Update? and question about any eventual release
Moderators: IronManBeta, CapnDarwin
RE: Update? and question about any eventual release
Thank you for keeping us posted, and looking forward to the game.
Combat Command Matrix Edition Company, The Forgotten Few
- Dennistoun
- Posts: 233
- Joined: Wed Oct 17, 2007 6:48 pm
- Location: Perth, Scotland.
RE: Update? and question about any eventual release
Still looking forward to this, RC!!
RE: Update? and question about any eventual release
^+1
Combat Command Matrix Edition Company, The Forgotten Few
- Hoyt Burrass
- Posts: 339
- Joined: Tue Jun 29, 2004 9:27 pm
- Location: Montgomery, Alabama
- IronManBeta
- Posts: 3763
- Joined: Mon Feb 25, 2002 10:00 am
- Location: Brantford, Ontario
RE: Update? and question about any eventual release
The project is very active and we took advantage of the holidays to get more done.
- The program is written in Embarcadero Delphi and I just finished converting the code to the latest XE2 version. This required starting over with the skinning engine with the user interface but I have a much better one now and the job is 90% complete. It will be a lot more useful going forward.
- We realigned the duties between Jim and I so that I can take over the final data input so that we can move that part of the project along faster. I am putting together the TOE information for Egypt, Israel, Syria and Jordan myself based on the research that Jim provided. I expect that long awaited step to be done in two weeks.
- There is a very interesting podcast called "Three Moves Ahead" (find it in iTunes store) that I have been listening to. It is full of game design insights and I find I have been adjusting the game as a result to make it clearer, more fun and less work to play. I have made all the changes that I am going to for FPME but a few more might work their way in for the Red Storm (NATO v WP) later.
- I'm pretty happy with how large portions of the game is working now and I'll try hard to leave well enough alone! I ran a utility that tells me that only 12% of the existing code is from FPG and I can believe it. I did end up rewriting a lot more than I expected and that slowed the whole project down. Now it is time just to finish it up and get feedback on the new features.
More when I know it, cheers, Rob C
- The program is written in Embarcadero Delphi and I just finished converting the code to the latest XE2 version. This required starting over with the skinning engine with the user interface but I have a much better one now and the job is 90% complete. It will be a lot more useful going forward.
- We realigned the duties between Jim and I so that I can take over the final data input so that we can move that part of the project along faster. I am putting together the TOE information for Egypt, Israel, Syria and Jordan myself based on the research that Jim provided. I expect that long awaited step to be done in two weeks.
- There is a very interesting podcast called "Three Moves Ahead" (find it in iTunes store) that I have been listening to. It is full of game design insights and I find I have been adjusting the game as a result to make it clearer, more fun and less work to play. I have made all the changes that I am going to for FPME but a few more might work their way in for the Red Storm (NATO v WP) later.
- I'm pretty happy with how large portions of the game is working now and I'll try hard to leave well enough alone! I ran a utility that tells me that only 12% of the existing code is from FPG and I can believe it. I did end up rewriting a lot more than I expected and that slowed the whole project down. Now it is time just to finish it up and get feedback on the new features.
More when I know it, cheers, Rob C
RE: Update? and question about any eventual release
Good news, indeed.
Thank you very much for the info. I'll look for it.
Happy new year to all of FPG fans [:D]
Thank you very much for the info. I'll look for it.
Happy new year to all of FPG fans [:D]
Emilio
- Dennistoun
- Posts: 233
- Joined: Wed Oct 17, 2007 6:48 pm
- Location: Perth, Scotland.
RE: Update? and question about any eventual release
Thanks RC! [:)]
RE: Update? and question about any eventual release
A big thank you for updating us![:)]
Combat Command Matrix Edition Company, The Forgotten Few
- saruwatarikaito
- Posts: 31
- Joined: Sat Jan 30, 2010 7:45 pm
- Location: Aberdeen, Scotland
- Contact:
RE: Update? and question about any eventual release
great news, if you need a newbie player to test all aspects from manual, UI and game play including tutorials I would be more than happy to assist.
