Modding Alliance Membership

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
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Chocolino
Posts: 2095
Joined: Sat Feb 14, 2009 2:32 pm

Modding Alliance Membership

Post by Chocolino »

Does anybody know what to reset when changing a country from one alliance to another?

Just changing the one number in countries.csv that represents Alliance membership alone seems to be insufficient. (stability issues)
32;1;Turkey;0x00bd9e5e;0x00000000;0x00bd9e5e;0x00FFFFFF;0;0;0;0;80;0;0;1;1;0;1;1;1;0;2;0;3;15;0;3;0;0;0;0;0;0;0;0;0;0;0;0;0;0;1294;1035;0;0;0;0;0;10;2;2;2;0;0;24;48;72;96;120;0;0;0;0;0.5;100;100;100;100;0

0 = neutral
1 = W. Allies
2 = Axis
3 = Soviet
4,5,6 = Alliance leaders

There are seemingly other dependencies. But not sure which.
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AH4Ever
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Joined: Wed Jul 29, 2009 5:30 pm
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RE: Modding Alliance Membership

Post by AH4Ever »

I'm just guessing but have you looked at relations.csv
JJMC

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Chocolino
Posts: 2095
Joined: Sat Feb 14, 2009 2:32 pm

RE: Modding Alliance Membership

Post by Chocolino »

Very good suggestion!

Thank you JJ.
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