Armada 2526:updates,expansions,and sequels.Tell the company your wish list.
Moderator: MOD_Armada2526
Armada 2526:updates,expansions,and sequels.Tell the company your wish list.
Armada 2526:updates,expansions,and sequels.Tell the company your wish list.
-A continually improving AI that is able to competently use all new features and technologies.
-High technology to include population bases beyond planetary such as orbitals/halos, ringworlds, and sphereworlds;the ability to both create and destroy the planets, population bases, and stars.
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-Another way to address any potential bureaucracy issues might be to adjust the benefits of current bonus structures and/or add more bonuses or structures throughout the technology tree.
Having a different bureaucracy game setting that scales for larger galaxies is NOT appealing to me.
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-Maybe there should be more technology and upgrade bonuses throughout the technology tree to solve any potential problems. For example, over population could be solved with arcologies and further upgrades to happiness structures.
I think that every empire problem should be able to be resolved, to a fair extent, eventually, through the use of technology.
-A continually improving AI that is able to competently use all new features and technologies.
-High technology to include population bases beyond planetary such as orbitals/halos, ringworlds, and sphereworlds;the ability to both create and destroy the planets, population bases, and stars.
-----
-Another way to address any potential bureaucracy issues might be to adjust the benefits of current bonus structures and/or add more bonuses or structures throughout the technology tree.
Having a different bureaucracy game setting that scales for larger galaxies is NOT appealing to me.
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-Maybe there should be more technology and upgrade bonuses throughout the technology tree to solve any potential problems. For example, over population could be solved with arcologies and further upgrades to happiness structures.
I think that every empire problem should be able to be resolved, to a fair extent, eventually, through the use of technology.
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
- nukkxx5058
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RE: Armada 2526:updates,expansions,and sequels.Tell the company your wish list.
- internet multi player and PBEM
- customizable ship (MOO-like)
- advanced enocomics with lots of macroeconomic indicators
- customizable ship (MOO-like)
- advanced enocomics with lots of macroeconomic indicators
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) 

RE: Armada 2526:updates,expansions,and sequels.Tell the company your wish list.
I have nothing against new techs to solve problems but I dont like the idea of needing to build 2-3 new buildings for all the the planets in the galaxy. It adds lots of new micromanagement and too much of that might ruin the flow of the game.
I would like a more elegant solutions like central management for star groups. Build a central management building for one star and it decreases burocray in all nearby stars.
Overpopulation needs som more imagination (ability for transports to unload into space?) but I dont want to build houses for all planets in the galaxy. Thats just too much. Have to think more once I get home.
I would like a more elegant solutions like central management for star groups. Build a central management building for one star and it decreases burocray in all nearby stars.
Overpopulation needs som more imagination (ability for transports to unload into space?) but I dont want to build houses for all planets in the galaxy. Thats just too much. Have to think more once I get home.
"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster
"Those who dont read history are destined to repeat it."– Edmund Burke
"Those who dont read history are destined to repeat it."– Edmund Burke
RE: Armada 2526:updates,expansions,and sequels.Tell the company your wish list.
1. Characters that have different stats that can be assigned to govern a planet.
2. A re-roll option so if you don't like the map you can get another random map witout having to enter in all the set-up info again.
2. A re-roll option so if you don't like the map you can get another random map witout having to enter in all the set-up info again.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


- nukkxx5058
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- Joined: Thu Feb 03, 2005 2:57 pm
- Location: France
RE: Armada 2526:updates,expansions,and sequels.Tell the company your wish list.
- internal politics
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) 

RE: Armada 2526:updates,expansions,and sequels.Tell the company your wish list.
I think that every empire problem should be able to be resolved, to a fair extent, eventually, through the use of technology.
I think thats the right approach. Yes, setting limits to expansion is the right concept, but give the player the means to move up those limits, i.e. by researching the corresponding technology
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RE: Armada 2526:updates,expansions,and sequels.Tell the company your wish list.
I have already posted this somewhere, but stick it here too so its not forgotten[:)]:
1. naming ships/stations/planets - more RPG elements, experience levels...
