The AI and visibility

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
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PrinceBolkonsky
Posts: 59
Joined: Fri Jul 16, 2010 8:10 am

The AI and visibility

Post by PrinceBolkonsky »

In play by e-mail we lower the visibility range to 1. Does this severely impact the ability of the AI? Does the AI need the range set to 3? Or does it have no effect on the AI only effecting the human player?
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Lrfss
Posts: 343
Joined: Mon May 20, 2002 6:47 pm
Location: Spring, TX

RE: The AI and visibility

Post by Lrfss »

Hmmm, this is a good question must have got lost? I would like to know the answer to this one myself. I just picked this game up a few days ago or so and love it thus far though it does need some tweaking still IMO.

Have not tried a PBEM yet, however Vs the AI I have the range set to two which makes it much more interesting than three for sure. Have not tried the one range yet though this seems to me to maybe be a little too short?
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