Status update 19/10/2014

This forum supports the Early Access Program for the PC for Buzz Aldrin's Space Program Manager (SPM). iOS, Android and Mac releases are still in development. SPM is the ultimate game of space exploration. It is the mid 1950s and the race for dominance between the US and the Soviet Union is about to move into a new dimension: space. Take charge of the US or Soviet space agencies - your duty is be the first to the moon. Carefully manage your budget by opening programs, spending R&D funds on improving the hardware, recruiting personnel and astronauts and launching space missions in this realistic turn based strategy game.

Moderator: MOD_BuzzAldrin

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Nacho84
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Status update 19/10/2014

Post by Nacho84 »

Hello all,

Just a quick post to give you a status update: we're racing against the clock wrapping things up for the final release, which will take place on October 30th at the Slitherine/Matrix Games stores and on October 31st on Steam. We have sorted out tons of things during the past couple of weeks, such as all the animations for the generic launches and rocket deployments (no more placeholders, yay!), UI polishing, localization of all game screens, gameplay balancing and bug-fixing. Make sure to check out the changelog for more details.

I apologize for not being so active at the forums since the last patch was released at the beginning of October, but tidying up all the loose ends is very time-consuming and we're focusing all our energies on that.

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion

www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion
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terje439
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RE: Status update 19/10/2014

Post by terje439 »

Will we be able to use the built in updater to update to the launch version, or do we have to manually DL the file?



Terje
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
jjknap
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RE: Status update 19/10/2014

Post by jjknap »

You got a lot in there! Any change of the Mission Control changes making it before release?
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wolf14455
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RE: Status update 19/10/2014

Post by wolf14455 »

Good job, dont forgetto rest [&o]
SwedeWolf

I was called Lill Sputnik (Little sputnik) as a baby in 58-59
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Nacho84
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RE: Status update 19/10/2014

Post by Nacho84 »

ORIGINAL: terje439

Will we be able to use the built in updater to update to the launch version, or do we have to manually DL the file?



Terje

Hello Terje,

We're going to build a new installer altogether for SPM 1.0, which you'll have to download from the Matrix site/Steam.

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion

www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion
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Nacho84
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RE: Status update 19/10/2014

Post by Nacho84 »

ORIGINAL: jjknap

You got a lot in there! Any change of the Mission Control changes making it before release?

I hope so! This is my todo list until Tuesday morning:

Code: Select all

 Portraits integration
 Upgrades to the Mission Control screen
 Integration of the explosions animations
 Wrap up the Museum
 
 Anything unexpected that shows up!

If I don't manage to fit it, rest assured it will be released in a patch soon after release.

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion

www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion
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Nacho84
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RE: Status update 19/10/2014

Post by Nacho84 »

ORIGINAL: Swedewolf

Good job, dont forgetto rest [&o]

We're planning to slow down a bit after release, yes! [:)]

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion

www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion
SoulBlazer
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RE: Status update 19/10/2014

Post by SoulBlazer »

That new version sounds really good! Does the .8? desgination mean we're going to see another patch before the official release, or do we need to wait until the 30th? Just curious.
The US Navy could probaly win a war without coffee, but would prefer not to try -- Samuel Morison
jjknap
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RE: Status update 19/10/2014

Post by jjknap »

[&o]You guys are awesome!
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Nacho84
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RE: Status update 19/10/2014

Post by Nacho84 »

ORIGINAL: SoulBlazer

That new version sounds really good! Does the .8? desgination mean we're going to see another patch before the official release, or do we need to wait until the 30th? Just curious.

Apologies for the late reply! The plan is to release 1.0.0 on October 30th altogether. We're 5 days away [:)]

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion

www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion
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terje439
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RE: Status update 19/10/2014

Post by terje439 »

ORIGINAL: Nacho84

ORIGINAL: SoulBlazer

That new version sounds really good! Does the .8? desgination mean we're going to see another patch before the official release, or do we need to wait until the 30th? Just curious.

Apologies for the late reply! The plan is to release 1.0.0 on October 30th altogether. We're 5 days away [:)]

Cheers,


"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
czert2
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RE: Status update 19/10/2014

Post by czert2 »

will be there "discouts" for running more programs with similiar core ? like human and non-human rated rockets ? the more of them you run, they more cheaper per rocket progrm they will be ?
for russian space program was "rule" that human rated rockets get only best manufactured parts, while rest, which was still in manufacture limits, get to non-human rockets :).
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N_Molson
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RE: Status update 19/10/2014

Post by N_Molson »

will be there "discouts" for running more programs with similiar core ?

What we currently have is that some programs share common hardware components, and the game won't charge you for components you already have. So it can be quite an interesting strategy to compare programs in order to reuse as much stuff as possible (that's where the Lunar Gemini's shine, as the capsule is the same). Also, the 'R&D Transfers' take into consideration similarities and differences between hardware components. Yes, developping a reliable biosatellite will give you a small R&D starting bonus for manned programs [;)]
for russian space program was "rule" that human rated rockets get only best manufactured parts, while rest, which was still in manufacture limits, get to non-human rockets :).

Well, the game definitively reflects that. Non-man-rated launchers are quite a deal in comparison of their crewed counterparts ! But they tend to be a bit less reliable, too. [:)]
Nicolas Escats
Buzz Aldrin's Space Program Manager Contributor
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