Version 2.5

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

Moderator: David Winter

quixian
Posts: 151
Joined: Fri Feb 16, 2007 2:08 am

RE: Version 2.5

Post by quixian »

ORIGINAL: David Winter

ORIGINAL: quixian

Might be a stupid question, but - once Matrix / WinterValley decides on the price point for the expansion pack, would it be made available for pre-order?  That way, those of us who want to go ahead and purchase the expansion regardless of the release date can go ahead and support the upcoming expansion pack and hopefully, the continued development on MaxFB.


It's not a stupid question.

I don't think a pre-oder would be something I would do. Preodering puts a lot of additional pressure on the process (meaning mostly me). When the project is being built by one person then the number of things that impact the delievery are magnified many times. Heck a simple flu could add a week to the timetable. It just wouldn't be right to accept preorders when when it comes right down to it I can't 100% guarantee that something gets shipped. Life happens and that makes preorders something I'm not comfortable accepting.

But I thank you for having the confidence in me for offering to preorder :)

Thank you David, for responding to my question. Believe me, I completely understand the situation - I run into enough time contstraints just trying to update a roster on a timely basis, much less all the coding and testing involved in putting a full program together. [:)]

There are very few developers that are one-person operations out there, and the few others that I've done business with have expressed the same concerns with putting anything out there that would constitute a "release date" - the mobs with pitchforks and torches would gather outside the gates of the developer's (virtual) castle as soon as it seemed like there was a delay. If only the expectations of release dates were tempered by understanding the realities of LIFE - not to mention the fact that after all, it is just a GAME we are all waiting for (not the cure for cancer, or a better mousetrap) - everyone would be a lot better off. That being said, it's hard not to be anxious to start playing the latest and greatest version as soon as possible!

In the meantime, I'll keep checking this space for the release of the 2.2 issues rollup patch and the release announcement of 2.5. Thanks again!


mbsports
Posts: 275
Joined: Sun Jan 07, 2007 5:21 pm
Contact:

RE: Version 2.5

Post by mbsports »

I'll be near the first to shell out for the upgrade/expansion but I'm not entirely thrilled with the contents of the package. 
 
There's just so many holes in what MFB outputs at this point.  The gamelogs and statistics on their own are near useless in my opinion.  I'm running a league on MFB and updating it so that the stats are actually decent for the GMs is a pain at this time.  Add in that the rosters output into a somewhat junky format as well and it really is a detriment for a commish running a league with it.  Now the options that MFB lets us use are fantastic and that's why I support it now and will continue to do so.  I'm just a little disappointed that guys who run leagues, which are probably Dave's biggest fan base, are having to dig thru MS Access just to get a leaders page that doesn't contain every single player on it.... or are god forbid trying to look at a box score, which at this point should be more refined.

So for what MFB does today I give it a 7.5 and with the expansion that'll move up to an 8.&nbsp; I'm happy to part with 10-15 bucks for it, I think that's fair, but eventually the output has got to get better and it looks like we're a year/two out<3.0> from seeing that happen.&nbsp;
&nbsp;
This is where I guess I'm just going to have to suck it up and learn how to write SQL and php queries more effectively.
&nbsp;
Thanks,
&nbsp;
Mb
&nbsp;
&nbsp;
MBFL - MB Sports Net - Simulated NFL, AFL, CFL, NFL-E
User avatar
garysorrell
Posts: 2176
Joined: Sat Jan 29, 2005 7:47 pm

RE: Version 2.5

Post by garysorrell »

Im with you on the stats output mbsports. I mentioned it a few times to David in the past, but i know he has more pressing things to look at. Although, im pretty happy with the boxscore.

That being said, I am pretty sure that if JD can, he will have something like that in his editor, eventually. I know he is a busy guy but heres hoping.

