First Impressions & Feedback Thread
RE: First Impressions & Feedback Thread
So I board and take a corvette for 14K. I don't get to sell the ship I capture? I only get the cash for that patrol mission? It's not worth boarding a ship I guess unless you have some specific thing you need from the ship in the course of a career. If you capture a ship it's prize money, and you should be paid for the capture of that ship IMHO.
From now on it's just, "Kill them ALL, God will know his own."
From now on it's just, "Kill them ALL, God will know his own."
Combat Command Matrix Edition Company, The Forgotten Few
- JudgeDredd
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RE: First Impressions & Feedback Thread
Really? If that's the case, I think that could possibly do with changing. There has to be an incentive to board.
Alba gu' brath
RE: First Impressions & Feedback Thread
ORIGINAL: sabre1
So I board and take a corvette for 14K. I don't get to sell the ship I capture? I only get the cash for that patrol mission? It's not worth boarding a ship I guess unless you have some specific thing you need from the ship in the course of a career. If you capture a ship it's prize money, and you should be paid for the capture of that ship IMHO.
From now on it's just, "Kill them ALL, God will know his own."
Normally you can keep or sell a ship when boarding. That´s the idea of boarding a ship. However you have to capture the bridge to do so. You didn´t maybe just captured the cargo bay and accidently clicked on leaving ship?
RE: First Impressions & Feedback Thread
I will double check. All the ship compartments were green, and I way outnumbered the bad guys with commandos.
I'm up to Lt. Commander, with about 3 reloads of my character. Taking out a known pirate in a destroyer was a bit tough when you are in a corvette. It can be done but it's not a walk in the park.
I finally got the resistance to EMP, and that helped considerably.
I'm up to Lt. Commander, with about 3 reloads of my character. Taking out a known pirate in a destroyer was a bit tough when you are in a corvette. It can be done but it's not a walk in the park.
I finally got the resistance to EMP, and that helped considerably.
Combat Command Matrix Edition Company, The Forgotten Few
RE: First Impressions & Feedback Thread
I gave up capturing ships for same reason, didn't get any real benefit for the risk (i.e didnt get to keep or sell ship) so maybe something isnt working. But my commander died eventually so I am back in a fighter again so no proof I am afraid.
BTW I am enjoying playing this also.
While I am here, when my turn is blocked by EMP I need to click twice to end the turn, once to end turn and once to say I am sure (when I cant take any action as I am blocked by EMP) ! Maybe you can remove the second prompt if there is a patch.
BTW I am enjoying playing this also.
While I am here, when my turn is blocked by EMP I need to click twice to end the turn, once to end turn and once to say I am sure (when I cant take any action as I am blocked by EMP) ! Maybe you can remove the second prompt if there is a patch.
- Rob Brennan UK
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RE: First Impressions & Feedback Thread
ORIGINAL: JudgeDredd
The demo being used at present by people is the old one. You can get it here. Matrix have not released their demo yet
Thank you Dread , I'll wait for the Matrix one (if there is one coming) as i dont want to be put off by an older version as i really want to like this game as a nice change of pace from AE [;)]
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit 

- JudgeDredd
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RE: First Impressions & Feedback Thread
Nothing wrong with that demo tbh mate. It's the one I used that convinced me to buy. Of course, I don't know what will be different in the Matrix version, but I've noticed precious little difference between the old demo and the purchased product...not that that's a bad thing, as the game plays just fine.
Alba gu' brath
- Rob Brennan UK
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RE: First Impressions & Feedback Thread
well in that case , here i come .. fingers crossed and thanks again.
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit 

- Rob Brennan UK
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RE: First Impressions & Feedback Thread
Well 10 mins of the demo convinced me this is a fun little game and i like helping out small developers,Big software companies make games for the mentally challenged normally and charge a lot more.
More entrepeneurs in this business the better and Kudos to matrix for hosting it else it would have sailed completely under my radar. (note to self ,, stop the AE naval analogies [:D])
Thanks all and esp Dredd
More entrepeneurs in this business the better and Kudos to matrix for hosting it else it would have sailed completely under my radar. (note to self ,, stop the AE naval analogies [:D])
Thanks all and esp Dredd
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit 

RE: First Impressions & Feedback Thread
ORIGINAL: neil123
I gave up capturing ships for same reason, didn't get any real benefit for the risk (i.e didnt get to keep or sell ship) so maybe something isnt working. But my commander died eventually so I am back in a fighter again so no proof I am afraid.
BTW I am enjoying playing this also.
