark reached range of luftwaffe bases in occupied France that it would most likely escape destruction, even with the large number of ships including CV's assigned to it.
As for the British plans against a SeaLion, there were many plans and contingencies depending upon how an invasion might have been carried out and from whence it came.  But under no circumstances would they routinely have left the North Sea unpatrolled.  To do so would have allowed German surface raiders near unfettered access to the commonwealth convoys.  They might not have met the kriegsmarine at sea in an invasion scenario, I assume it depends on how things actually went.  But the Battle of Britain happened in the air because BOTH sides knew that a neccessary condition for a German invasion was that the Germans have air supremacy over the channel.  If the British even had parity in the air over the channel the British home fleet would have made quick work of the supply lines to an invading force (just as you stated).
So now with that out.  What could be done to fix the problems I see in the air-naval war?  And note these interlock so you would need to essential do them all or none
1.  More sea zones, to represent coastal areas and deep water areas
Currently that Tac bombers in the Netherlands can drive the RN out of the North Sea is a very very bad thing.  Keep them out of the littoral waters near Amsterdam YES by all means... but to force them from around Scapa Flow?!?!!!!
2.  A much more violent combat chart for air-naval.  So you sunk alot of ships if they decided to come into coastal waters
we need to be able to sink ships, not just slowly reduce them via attrition
3.  Allow fighters to provide CAP in/over coastal sea zones to gain air superiority (allow CV air to do the same)
So that invasions can occur provided you can dominate the sky enough to bring your ships in close
Now the real crux of it all.. will something like the above happen?  Probably not, alot of work has already been done on ToW, I certainly do not expect Wastlands to redo the game.  And this would be a major change.
What might be more reasonable to do?
1.  Add fleet types of Invasion and Shore Bombardment.  If you want to do either of those things, you have to be that type of fleet as opposed to Raider/Regular.
2.  Change the Air-Naval chart to allow multiple damage points on a single successful air strike
3.  If your raider or regular decrease dramitacally the chance of an air strike hitting
4.  If your Invasion/bombardment leave the chance as it is.
5.  If a fleet has a CV decrease the chance of it being hit by land-based air and increase the chance it damages land based air attempting to strike it.
These 5 I think might have a chance of being implimented, the key is can a couple more missions (you could even make it one mission called Invade/Bombard) be added then incorporated into the Invasion Bombardment routines as well as the air-naval combat routine.
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micheljq
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RE: Naval System?

Post by micheljq »

ORIGINAL: Michael the Pole

Michel, you have to obtain naval and air superiority before attempting an invasion, just as you would have historically. If the Italian navy is sitting on the bottom of the Med, they will not mess with your invasion forces. Alternately, I believe that when playing against a human as opposed to the AI, the human has a choice to not sortie the navy against an invasion. If he's terrified of losing what's left of his fleet, and/or he thinks that this invasion is a fient and the real invasion is still coming, he might not intervene.
And when you're trying to weaken the Itallian Fleet you might begin to wonder what's wrong with the air vs naval combat table!

I do not agree with you. North Africa, Sicily, and Italy was invaded by the allies without the italian or Vichy french navy (for North Africa) being in the bottom of the Mediterranean. You need a good cover force for your landing ships though.

The operation Torch landings in North Africa were done at the same time the Royal Navy battleships was shelling their guns against Vichy french ships trying to counter the invasion. Invasion was a complete success nevertheless.
Michel Desjardins,
"Patriotism is a virtue of the vicious" - Oscar Wilde
"History is a set of lies agreed upon" - Napoleon Bonaparte after the battle of Waterloo, june 18th, 1815
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Michael the Pole
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RE: Naval System?

Post by Michael the Pole »

ORIGINAL: Anraz

What I can promise is that I will discus those with doomtrader.
So what was the results of this discussion?
"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

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RE: Naval System?

Post by freeboy »

can this game be modded to influence these values? Sorry if this has been answered but if the Air V sea is woobly, then simply adjusting some values with a editor might seem appropriate... I am a little tired but one of these games had anti air and anti ship ratings that players could go, through editing , adjust.. just a thought.. not really saying anything is or is not borked as I gave up on the pre patched version and just now am dusting it off! thanks again guys
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RE: Naval System?

Post by Maximeba »


[quote]ORIGINAL: micheljq

Personally I have nothing to say against the naval system.  But only one thing I found strange yesterday.  When my british wanted to invade in Sicily, they were always found by all the Italian Navy, there was a naval battle, and I could not invade.  I clicked invade 6 times to invade an hex in Sicily, and all the times had to fight a naval battle with all the italian navy, and I could not invade.

After 6 naval battles, I had to retreat to repair my ships and I did cancel the invasion.  The capacity of the italian fleet to find me all the time, as if they knew where I will invade, it rather strange.

On the Atlantic, I did invade around Brest in France, and took the port.  I have now like 10+ allied corps in France, advancing towards Caen and Nantes in May 1942.  The germans do not seem to be reacting at all, I saw one italian corps arriving near Caen to support a german corps which was already there, that's all.  To be continued...

Michel,
I just did an invasion of Sicily and had the same problems. We are playing with limited visabilty of 3 hexes. When this happened the first time there was an Italian unit in the hex (I didn't know because I couldn't see that far). Fortunately I had 12 units for the invasion. I also had the entire American and Bristish Fleet in the Central Med. Almost but not always, the Italian navy came out of ports to intercept my invasions. I thought these were suicide missions.
FYI: The Italian Navy was under control by Dave not AI and there are no options. AI controls if the Italians want to sortie or not. Also I noticed the most powerful naval unit is the aircraft carrier. If Dave wanted to stay in a port I would just bomb the heck out of his fleets with 8 aircraft carriers from the British and Americans. They hit almost everytime and I see no damage to the ships.
Wes
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