Pushing the limits of the game - a Teyes AAR

Post descriptions of your brilliant victories and unfortunate defeats here.
tinajane
Posts: 3
Joined: Tue Jun 07, 2011 1:58 am

RE: Pushing the limits of the game - a Teyes AAR

Post by tinajane »

We discover the presence of other nations (but we still don't have contact). In the North - West, we have the Cryokon Federation, in the South - West, the humans and The Klugu in the South. What's more interesting is the presence of colonies of the Unn Pirates in the South and in the far East. that they control a wormhole. is that I construct at least some minimal defenses on most of my colonies (4-5 Light Missiles), which seems to be just enough to discourage those buccaneers from conducting any raids Cartier Love BraceletCartier Ringsartier wedding rings

User avatar
Anguille
Posts: 538
Joined: Wed Jun 28, 2006 12:10 pm
Location: Hyper-cruiser "Phantom"

RE: Pushing the limits of the game - a Teyes AAR

Post by Anguille »

Year 2692 of the Teyes Flock (turn 166)

In order to further improve our revenues, Construction Research's next target is the possibility to mine comets...more revenue and no pollution. That would be a great invention!

The Unn Pirates offer the Flock a nice deal. They want our basic weather control in exchange for Tachyon scanner array and they even offer us 59 currencies for 15 turns...deal done :D

With this technology we expect to see our enemies come from afar...

In Yala, construction teams have started to work on an Hypespace research center (ETA: year 2701)

In 2702, The Walden Forrest offer us 2036 currencies and the Unn Pirates offer us 84 currencies during 15 turns (total of 1'282 currencies) for the technology of Comet Mining. We gladly accept as we're still short on money....somehow however, we believe we've been screwed by the Unn...did they really pay almost 1/2 of what the Walden have offered us? mmmh.

Finally, in 2709, our scientist have created "la crème de la crème" in aeronautics: the Destroyer II

Image
The name given to this design was actually "Klurgu Killer"
User avatar
Anguille
Posts: 538
Joined: Wed Jun 28, 2006 12:10 pm
Location: Hyper-cruiser "Phantom"

RE: Pushing the limits of the game - a Teyes AAR

Post by Anguille »

Year 2711 of the Teyes Flock Calender

With the objective to be able to fight back the Klurgu, The Teyes keep heavy diplomatic activities with their other neighbours. The Unns offered us a non-agression treaty for next 20 years which we gladly accepted. The Walden offered us orbital lasers and some money in exchange for the Tachyon Scanner Array technology which we recentely got from the Unn...we act like a middle-man and make our profit out of it.

Now...how's the situation at the front. Two new ships arrived in Los Alamos and at the same time, a survey fleet consisting of one corvette and 2 Escort Carriers are heading to Zeta Scorpii in order to see what are the Klurgu forces there (we can see enemy activity starting from that system).

Image
Overall view of the Empire

Image
Conflict zone

Year 2712 of the Teyes Flock

Our survey fleet arrived in Zeta Scorpii and was immediately attacked by 3 Devastators supported by 4 orbital lasers and one heavy missile. Now wasn't the time to be heroes...the survey fleet had analysed the strengths of the defences in Zeta Scorpii aka Amphipolis by the Klurgu...orders were given so the fleet would retreat.

Image
The War Theater

At the same time, the fleet at Los Alamos managed to defeat the 2 Devastators sent to destroy it. Unfortunately, our colony of Larissa was undefended and was conquered...

Meanwhile, our scientists made another breakthrough...the Falcon was now ready to enter production.

In the next 4 years, Larissa was taken back by our forces but ultimately was destroyed by the Klurgu as well as Saigon. The colony of Tucson was conquered...but we are not sure if it's a better destiny for them...

Image
The Klurgu keep on pushing the defences of the Teyes

The production of Destroyers II was fast on Teyes and our leaders were confident that we would very soon be able to counter the attacks from the Klurgu. New ships were arriving on a regular basis in Los Alamos, our main military base in the south of our our Empire. The first Falcons would arrive there soon as well.

Image
Massive production being done in the main worlds of the Teyes Flock...

User avatar
Anguille
Posts: 538
Joined: Wed Jun 28, 2006 12:10 pm
Location: Hyper-cruiser "Phantom"

RE: Pushing the limits of the game - a Teyes AAR

Post by Anguille »

Year 2718 of the Teyes Flock Calender

The first Falcon has been produced on Teyes and defences are constantely being upgraded on Emmonak (next planet after Los Alamos) with missile bases.

