H3 Multiplayer Server up Again

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Flankerk
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RE: H3 Multiplayer Server up Again

Post by Flankerk »

Wouldn't that be "Alas poor Yorick,I knew him Horatio" ?
 
Well, you did say I was uneducated [;)].
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hermanhum
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RE: H3 Multiplayer Server up Again

Post by hermanhum »

ORIGINAL: Flankerk

Well, you did say I was uneducated [;)].
And proving it, yet once again. [8|]
Flankerk
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RE: H3 Multiplayer Server up Again

Post by Flankerk »

The point is, if you are going to quote someone it helps to get it right, nice to see you reverting to the insults though. Don't suppose I can get a welcome aboard shipmate with that [:)].
 
Its the same with a database. For example if you were to cut and paste from Pauls Colonial Wars Database but changed the name of one of his units from say A-4j 1963 to A-4j 63 it doesn't create a new and original entry. Its still a copy, just a poor one. Thats just an example of course [:D].
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hermanhum
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RE: H3 Multiplayer Server up Again

Post by hermanhum »

ORIGINAL: hermanhum
ORIGINAL: Flankerk

Well, you did say I was uneducated [;)].
And proving it, yet once again. [8|]
ORIGINAL: Flankerk

The point is, if you are going to quote someone it helps to get it right, nice to see you reverting to the insults though.

The first example was quite sufficient, but thank you for proving it, once again.
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TonyE
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RE: H3 Multiplayer Server up Again

Post by TonyE »

ORIGINAL: TonyE

Well, it was unexpected (somewhat) but the machine has died at least temporarily. No power on and burst capacitors just begin to tell of the woes. Anyway, there should be a server back up again in a day or two.

And it needs more action, get out of play people :)

Ok, up and running, now if I can convince the old server to run again. If you have trouble, let me know, I've only tested internally, not from the Internet.

Tony
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hermanhum
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RE: H3 Multiplayer Server up Again

Post by hermanhum »

Thanks very much for resurrecting "Yorick".  I ran a quick test and it appears to work.  Unfortunately, it seems to have left an "Open Session" on the server, too. 

If you could delete that session, it would be great.  Looking forward to some excellent battles with the PlayersDB.  [8D]
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TonyE
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RE: H3 Multiplayer Server up Again

Post by TonyE »

ORIGINAL: hermanhum

Thanks very much for resurrecting "Yorick".  I ran a quick test and it appears to work.  Unfortunately, it seems to have left an "Open Session" on the server, too. 

If you could delete that session, it would be great. [/color]

Hehe, you've got skills, illegal point passed to weather function, cleared it up now ;) Thanks for giving it a try.

Tony
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RE: H3 Multiplayer Server up Again

Post by hermanhum »

Another excellent match with Brandon.

We tried Freek Scheper's "Suomenlinna" made with the PlayersDB and set the Gulf of Finland afire! MiGs and Sukhois as far as the eye could see. Clouds of Mi-8 helos carrying paratroops, too. Through great sacrifice to themselves, my brave Finns prevailed! There would be no repeat of their ignominious surrender of years past.

Every man did his duty and threw himself valiantly at the Russian invader. All of my strike planes and helos were wiped out, but only after inflicting serious damage on the Russkies. In the end, the Finns were the last men standing on the battlefield.

Thanks for a great game.

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KlubMarcus
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RE: H3 Multiplayer Server up Again

Post by KlubMarcus »

Thanks for putting the server up! [8D]
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hermanhum
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RE: H3 Multiplayer Server up Again

Post by hermanhum »

Welcome to the world of Harpoon3 ANW, KlubMarcus! [:)]

Mark has only been playing a few weeks, but he acquitted himself most professionally. We played the entire afternoon. We started off with the classic PlayersDB scenarios by Dave Steinmeyer, "Power Sweep" and "Lone Wolf". I could tell that Mark was one cool customer when I fired a volley of torpedoes at him and he just sat there! Nerves of steel, I tell ya' [;)]

We even tried out one of Freek Scheper's PlayersDB scenarios, too. Although Nordkapp has not yet been rated for ANW solitaire play, we ran it head-to-head and found it to be excellently challenging.

