Armada 2526:updates,expansions,and sequels.Tell the company your wish list.

Armada 2526 continues the great tradition of space opera games. You guide your race from its first interstellar journeys, until it becomes a mighty galactic empire. Along the way, you'll explore the galaxy, conduct research, diplomacy and trade, found new colonies, maneuver mighty star fleets, and fight epic battles.

Moderator: MOD_Armada2526

User avatar
shinobu
Posts: 214
Joined: Sat Dec 12, 2009 2:08 am

RE: Armada 2526:updates,expansions,and sequels.Tell the company your wish list.

Post by shinobu »

Two things I would like to see:

1) an expanded tech tree. In my "test games", it seems to me that I got to the end of the tech development in a relatively short amount of time.

2) the ability to form "fleets", and name them (2nd Fleet, Red Fleet, Task Force 45, whatever). It would help the organization of player military forces immensely.
balenami1291
Posts: 436
Joined: Tue Nov 29, 2005 9:15 pm

RE: Armada 2526:updates,expansions,and sequels.Tell the company your wish list.

Post by balenami1291 »

ORIGINAL: Wade1000

More for wish list:

I believe that the vast, forum-silent majority do not mod or use mods and they do not want to. They, like me, would rather wait for official updates while continuing to try a game or while playing other games. I wish there was not such a focus by developers towards us to mod games. It only discourages the mentioned majority players.

I have seen this on other game forums also and it is usually only about 5 to 10 players that often talk about modding.

Though, I do appreciate that modding is available to those that like it.

+1.


I played my first ten games and I think was made a very good job but the game has enormous spaces for improvment game play and game interface.


my personal wish list:

interface improvement
1) add one more status in colonies' list for production.
Now you have 3 status: green (have production) grey (no production issued) brown (production non at all)
Please add Orange = production is issued but there isn't enough money to start it.

2) issuing multiple destinations for ships. Scouting requires lots of click. Patrolling is possible only between 2 planet no more.

3) tech tree's node's description. Please add what type of industrial plant is request for building it.
For ships' designs this type of data is present. Why not (i.e.) for mining plants?

4)universe mine map could be resizeable (biggest).


game play improvement

1) planet size. Adds key point in strategy choice

2) a new type of colony ship: Depot
it Requires 0 pop and it can build a small fully automated colony useless for living and for production but useful to increase the range of your ships, no more. It can be used in the first stage of the game. Avoid to buid poor colonies only just for increase your range. Maybe could be upgraded as space stations ??

3) If you decided to maintain only one tech tree for all race, I think you can permit a totally custom race generation. Do you remember STARS! ?? I think you need support from community for balancing especially because you have different victory conditions.
But It isn't impossible!!

4) TCP/IP or/and a "server-Client" for multi-player pbem.

5A) a more complex tech tree. There are not so much artefacts to improve economy!

5B) a more complex tech tree. Ship's types... No more design but more upgrades!!

6) diplomacy AI (in every 4X game I know diplomacy AI can be improved)

7) I think game structure leads to plan raiding' wars. Mines' fields can help to defend or delaying raiding fleets. as for stealth tech and scanners, you can set up a great tree of tech and counter tech...

8) winning battles or capturing colonies, the winner can be grant with technology booty

9) fine tuning for auto resolve battle. if I don't want to play real time I could still give some order to my fleet.
"ignore loss", "retire when 50% loss" "flees",

10) trade rout to complete trade missions. More key points to defend, more chance to make a good booty!!



Excuse my bad English

Angelo Balena Ricci

Intek i5 m520 2,5mhz
6 mega ram
Nvidia 525 1 giga ram
User avatar
lordxorn
Posts: 768
Joined: Sun Dec 06, 2009 6:18 am

RE: Armada 2526:updates,expansions,and sequels.Tell the company your wish list.

Post by lordxorn »

I believe I read through the whole thread and am amazed that no one has yet requested,

Fleet Management- ALA Lost Empire: Immortals is a good example of a way for us players to manage fleets better.

Unless there is something I missed?
Post Reply

Return to “Armada 2526 Series”