2. asteroid fields, nebulaes and "space weather" that have some interesting tactical effects, not just movement
3. minor races like in GalCiv 2, new minor races appearing midgame too
4. space minefields, minelayers, minesweepers (..no, not uugh..[:D])
6. giant space stations
7. make economy and empire bureucracy power control easier, I wanna rule and conquer, not fear of bankrupts, revolutions or internal political problems always..[:@] I would like less (or no more) complexity in economy and internal empire management and more complexity in combat and tactical possibilities, and diplomacy..[:)] In reality I would outsource things like planetary budget balancing and population control to my governors[:)]
For features inspiration, just look at other games - Space Empires 5, it has lots of them, just implement them correctly AI-wise.. [:D]
..and more moddability never hurts..[:)] - advanced game editors I mean..
1. naming ships/stations/planets - more RPG elements, experience levels...
2. asteroid fields, nebulaes and "space weather" that have some interesting tactical effects, not just movement
3. minor races like in GalCiv 2, new minor races appearing midgame too
4. space minefields, minelayers, minesweepers (..no, not uugh..[:D])
6. giant space stations
7. make economy and empire bureucracy power control easier, I wanna rule and conquer, not fear of bankrupts, revolutions or internal political problems always..[:@] I would like less (or no more) complexity in economy and internal empire management and more complexity in combat and tactical possibilities, and diplomacy..[:)] In reality I would outsource things like planetary budget balancing and population control to my governors[:)]
For features inspiration, just look at other games - Space Empires 5, it has lots of them, just implement them correctly AI-wise.. [:D]
..and more moddability never hurts..[:)] - advanced game editors I mean..
It's Better To Burn Out Than To Fade Away...
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RE: Armada 2526:updates,expansions,and sequels.Tell the company your wish list.
Hotseat tactical combat - one player issues orders, pauses the game, switches to another player, unpause (doesnt have to..) he issues orders, repeat if needed.. just switching hotseat players if needed, when game is paused [:)] might be more fun than just computed results..
It's Better To Burn Out Than To Fade Away...
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RE: Armada 2526:updates,expansions,and sequels.Tell the company your wish list.
and of course, space monsters/wildlife[:D] (can be guided by feromones to attack enemy..) sorry for spamming[:)]
It's Better To Burn Out Than To Fade Away...
RE: Armada 2526:updates,expansions,and sequels.Tell the company your wish list.
The game definitely needs more technological options to deal with demographic, economic, and bureaucratic issues. I particularly question the realism of overpopulation in this context: a sufficiently techonologically advanced race should be able to manage their pop, the game takes a rather relentlessly Malthusian approach to this issue. Yet, in real life, there is such a thing as demographic transition. Most rich countries are below replacement rate (and some of them are indeed looking at a population crunch in the future).
A wealthy, advanced society doesn't just keep multiplying ad infinitum until they reach soylent green numbers and then riot back to the stone age.
There's something odd about a game that encourages the creation of so called Gulag planets as a means to manage population issues.
A wealthy, advanced society doesn't just keep multiplying ad infinitum until they reach soylent green numbers and then riot back to the stone age.
There's something odd about a game that encourages the creation of so called Gulag planets as a means to manage population issues.
WitE Alpha Tester
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RE: Armada 2526:updates,expansions,and sequels.Tell the company your wish list.
I request a new feature of a space combat resolution option to "Watch" your AI control your fleet against the enemy, in addition to the abstract Auto, but with the player able to give the "End Battle" command to speed things up when a battle is obviously won by one side or the other. This would be very helpful in learning the tactical space combat system.
RE: Armada 2526:updates,expansions,and sequels.Tell the company your wish list.
You have that option in battle already. There's an AI toggle button, and a End Battle button.
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RE: Armada 2526:updates,expansions,and sequels.Tell the company your wish list.
Thanks. I knew about End Battle, but not AI control.
ORIGINAL: Iceman
You have that option in battle already. There's an AI toggle button, and a End Battle button.
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RE: Armada 2526:updates,expansions,and sequels.Tell the company your wish list.