The Walden Forrest offer us a Non-aggression treaty which we accept...we can completely focus our war activities on the Klurgu. An old Teyes proverb says: "one enemy is ok, two enemies take care of your eggs" ...or something like that.

Image
The Klurgu are using 2 bases to attack the Flock

On turn 198, The Teyes Flock is number 5 in the interstellar race. So we are still progressing. ;D

In 2725, a rescue team arrives at Tucson...the planet is ours again!

Image
Tucson may be a small colony but it's a strategic location.

In 2729, our scientists make a very important breakthrough: the detection of evey type of wormholes...

And it's with much astonishement that the Flock discovers that there are many wormholes in the territory of the Empire...two of them being in the the center of the Empire!

Image

The other in the South West of Teyes

Image
One in the North East of Teyes

In order to make sure that nobody would use these wormholes against us, the next project of our scientists is to discover how we could use all these wormholes and discover the worlds which were behind them.
User avatar
Anguille
Posts: 538
Joined: Wed Jun 28, 2006 12:10 pm
Location: Hyper-cruiser "Phantom"

RE: Pushing the limits of the game - a Teyes AAR

Post by Anguille »

Year 2731 of the Teyes Flock Calendar

Ensign Clox opened his eyes:

- Oh my head! What happened? Where am I?
- You have been in a coma for the last 6 months. You are in the military hospital on Los Alamos!
- Who are you?
- I am doctor Jiri from the Flock Fleet
- Ah…right…and who am I? What I am doing here?
- You’re Ensign Clox. You were badly hurt at the battle of Tucson.
- When can I leave?
- Easy boy, first we’ll have to make some tests to make sure you’re doing fine. Obviously, you’re memory is still not working properly. I guess however that you’ll be able to go back to service in a couple of weeks. The FFC Saratoga is still in orbit and waiting for you.

Note: FFC stands for Flock Fleet Carrier

Meanwhile, onboard the Flagship of the Flock fleet orbiting Los Alamos:

- Admiral…there’s an incoming message coming from the Headquarters.
- What does it say?
- As soon as we get the new super fighters, we will have to launch an attack on Amphipolis.
- Right…and when will we get these “super fighters”?
- Hem…in about 8 years!
- 8 years? And they send us this message already now? Bunch of idiots…

Year 2735 of the Teyes Flock Calendar

The Unn Pirates are also worried about the conflict between the Flock and the Klurgu and want to make sure they can operate in Klurgu systems and pass Flock territory unharmed. The Teyes decide to agree and consider them as their own "privateers".

In 2727, one of our exploration ships successfully passed one of the wormholes recently discovered. He was able then to establish contact with the Hoon Yon Empire who agreed at once to exchange maps of the galaxy. These guys could be valuable allies in the future.

[center]Image
The highly strategic position of the wormhole leading behind the Hoon Yon empire.


[left]
In 2736, the new super fighters are ready to board the Carriers of the fleet. All ships in orbit above Los Alamos are on high alert, preparing themselves for the attack on Amphipolis.

Ensign Clox was taking a look at some of the newly arrived super fighters on board the FFC Saratoga when two Teyes approached him.

- Nice ships, right?
- Sure...
- Too bad you won't be able to fly them…there are 2 new fighters and WE will fly them, right Pox?
- Right Tox…
- Well, said Clox, I didn’t…
- Tata…we know you want but you won’t

At that moment arrived a captain…

- What are you doing here? Both of you?
- Well sir...said Tox.
- You know you should be cleaning the deck…so go on

Ensign Clox was a little bit confused…

- These two clowns believe they are fighters…but they are just working in maintenance…don’t worry.[/left]

Image
In 2740, the Teyes Fleet is en route to attack Amphipolis

[left]
Year 2737 of the Teyes Flock Calendar

The fleet of the Teyes jumps out of hyperspace in the external borders of Amphipolis system:

- What’s the status, asks the Admiral?
- 5 Falcons, 5 Destroyers II, 9 Destroyers and 3 Fleet Carriers…all ready.
- Fine, give the battle instructions…

And so the Flock Fleet attacks the system which is defended by only some ground troops, 3 heavy missile bases and 1 orbital base. Piece of cake…the Klurgu will start to pay now for their insolence[/left]