Many thanks for a fun afternoon, KlubMarkus, and thanks also to David and Freek for their scenarios, as well as HarpGamer for the use of their server. [8D]

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KlubMarcus
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RE: H3 Multiplayer Server up Again

Post by KlubMarcus »

ORIGINAL: hermanhum Welcome to the world of Harpoon3 ANW, KlubMarcus! [:)] Mark has only been playing a few weeks, but he acquitted himself most professionally. We played the entire afternoon. We started off with the classic PlayersDB scenarios by Dave Steinmeyer, "Power Sweep" and "Lone Wolf". I could tell that Mark was one cool customer when I fired a volley of torpedoes at him and he just sat there! Nerves of steel, I tell ya' [;)] We even tried out one of Freek Scheper's PlayersDB scenarios, too. Although Nordkapp has not yet been rated for ANW solitaire play, we ran it head-to-head and found it to be excellently challenging. Many thanks for a fun afternoon, KlubMarkus, and thanks also to David and Freek for their scenarios, as well as HarpGamer for the use of their server. [8D] Image
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mikmykWS
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RE: H3 Multiplayer Server up Again

Post by mikmykWS »

Hehe..yes it is.

Had some really great matches during beta and have some good ideas for games in the future.
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TonyE
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RE: H3 Multiplayer Server up Again

Post by TonyE »

ORIGINAL: mikmyk

Hehe..yes it is.

Had some really great matches during beta and have some good ideas for games in the future.

Well, bring out the ideas, don't be shy. I would like to see a bevy of very small scenarios just for MP, much like Dawn Patrol, 30-60 minutes of play, 5 or less units per side, that type of thing. So many of the existing scenarios just take too long to play. I did do a four-sider each side with one ship and one or two helicopters, fun and quick to play but needs to be optimized a bit (ships start out too far apart). Side 1 has a Tico, Side 2 has a Burke, Side 3 has a Slava iirc, and Side 4 an Iowa (two helos).

Anyway, that's the type of thing I'm looking for if the scen designers are looking for ideas. I'd keep at it but it seems to take me forever to get a single scen ready.

Sincerely,
Tony Eischens
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KlubMarcus
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RE: H3 Multiplayer Server up Again

Post by KlubMarcus »

ORIGINAL: Anyway, that's the type of thing I'm looking for if the scen designers are looking for ideas. I'd keep at it but it seems to take me forever to get a single scen ready.
How about an alien race dropping their forces onto planet Earth in the middle of a combined exercise of several saber-rattling nations. [;)] They take over several fleets a la "Invasion of the Body Snatchers" and you have to take command of a mix of uninfected sea, land, and air units (who used to be enemies but are now forced to join together) to fight back the invaders. Should take about an hour to complete. [:D]
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TonyE
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RE: H3 Multiplayer Server up Again

Post by TonyE »

Herman and KlubMarcus are at it again, earlier Eric and Herman and KlubMarcus were battling on the Stratsims server.  That's over 5 hours of almost continuous multiplayer play.  I even went to hockey for over an hour and came back to start the backups and they are still going...  Pile on people, we (almost) always can use more players!
 
 
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KlubMarcus
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RE: H3 Multiplayer Server up Again

Post by KlubMarcus »

ORIGINAL: TonyE
Herman and KlubMarcus are at it again, earlier Eric and Herman and KlubMarcus were battling on the Stratsims server. That's over 5 hours of almost continuous multiplayer play. I even went to hockey for over an hour and came back to start the backups and they are still going... Pile on people, we (almost) always can use more players!
Oh yeah, that game was a slugfest. We checked and we played about 9 hours total, including a few hours delay because of a game crash. It was the Katyusha scenario.

