Computer Auto Sub (Fatigue)

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

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Frank Brickowski
Posts: 66
Joined: Thu Feb 16, 2006 11:46 pm

Computer Auto Sub (Fatigue)

Post by Frank Brickowski »

This is a question for the 3D part of the game. I was hoping someone would maybe know, at what point does the cpu sub it's own player(s) out? Or in other words how low does a player's fatigue level has to go before the cpu decides the backup should come in.
Peace out
Tullius
Posts: 1174
Joined: Thu Nov 18, 2004 2:31 pm
Location: Saxony (Germany)

RE: Computer Auto Sub (Fatigue)

Post by Tullius »

You can tweak it. The parameters are in the constant file. But i have here no experience so that i can give no recommendation.
//These are the fatigue Values. Some actions in the game add fatigue, some substract it.
//The value name tells you if the fatigue is added or subtracted.
//Fatigue is a percentage of 100% added for every one second of the action.
Fatigue_AddRunning=3
Fatigue_AddCatching=4
Fatigue_AddBlockingPush=5
Fatigue_AddBlockingPass=6
Fatigue_AddTackling=10
Fatigue_AddBeingTackled=15
Fatigue_AddLongPasses=5
Fatigue_SubtractResting=-3
Fatigue_SubtractWalking=0
Fatigue_SubtractStanding=-1
Marauders
Posts: 4428
Joined: Thu Mar 17, 2005 5:37 pm
Location: Minnesota

RE: Computer Auto Sub (Fatigue)

Post by Marauders »

I don't know when the AI subs players.
 
It would have been nice to be able to set sub fatigue levels by position as FBPro did.
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