-
- Posts: 89
- Joined: Tue Sep 06, 2011 9:27 pm
RE: Update? and question about any eventual release
Looking good so far, can't imagine I wouldn't buy FPME and especially FPRS. In the interim, I'd even buy a reasonably sized set - 3 or 4 - new maps for FPG.
I'm familiar with FPG and would also be happy to beta test all aspects alongside Saruwatarikaito if needed. I can run the program on both Windows 7 and Windows XP.
I'm familiar with FPG and would also be happy to beta test all aspects alongside Saruwatarikaito if needed. I can run the program on both Windows 7 and Windows XP.
Ac her forþ berad; fugels singað, gylled grœghama. Wyrd bið ful aræd.
- CapnDarwin
- Posts: 9515
- Joined: Sat Feb 12, 2005 3:34 pm
- Location: Newark, OH
- Contact:
RE: Update? and question about any eventual release
Gent's,
I plan to start shaking the trees in a few weeks for playtesters as soon as Rob is ready with a "complete" build. I need some time to jump in and clean up the skinning of the game to sync with the new tool/control from the change to XE2. One plus from the new development software is native 64 bit compiles. Not that the game needs it right now, but down the road having more memory to do more things will be nice.
FPG Maps. About a 9.6 on the pain scale. There is no editor per se for them. All hand drawn art. Pretty, but not very easy to use as a topo map with minimal terrrain items.
One good thing about the Flashpoint 2.0 engine is Rob and I have made ease of editing damn near everything a requirement. Art, sound, maps, data, scenarios, campaigns (once folded in). Data will be weapons, platforms, OOB, national ratings and some special capabilities toggles. Along with that the game have a good number of settings like FPG to setup interface element to your liking.
[8D]
I plan to start shaking the trees in a few weeks for playtesters as soon as Rob is ready with a "complete" build. I need some time to jump in and clean up the skinning of the game to sync with the new tool/control from the change to XE2. One plus from the new development software is native 64 bit compiles. Not that the game needs it right now, but down the road having more memory to do more things will be nice.
FPG Maps. About a 9.6 on the pain scale. There is no editor per se for them. All hand drawn art. Pretty, but not very easy to use as a topo map with minimal terrrain items.
One good thing about the Flashpoint 2.0 engine is Rob and I have made ease of editing damn near everything a requirement. Art, sound, maps, data, scenarios, campaigns (once folded in). Data will be weapons, platforms, OOB, national ratings and some special capabilities toggles. Along with that the game have a good number of settings like FPG to setup interface element to your liking.
[8D]
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
RE: Update? and question about any eventual release
Good news Capn
"When they get in trouble they send for the sonsabitches" - Adm. King
RE: Update? and question about any eventual release
Looking forward to this game Capn Darwin, and thanks for continuing to update us.
Combat Command Matrix Edition Company, The Forgotten Few
RE: Update? and question about any eventual release
Great news, Capn.
Thanks to you and to Rob for speeding up the development.
Thanks to you and to Rob for speeding up the development.
Emilio
RE: Update? and question about any eventual release
Any word on playtesters needed? I would be interested in playtesting this one.
Charles Belva
On Target Simulations LLC
On Target Simulations LLC
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Update? and question about any eventual release
ORIGINAL: Capn Darwin
Gent's,
I plan to start shaking the trees in a few weeks for playtesters as soon as Rob is ready with a "complete" build. I need some time to jump in and clean up the skinning of the game to sync with the new tool/control from the change to XE2. One plus from the new development software is native 64 bit compiles. Not that the game needs it right now, but down the road having more memory to do more things will be nice.
[8D]
Sent you a PM.
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
RE: Update? and question about any eventual release
Hi,
Any news about the game? How playtesting is going?
Now I have time enough to be a playtester if you still wish.
Regards,
Emilio
Any news about the game? How playtesting is going?
Now I have time enough to be a playtester if you still wish.
Regards,
Emilio
Emilio
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Update? and question about any eventual release
Emilio, do you still have enough time to be a playtester?
Good Hunting.
MR
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.