1.8.1 Game - naval problem

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
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von altair
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1.8.1 Game - naval problem

Post by von altair »

Alright, installed latest patch and started a new game -39 as Italy. Few boring turns at start,
but then action begins at -41 spring. Though fights at Africa and have problems with supplies
as well. AI sends every turn few raiders and keeps destroying my sea transport points.
Thats all good and realistic, but it actually isint that. I've parked Italy fleet and central medditerian
and British are feeding every single turn her ships to me, one by one. I've killed more than 10 already,
without any own losses. At this point I saved the game and loaded it again as UKK, to see what is going on.
AI has EVERY SINGLE UKK ship as a single raider. There is only one fleet, so called "Homefleet" which has
4 ships and its located at atlantic. Every other British AI ship is in alone with raider mission on...!

Thats not what UKK should do with her fleets. It just feeds its fleets to human player. It doesn't even go
and fix damaged ships. I've killed 2 british "soolo raider" carriers in medditerian too, takes 2-3 turns to finish it out
since it doesn't escape to repair it out.

This is serious problem and should be easily fixed out. If they maded Pacifig war too, I think they have skills to fix
naval battle in here too. I am quite disapointed that it wasn't fixed already in 1.8...

Question is, will this be fixed at all?
"An nescis, mi fili, quantilla prudentia mundus regatur?"

"Do you not know, my son, with how little wisdom the world is governed?"

-Axel Oxenstierna
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borsook79
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RE: 1.8 Game - naval problem

Post by borsook79 »

This problem has been in the game since 1.0... To clarify - it's a good idea to create very small raider fleets, problem is that raiders do not fight. They just do not shoot back. It would be nice if this was changed, but not sure if having such a change is possible.
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
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von altair
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RE: 1.8 Game - naval problem

Post by von altair »

Geez, how the hell they maded Pacifig war, if they can't make working naval system here? Does it work in there?
Plz, could someone from developer team say something about this. With this problem, the game is basically broken.
"An nescis, mi fili, quantilla prudentia mundus regatur?"

"Do you not know, my son, with how little wisdom the world is governed?"

-Axel Oxenstierna
Patbgaming
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RE: 1.8 Game - naval problem

Post by Patbgaming »

Maybe they were confused and thought they were the Germans instead of Fighting the Germans. [:D]
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von altair
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RE: 1.8 Game - naval problem

Post by von altair »

Heh yeah, for German strategy such raiding system works quite well, but not for UK. Raiders not fighting back, is obviously a bug. Fixing it should be easy. Some specified major nation naval AI should be done as well. Germany, UK, Italy and Russia (US too) all needs different AI behavior with naval fleets.
"An nescis, mi fili, quantilla prudentia mundus regatur?"

"Do you not know, my son, with how little wisdom the world is governed?"

-Axel Oxenstierna
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borsook79
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RE: 1.8 Game - naval problem

Post by borsook79 »

Pacific Storm has a totally new naval system. The raiders not fighting may seem easy to fix, it may also require a total rewrite of the naval portion of the game... I don't know, but we might just have to wait for ToW2
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
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von altair
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RE: 1.8 Game - naval problem

Post by von altair »

Btw. its 1940 February and Germany still didin't conquer Warsow. They circled it all but one side and
siege event doesn't hit... There is more than 20 german units at Poland, just standing around doing nothing,
while those units around Warsow trying to take it without luck...

EDIT: Added a picture about situation. As you can see, AI is unable to take Poland "COP" production hex as well.
Once AI conquers a city, it buys all dozen of infantry divisions surrounding all conquered cities...

http://www.mediafire.com/i/?0585dasajc1bqfu
"An nescis, mi fili, quantilla prudentia mundus regatur?"

"Do you not know, my son, with how little wisdom the world is governed?"