Until then, im also trying to learn to do it myself in Access.
Marauders
Posts: 4428
Joined: Thu Mar 17, 2005 5:37 pm
Location: Minnesota

RE: Version 2.5

Post by Marauders »

Well ... we can ask J.D. now that school is out. [;)]
User avatar
David Winter
Posts: 5158
Joined: Tue Nov 23, 2004 10:51 pm
Location: Vancouver, BC
Contact:

RE: Version 2.5

Post by David Winter »

I've made a couple of minor changes to the game reports for this up coming patch.
&nbsp;
The export files were at one point plain text (version 1.0) and everyone wanted HTML.. so they were switched. The stats themselves are in a format targeting speed and compactness, not ease of exporting. A reporting system (sort of like a Crystal Reports.. for those that know what that is..) has always been on the to do list, but as Gary mentioned, there always seems to be another #1 priority.
&nbsp;
thanks
David
"They're not dolls. They're action figures. Valuable Action figures!"
Deft
Posts: 299
Joined: Sat Sep 17, 2005 5:47 am

RE: Version 2.5

Post by Deft »

Arggghhh.. I have made an excel file that extracts data out of the gamelog files. If your format changes, I might as well stop.

tm.asp?m=1824196&mpage=1&key=&#1824196
mbsports
Posts: 275
Joined: Sun Jan 07, 2007 5:21 pm
Contact:

RE: Version 2.5

Post by mbsports »

Can't wait to try it deft but losing my old stats was not really something I was looking forward to so I built a DB to house them and link in to the new.
&nbsp;
fingers crossed on that working.
&nbsp;
MBFL - MB Sports Net - Simulated NFL, AFL, CFL, NFL-E
red07
Posts: 27
Joined: Sat Sep 15, 2007 5:57 am

RE: Version 2.5

Post by red07 »

"David wants this to be an inexpensive expansion pack, but in order for Wintervalley Software and Matrix games to continue development of Maximum Football, there has to be a point at which upgrades will not all be free."
&nbsp;
I totally agree and will gladly pay for the update.&nbsp; David works hard on Max-FB and gives us football lovin' gamers what we want AND he listens&nbsp;to us, unlike that horrid company that is EA.&nbsp; Long live Max-FB!
&nbsp;
Red
User avatar
Mykal
Posts: 1777
Joined: Thu Apr 03, 2008 4:59 pm

RE: Version 2.5

Post by Mykal »

Well actually I'm in two minds now,

I agree with paying for updates that bring new features to the game
But.........................
The stats bug & the canadian player generation bug have to be fixed first
at present with all the bugs in the game it is actually unplayable
(if you want the stats to actually reflect what happened in the game anyway, instead of duplicating yardage on scoring drives).

I appreciate all the hard work of both David and his testing team and certainly arnt getting in anyones face over things
but like everyone else, I bought this game to play it, not to sit around waiting for a fix for this and then a fix for that
(Hope I aint sounding rude, cos I'm certainly not intending too).

Anyway all that said, when the bugs are fixed and the game is stable enough to actually play,
I'll be more than happy to pay for updates that bring game extra's.

One things for certain though, bugs or not, David and his team are certainly doing a better job making a game than I could.

Mykal



Image
Attachments
YKSC5.jpg
YKSC5.jpg (5.48 KiB) Viewed 118 times
User avatar
redwolf1
Posts: 366
Joined: Fri May 13, 2005 12:05 am
Location: Maple Ridge, B.C., Canada

RE: Version 2.5

Post by redwolf1 »

Mykal, I agree with your sentiments on all counts. Still lots of little issues that need smoothing out.

David and his beta testers have done a fantastic job, especially considering the limitation of a one man programming team...

I would really like to see a bit of $ (or more of it, anyway) dropped into this sim so it can be expanded and be worked on by a team of developers. If capital generated by the sale of an expansion pack will lead to this, then I am even more in favor of it. I fear the potential of this title may never truely be reached with a single developer, even though David is very dedicated (God bless his soul). I'd like to see David quarterbacking a development team.
Image

Image
simmer
Posts: 572
Joined: Sat Nov 20, 2004 2:19 am
Location: Pittsburgh,Pa

RE: Version 2.5

Post by simmer »

I am having very good results with the latest build. I am a former Front Page Sports FBPRO fan and this build is comparable if not better in some ways. I just wish that this game was made easier to pick the plays, like the FBPRO coach let you.
Post Reply

Return to “Maximum-Football 2.0”