While I am here, when my turn is blocked by EMP I need to click twice to end the turn, once to end turn and once to say I am sure (when I cant take any action as I am blocked by EMP) ! Maybe you can remove the second prompt if there is a patch.
+1 for entire post...
If there is something that allows us to sell the ship, please show us, because I have been unable to use that feature.
Otherwise capturing ships is not worth it unless you need it for mission completion.
Fun game. I have already paid for it in entertainment value.
Combat Command Matrix Edition Company, The Forgotten Few
RE: First Impressions & Feedback Thread
Right after you capture a ship a popup should ask you to "keep" or "sell" the ship. If you are not getting this, then something is wrong.
-
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RE: First Impressions & Feedback Thread
I have already paid for it in entertainment value.
Of course you have that's usually what we do when we buy a game. [:D] Sorry couldn't resist I assume you meant it's already paid for itself in entertainment value?
RE: First Impressions & Feedback Thread
My bad...Killroyishere.
Combat Command Matrix Edition Company, The Forgotten Few
RE: First Impressions & Feedback Thread
VonRocko,
I'm going to check that out and get back to ya.
I'm going to check that out and get back to ya.
Combat Command Matrix Edition Company, The Forgotten Few
RE: First Impressions & Feedback Thread
Ok, I captured a corvette and was able to sell it for 50,000 space bucks.
What was funny, was that It made me fly slowly back to my home planet even though I was only 1 crew member short. You have to be real careful and not blow up your victim in order to capture ships, and I'm assuming you can't capture fighters. My crew layout for my heavy corvette is 14 commandos, 4 officers, 2 crew. When I took the corvette I only lost 1 commando.
Good game gets better, I can go hunt/sell corvettes, maybe even a destroyer if I get lucky. You do know now that I want to be able to capture a ship and then switch if it is bigger than mine. [:D] Someone else will have to chime in on that one. Last time I tried to board a destroyer using a corvette I got my you know what handed to me. I'm not sure if that is even possible.
What was funny, was that It made me fly slowly back to my home planet even though I was only 1 crew member short. You have to be real careful and not blow up your victim in order to capture ships, and I'm assuming you can't capture fighters. My crew layout for my heavy corvette is 14 commandos, 4 officers, 2 crew. When I took the corvette I only lost 1 commando.
Good game gets better, I can go hunt/sell corvettes, maybe even a destroyer if I get lucky. You do know now that I want to be able to capture a ship and then switch if it is bigger than mine. [:D] Someone else will have to chime in on that one. Last time I tried to board a destroyer using a corvette I got my you know what handed to me. I'm not sure if that is even possible.
Combat Command Matrix Edition Company, The Forgotten Few
- JudgeDredd
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RE: First Impressions & Feedback Thread
Glad I was able to help [:)]ORIGINAL: Rob Brennan UK
Well 10 mins of the demo convinced me this is a fun little game and i like helping out small developers,Big software companies make games for the mentally challenged normally and charge a lot more.
More entrepeneurs in this business the better and Kudos to matrix for hosting it else it would have sailed completely under my radar. (note to self ,, stop the AE naval analogies [:D])
Thanks all and esp Dredd
Good hunting
Alba gu' brath
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- Posts: 41
- Joined: Tue Aug 18, 2009 9:38 am
RE: First Impressions & Feedback Thread
Yes...finally have the game ....and whew ....what a great and addictive game this is !!!
Cheers !!!
Cheers !!!
RE: First Impressions & Feedback Thread
Tried the demo and took the plunge.
Nifty little game... reminds me somewhat of the old Pirates Gold in some ways. The combat seems rather boring at first but as I advance in ships, upgraded ship equipment and skills I'm finding enough variation to keep it interesting. Same thing for the missions... as I advance, they are getting more interesting. All in all its a fun little game.
Nifty little game... reminds me somewhat of the old Pirates Gold in some ways. The combat seems rather boring at first but as I advance in ships, upgraded ship equipment and skills I'm finding enough variation to keep it interesting. Same thing for the missions... as I advance, they are getting more interesting. All in all its a fun little game.
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RE: First Impressions & Feedback Thread
ORIGINAL: jdew
Tried the demo and took the plunge.
Nifty little game... reminds me somewhat of the old Pirates Gold in some ways. The combat seems rather boring at first but as I advance in ships, upgraded ship equipment and skills I'm finding enough variation to keep it interesting. Same thing for the missions... as I advance, they are getting more interesting. All in all its a fun little game.
+1
I fully agree
Now I want to see if the game can keep interest high...
