ORIGINAL: killroyishere
Also I notice reinforcements show up and it says need 3 ap to activate do I need to save 3 ap before I end turn to get them to fire?
No I don't think so. When they show up, they simply take pot shots on your behalf. I
think they even try to ECM if the enemy ship fired a missile at you.
I have just played the demo again, this time not on tutorial. Whilst I didn't lose any battles, I was close to clicking the evasive button to get the hell out of Dodge.
My experience with the battles is like yours...here's my sequence
1. Fire Missile & click Target
2. Fire guns, click target and fire guns again
3. Fire Guns, click target and click taunt
etc
etc
etc
However, unlike you I haven't as yet found it boring. On the contrary, I find it quite tense. Hoping my ECM works before the missile strikes. Hoping my targeting works. Hoping the enemy ECM fails. I spend most of my time watching the reinforcements and the "energy" bars!
I upgraded my ship to new missiles and new ECM. Trouble was the new ECm, whilst stood 70% chance of decoying, cost 5APs. Not only that, I wasn't entirely sure it was worth the money or the APs. I seemed to have just as good results with the oridnary ECM. Same with the missiles. They seemed to be foxed by the enemy just as easily as my originals.
But I got to the end of the 300 turns and still wasn't bored with it. I even put off going to get a drink for 20 minutes whilst I played.
I think I will have to get this. I'm looking froward to all the opportunities it offeres with all the different combinations. And at £20, I think it's a steal.