Image[/center]
[center]After the victory of Amphipolis, the Flock Fleet aims for the Nuzi, system[/center]
mariandavid
Posts: 300
Joined: Thu May 22, 2008 5:05 pm

RE: Pushing the limits of the game - a Teyes AAR

Post by mariandavid »

Fascinating - and very different!
User avatar
Anguille
Posts: 538
Joined: Wed Jun 28, 2006 12:10 pm
Location: Hyper-cruiser "Phantom"

RE: Pushing the limits of the game - a Teyes AAR

Post by Anguille »

ORIGINAL: mariandavid

Fascinating - and very different!

Thanks for reading [:)]
martok
Posts: 845
Joined: Mon Aug 30, 2004 1:44 am

RE: Pushing the limits of the game - a Teyes AAR

Post by martok »

I see you're finally taking the war to the Klurgu. Excellent!


"Evil is easy, and has infinite forms." -- Pascal

User avatar
Anguille
Posts: 538
Joined: Wed Jun 28, 2006 12:10 pm
Location: Hyper-cruiser "Phantom"

RE: Pushing the limits of the game - a Teyes AAR

Post by Anguille »

Hi Martok! Yes, the Klurgu will have to pay for all the innocent Teyes they have killed...

Year 2743 of the Teyes Flock Calendar

On Teyes, the congress of Science holds its annual meeting. After the fantastic technology breakthrough on how to travel through all type of wormholes and due to the increase of the size of the Teyes Empire, the scientific leaders decide to focus on Teleportation. Such a new invention would allow ships to be dispatched within seconds to all the colonies of the Empire and therefore help protect the frontier worlds from alien attacks. However, until then, the most sensible and strategic frontier worlds, like Ang Thong who has rich Neutronium deposits, will see the construction of heavy defenses like Guardians.

The Foreign ministry of Flock affairs made some good trade-offs: many alien nations were interested to buy the “Falcon” prototype with good money or interesting technologies.

By 2746, the Teyes have rank 4.

[center]Image
The Teyes will control the universe...Muahahaha![/center]

Year 2760 of the Teyes Flock Calendar

The Fleet is ready to attack Nuzi…60 years after the first attempts to defeat the Klurgu there.

Emerging out of Hyperspace, the 3 Fleet Carriers, escorted by 14 Destroyers I & II and 5 Falcons, take formation.

Admiral Pallox asks his crew:

- So what do the Klurgus have to offer us now?
- Sir, they have only one Escort Carrier, one Cruiser and a Devastator.
- That’s it? Mmmh, I think we overestimated these Klurgus after all…they took us by surprise, that’s it. Alright, give the attack orders; we’ll do the Pallox Alpha Teta maneuver.
- Done sir. But, uh, what’s the Pallox Alpha Teta maneuver, sir?
- No idea…but is sounds neat, replied the Admiral.

The Klurgus fought bravely but eventually, their ships were all destroyed. Unlike in Amphipolis, the High Flock Command decided that Nuzi had to be occupied in order to create a new bridgehead in the war against the True Klurgu. However, the Teyes faced a new challenge…they were controlling an alien population for the first time in their history but had no idea how to do it. The first few years ended up in many killings and revolts. The High Flock Command asked a team of scientists to create some kind of Xeno-control. The team started to work.

On Nuzi, engineers started to work on a relay station to expand the range of the fleet.


[center]Image
So many unvisited planets...where are the Klurgus?[/center]
User avatar
pandafulo
Posts: 7
Joined: Thu Apr 19, 2012 12:10 pm

RE: Pushing the limits of the game - a Teyes AAR

Post by pandafulo »

putting youat great risk secondly how open are they being about what s really inside youshould always consult your physician over any health concerns as wellas discussingwith him her your intention or choice of alternative means for treatment with anyhealth and wellness product or remedy multi billion dollar industries have long weald their power by way oflobbying to gain exemption from fda
User avatar
Hattori Hanzo
Posts: 753
Joined: Mon Mar 21, 2011 12:40 pm
Location: Okinawa
Contact:

RE: Pushing the limits of the game - a Teyes AAR

Post by Hattori Hanzo »

a very interesting AAR, but all the images there are gone.. [&:]
Post Reply

Return to “After Action Reports”