-Axel Oxenstierna
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von altair
Posts: 316
Joined: Tue Apr 27, 2004 3:22 pm

RE: 1.8 Game - naval problem

Post by von altair »

Looks like there is a bug with naval system too. Still playing with Italy and if all my
ships are at harbour and none at the sea, there is NO damage at all to sea transporting.
As soon as I bring my ships back to the sea, damage starts rolling normally.
"An nescis, mi fili, quantilla prudentia mundus regatur?"

"Do you not know, my son, with how little wisdom the world is governed?"

-Axel Oxenstierna
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borsook79
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RE: 1.8 Game - naval problem

Post by borsook79 »

ORIGINAL: von altair

Btw. its 1940 February and Germany still didin't conquer Warsow. They circled it all but one side and
siege event doesn't hit... There is more than 20 german units at Poland, just standing around doing nothing,
while those units around Warsow trying to take it without luck...

EDIT: Added a picture about situation. As you can see, AI is unable to take Poland "COP" production hex as well.
Once AI conquers a city, it buys all dozen of infantry divisions surrounding all conquered cities...

http://www.mediafire.com/i/?0585dasajc1bqfu
This is pretty serious, maybe you should make a separate bug for it, so it does not get lost? Anyway if something like this happens there is a simple workaround allowing you to progress with your game - take the control over Germany for one turn, create a proper siege, and give the control back to the AI.
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
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von altair
Posts: 316
Joined: Tue Apr 27, 2004 3:22 pm

RE: 1.8 Game - naval problem

Post by von altair »

ORIGINAL: Borsook

ORIGINAL: von altair

Btw. its 1940 February and Germany still didin't conquer Warsow. They circled it all but one side and
siege event doesn't hit... There is more than 20 german units at Poland, just standing around doing nothing,
while those units around Warsow trying to take it without luck...

EDIT: Added a picture about situation. As you can see, AI is unable to take Poland "COP" production hex as well.
Once AI conquers a city, it buys all dozen of infantry divisions surrounding all conquered cities...

http://www.mediafire.com/i/?0585dasajc1bqfu
This is pretty serious, maybe you should make a separate bug for it, so it does not get lost? Anyway if something like this happens there is a simple workaround allowing you to progress with your game - take the control over Germany for one turn, create a proper siege, and give the control back to the AI.

Yeah, I could do that. But I will not. It just burns all fun from the game, knowing that if I like to play the game, I HAVE to do such things for lame AI (or buggy, whatever).

I really hope, that these problems gets fixed.
"An nescis, mi fili, quantilla prudentia mundus regatur?"

"Do you not know, my son, with how little wisdom the world is governed?"

-Axel Oxenstierna
User avatar
borsook79
Posts: 468
Joined: Sun Jun 29, 2008 8:39 am

RE: 1.8 Game - naval problem

Post by borsook79 »

ORIGINAL: von altair

ORIGINAL: Borsook

ORIGINAL: von altair

Btw. its 1940 February and Germany still didin't conquer Warsow. They circled it all but one side and
siege event doesn't hit... There is more than 20 german units at Poland, just standing around doing nothing,
while those units around Warsow trying to take it without luck...

EDIT: Added a picture about situation. As you can see, AI is unable to take Poland "COP" production hex as well.
Once AI conquers a city, it buys all dozen of infantry divisions surrounding all conquered cities...

http://www.mediafire.com/i/?0585dasajc1bqfu
This is pretty serious, maybe you should make a separate bug for it, so it does not get lost? Anyway if something like this happens there is a simple workaround allowing you to progress with your game - take the control over Germany for one turn, create a proper siege, and give the control back to the AI.

Yeah, I could do that. But I will not. It just burns all fun from the game, knowing that if I like to play the game, I HAVE to do such things for lame AI (or buggy, whatever).

I really hope, that these problems gets fixed.
Well, as you wish, I had a similar problem with AI and Tobruk, unblocked it in 30 seconds using this way, it appeared that afterwards the AI made a rather smart use of the resources, hence I had many hours of fun. As for resolving it, would be great, but between 1.7 and 1.8 a year has past, so...
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
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