In the first round I was able to penetrate Iraqi airspace with most of my IAF strike aircraft, then the game crashed at my end with some sort of virtual memory error. [X(] We re-loaded the game from the server and my strike group got decimated. I just figured out that the Saudi F-15's shot down my AEW and ESM aircraft before we hit the Irai border in the second round. It's a wahabbi plot I tell ya!
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RE: H3 Multiplayer Server up Again

Post by TonyE »

Herman and HarpoonD had another nice battle last night.  Both sides actually had decent localization of the other's sub(s) which has been rare in multiplayer duals so far (usually one side is silent, the other is dead).  Head on over and play, more of you must be wanting to play.  I plan on whipping up a small 3-sided scen to be available for play starting next week.
 
 
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RE: H3 Multiplayer Server up Again

Post by TonyE »

Reprinted here with Herman's permission since I'm too lazy to come up with an AAR that could compete. 3.7.3.0 (beta) felt pretty slow to me but I admit I hadn't played that scenario under 3.7.0 for comparison. The server piece of the game however starts much faster (like 5 seconds vs 3 minutes for 3.7.0) on my server.
Tony just upgraded the HarpGamer ANW server to use the Beta 3.7.3 patch so we decided to give it a try.

We wanted something fairly quick so we selected Matrix Lance made with the favourite database of Harpoon3:ANW, the PlayersDB. It has diesel subs on the prowl in the Baltic Sea.

We both started off with a passive sonar search pattern. However, I got impatient as my dinner was getting cold so I switched over to active sonar; a very, Very, VERY bad idea.

Soon enough, my sonar operators reported, "Transient, Transient! Multiple torpedoes in the water!"
Image


I quickly fired a brace of torpedoes down the line of bearing and went to flank speed in preparation for evasive manoeuvres. Unfortunately, flank speed on a diesel boat is only about 19kts and the torpedoes were running at 40kts. My decoys managed to draw one off, but the other three struck my little boat. My return fire failed to lock onto Tony's boat while one started chasing a merchantman. (Some sailors were going to get a very rude awakening! )

Another great game, Tony. Thanks for the switching up the server software to Beta Patch 3.7.3. I guess that this means that anyone wanting to try ANW on your server is going to need to install the Beta patch.

I would recommend that anyone considering installation of the Beta software to do so with a parallel installation. i.e. one version for ANW 3.7.0 and one with the Beta Patch 3.7.3 Previous experience has taught everyone more than a little scepticism with this game.

This scenario has not yet been published, but anyone wishing to try it out can do so from HarpGamer's ANW server.

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Tony Eischens
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Flankerk
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RE: H3 Multiplayer Server up Again

Post by Flankerk »

"The favourite database of Harpoon3, the PlayersDB".........seriously?
 
I queried the fact that the downloads counter at XG doesn't reset with every "new" PDB update. Last I looked that was showing under 200 total downloads since June I think. There has been no reply to this however.
 
By comparison DB2000 was averaging about 400 a month at last count. You can add to that downloads for Quintons and Pauls Databases which might be interesting.
 
I don't mind some sort of "spin" being put on the players database, but making statements that are clearly untrue is a bit much.
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RE: H3 Multiplayer Server up Again

Post by TonyE »

I threatened to make a simple MP scen over the weekend, and finally got to it today. It is available on the Stratsims server (72.21.228.42 port 14343) for the next few days. There is a 2-player variant and a 3-player variant though the 3-player is the 'correct' scenario, the two player just has one side ripped out.

Each player has two ships, a sub, and a helo or two, the goal is to sink two opposing ships and one sub.

You do need 3.7.3.0 to play this one. The scenario uses ANWDB for those who are interested in such things.

Herman came out to try the two player version with me, Dale also had a quick look at it but I begged out of the second confrontation to step back and give the Player 3 side helos as I forgot that in version 1. Thanks for the games guys.

Oh, Herman throunced me thoroughly. I took out his Spruance but he got my Leahy almost immediately and later took out my Spru and Sturgeon with masterful strokes, and he didn't even have helos! I believe outside of the Leahy hit that I fired first on well localized contacts and still I bit it big time. There is one very scared whale out there too, I nearly dropped a Mk46 on it but thankfully rechecked the ID after plopping a number of sonobuoys on it.

The scenario is quite quick to play, a few three-player encounters would be great!
Sincerely,
Tony Eischens
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