Constants.dat

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

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Hubbard
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Location: Atlanta, Georgia

Constants.dat

Post by Hubbard »

//Tackles. The higher the number, the more missed tackles.
TackleThreshold=15

This is from the constants.dat. Does this have more influence on whether a defender misses a tackle or is it influenced more by the defenders strength skill and the offensive players strength and agility skill?

Frank Brickowski
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RE: Constants.dat

Post by Frank Brickowski »

Great question.  I was coming on here to ask the same thing.  Also, what is the highest number you can put in the missed tackles area? 
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Marauders
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RE: Constants.dat

Post by Marauders »

Constants generally act as a base with the statistics applied to them, but I will defer this question to David.
 
 
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garysorrell
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RE: Constants.dat

Post by garysorrell »

I have seen David say in the past that if tinkering, try small increments. For instance, if its

//Tackles. The higher the number, the more missed tackles.
TackleThreshold=15

Go up or down a few at a time....13 14 or 16 17
Hubbard
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RE: Constants.dat

Post by Hubbard »

It's not that I want to change anything. I would just feel better knowing that it makes more of a difference with the players I am selecting rather than changing a number in a file making all the difference.

I am more interested in playing a game who's outcome is determined by the players I select, the plays I use and when I use them, and the physics involved. Not changing a number that globally affects everyone. It gives the players more "personality".
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David Winter
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RE: Constants.dat

Post by David Winter »

Tackles are physics so it's the players momentum that is the key factor. The strength is used to artificially 'boost' the speed a little bit because a strong linemen can still tackle a RB at speed while he is standing still. The angle of the defender to the ball handler also impacts the play. A defender in chase is less likely to tackle a player than a defender directly in front. As well there is also some random noise included to ensure that sometimes tackles are missed even if the physics would say otherwise. Once the results are calculated it's compared to the value in the constant file. If the result is below the value in the constant file, the tackle is missed. So changing it higher will result in more missed tackles. There is a hard coded cap on the number of tackles that can be missed per play otherwise you could set that value really high and not have any tackles at all.
 
For the sake of playbalance, set the game up to error on the side of making a tackle rather than breaking one. So the constant value is quite low. If you set that to something like 50, or 100, you would rarely see the first defender make the tackle.
 
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