ORIGINAL: Flaviusx
The game definitely needs more technological options to deal with demographic, economic, and bureaucratic issues. I particularly question the realism of overpopulation in this context: a sufficiently techonologically advanced race should be able to manage their pop, the game takes a rather relentlessly Malthusian approach to this issue. Yet, in real life, there is such a thing as demographic transition. Most rich countries are below replacement rate (and some of them are indeed looking at a population crunch in the future).
A wealthy, advanced society doesn't just keep multiplying ad infinitum until they reach soylent green numbers and then riot back to the stone age.
There's something odd about a game that encourages the creation of so called Gulag planets as a means to manage population issues.
Quoted for truth.[:)]
It's Better To Burn Out Than To Fade Away...
RE: Armada 2526:updates,expansions,and sequels.Tell the company your wish list.
Group planets into regions and appoint a viceroy. Possibly they could try and sieze the throne. (played alot of Annals of Rome where army commanders could do just that.)
Building a new PC.
RE: Armada 2526:updates,expansions,and sequels.Tell the company your wish list.
Excellent idea. The viceroy could be one of those rpg characters that could also command ships and other things and gain exp. [:D]ORIGINAL: Aurelian
Group planets into regions and appoint a viceroy. Possibly they could try and sieze the throne. (played alot of Annals of Rome where army commanders could do just that.)
ORIGINAL: Flaviusx
The game definitely needs more technological options to deal with demographic, economic, and bureaucratic issues. I particularly question the realism of overpopulation in this context: a sufficiently techonologically advanced race should be able to manage their pop, the game takes a rather relentlessly Malthusian approach to this issue. Yet, in real life, there is such a thing as demographic transition. Most rich countries are below replacement rate (and some of them are indeed looking at a population crunch in the future).
A wealthy, advanced society doesn't just keep multiplying ad infinitum until they reach soylent green numbers and then riot back to the stone age.
There's something odd about a game that encourages the creation of so called Gulag planets as a means to manage population issues.
This is what I think about overpopulation too.
And I think they should add more uses for the colonists. Somthing like "colonist sinks" i.e recruting ground troops could reduce population. Or if you loose militia in battle that would reduce population too. Population would be more of a useful resource of its own than just a walking timebomb as its now.
"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster
"Those who dont read history are destined to repeat it."– Edmund Burke
"Those who dont read history are destined to repeat it."– Edmund Burke
RE: Armada 2526:updates,expansions,and sequels.Tell the company your wish list.
One of my biggest gripe with GC2 was that to satisfy your people, you were better off genociding them by loading transports with millions ppl and dropping them in space than trying to give them a better environment [8|] - I imagine ppl rejoicing because their family and friends had been exterminated !
It's a totally false concept, based on nothing real, the crowded Chinese aren't less happy than the Arabic tribes of the desert.
So please offer stg else in Armada !!
It's a totally false concept, based on nothing real, the crowded Chinese aren't less happy than the Arabic tribes of the desert.
So please offer stg else in Armada !!
PDF
RE: Armada 2526:updates,expansions,and sequels.Tell the company your wish list.
Ironically, the Chinese themselves are looking at a population crunch down the line. They perhaps succeeded too well.
WitE Alpha Tester
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RE: Armada 2526:updates,expansions,and sequels.Tell the company your wish list.
ORIGINAL: nukkxx
- customizable ship (MOO-like)
..seconded[:)]
Another suggestion: more diverse ship types - what I like about Sins is that every ship type has its role in the fleet and spamming single unit is always very disadvantaged compared to diverse fleet where all ships support themselves and each specializes in different role - carriers, anti strikecraft, antistructures torpedo ships, repair/support ships, command cruisers, minesweepers, heavy cruisers, special ships.. Better than spamming single currently most powerful unit like in Armada now.. [:)]
It's Better To Burn Out Than To Fade Away...
- Erik Rutins
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RE: Armada 2526:updates,expansions,and sequels.Tell the company your wish list.
ORIGINAL: ShotmanMaslo
Better than spamming single currently most powerful unit like in Armada now.. [:)]
Which is? I've had good luck with balanced fleets.
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.