Angelo Balena Ricci
Intek i5 m520 2,5mhz
6 mega ram
Nvidia 525 1 giga ram
Intek i5 m520 2,5mhz
6 mega ram
Nvidia 525 1 giga ram
RE: First Impressions & Feedback Thread
I plyed only as mercenary and arichev top rank fairly easy (after cca 4 hours of gameply and lots of battles) , have battleship and dont see reason to continue play.
My ideas for improvment/thougts on game.
1. autocombat - this is most needed feature to prevent combat boring, even in battleship and admiral rank, space combat is same boring (read, same tactic) as it was in begining .with figter.
2.missions - a. when you chose spying missions and you dont have needed equipmet/ability, lets game display you warning and show what you lack
b. delivery missions - lets they offer you cargo capacities equvalent to your cargo capacity - say 1-3 runs, I hate to fly 20 there and back only to fulfil mission
-new submision - you will just pickup special goods in certain planet and delivery to it destination - it will be one trip - no need to pay for
cargo, but with inceased risk on attack on you - pirates if you did it for corporation, enemies if you did it for goverment
c. governors will give you special missions instead of only generic ones.
3.more ranks - where is commander, vice-admiral, real-admiral and mayby few more ? and implement here some limitation - e.q. unles you are 1. lietnant, you cant
command cruiser, admiral for dreagnughout (yes, completly new ship). And each important gives you choseable special ability (added to normal promotion), say at
1-leitnant you can chose between permanent +5% hit chance , +5% shield strenght, +5% eccm...etc (ship related),for commander crew related, for captain ship
combat related, for admiral fleet combat related.
of course, rank limit for ships will be relatd only to combat ships, not on trading related.
4. When you reach admiral rank, you can fly to your faction HQ/capital planet (need implementation) - and here they offer you special/unique missions (for all ranks, related to your ship/abilities), and for admiral you can here sugest invansions on enemy systems, try to settle peace with enemyies, or to make aliance.
5. more components to upgarede on ship, not only same genereic, when you have bigger ship, lets you have more componets to upgrade - e.q. ship bay on crusers and bigger, on battleship CIC , and please more variety - not only 4 engines, but 6 or more. And for each ship have another room for special/unique component - free for basic ship, but you can put here anything, for battleships e.q. flak for engaing of enemy missiles or crew comparment for increased crew size, armory for better ship assault.....
6. when you conquer ship, lets game inform you, that you change to this ship if you keep him, and not will be added to your fleet, as I first thought - with this I lost crusef for frigate.
My ideas for improvment/thougts on game.
1. autocombat - this is most needed feature to prevent combat boring, even in battleship and admiral rank, space combat is same boring (read, same tactic) as it was in begining .with figter.
2.missions - a. when you chose spying missions and you dont have needed equipmet/ability, lets game display you warning and show what you lack
b. delivery missions - lets they offer you cargo capacities equvalent to your cargo capacity - say 1-3 runs, I hate to fly 20 there and back only to fulfil mission
-new submision - you will just pickup special goods in certain planet and delivery to it destination - it will be one trip - no need to pay for
cargo, but with inceased risk on attack on you - pirates if you did it for corporation, enemies if you did it for goverment
c. governors will give you special missions instead of only generic ones.
3.more ranks - where is commander, vice-admiral, real-admiral and mayby few more ? and implement here some limitation - e.q. unles you are 1. lietnant, you cant
command cruiser, admiral for dreagnughout (yes, completly new ship). And each important gives you choseable special ability (added to normal promotion), say at
1-leitnant you can chose between permanent +5% hit chance , +5% shield strenght, +5% eccm...etc (ship related),for commander crew related, for captain ship
combat related, for admiral fleet combat related.
of course, rank limit for ships will be relatd only to combat ships, not on trading related.
4. When you reach admiral rank, you can fly to your faction HQ/capital planet (need implementation) - and here they offer you special/unique missions (for all ranks, related to your ship/abilities), and for admiral you can here sugest invansions on enemy systems, try to settle peace with enemyies, or to make aliance.
5. more components to upgarede on ship, not only same genereic, when you have bigger ship, lets you have more componets to upgrade - e.q. ship bay on crusers and bigger, on battleship CIC , and please more variety - not only 4 engines, but 6 or more. And for each ship have another room for special/unique component - free for basic ship, but you can put here anything, for battleships e.q. flak for engaing of enemy missiles or crew comparment for increased crew size, armory for better ship assault.....
6. when you conquer ship, lets game inform you, that you change to this ship if you keep him, and not will be added to your fleet, as I first thought - with this I lost crusef for frigate.
Do you chalenge me ?
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html