Bad Luck Schleprock
Moderator: David Winter
Bad Luck Schleprock
We are abandoned once again, I feel like we are the "Bad Luck Schleprock's" of the computer football world!
RE: Bad Luck Schleprock
are we ?
not at all man
plenty of us here still doing stuff
yep ive been down a little on my usual productivity but a busted pc will tend to do that
So I'm still here
gary's still making stadiums
rhino is beginning to do stadiums (one or two done already)
redwoldf is still making uniforms
JD has just said he will finish the editor (but patients will be a must)
MBSports and the VCFL are alive and kicking
and I'm sure I've missed some people aswell...................... oh yes........ YOU with simmer's NCAA Project
so we are hardly abandoned Man
not at all man
plenty of us here still doing stuff
yep ive been down a little on my usual productivity but a busted pc will tend to do that
So I'm still here
gary's still making stadiums
rhino is beginning to do stadiums (one or two done already)
redwoldf is still making uniforms
JD has just said he will finish the editor (but patients will be a must)
MBSports and the VCFL are alive and kicking
and I'm sure I've missed some people aswell...................... oh yes........ YOU with simmer's NCAA Project
so we are hardly abandoned Man
RE: Bad Luck Schleprock
What I mean is look at the Madden world.....We have about 15 people or less..............
RE: Bad Luck Schleprock
Yer but how many do need
1 for programming extra's
1 for uniforms
1 for stadiums
so at 15 were sitting pretty I'd say
1 for programming extra's
1 for uniforms
1 for stadiums
so at 15 were sitting pretty I'd say
RE: Bad Luck Schleprock
I don't question how many people there are utilizing the game - I'm thrilled with the developments I've seen and I'd like nothing more then to get more people involved in my leagues be it with CFL, CIS, NCAA BCS, NCAA FCS, or NFL or some wacky thing I haven't even considered yet. What I get out of the simulation isn't tied to the development of it but to the groups that I can bring the fruits of that labor out to.
MBFL - MB Sports Net - Simulated NFL, AFL, CFL, NFL-E
RE: Bad Luck Schleprock
Maybe if we use this idea we could get rid of the glitches, improve the graphics, player models, etc [:D] http://football-freaks.com/forums/index.php?showtopic=25886&st=0&#entry221041
RE: Bad Luck Schleprock
At some point, Maximum Football 2.0 had to be locked down and left to its own devices. We all knew that.
In fact, we needed that to move on with leagues, play creation, and other areas that needed the files to be set and not in transition. Maximum Football 2.0 is now in its final release form like Madden 2008 was many months ago.
It would be nice to have David pop in from time to time to answer questions, and have any stats bugs or similar things squashed, but that is not how it looks things will be for this release.
Going forward, it would be great if the game could be modded in the player model and animations departments. Many FPS games are really helped by this. I suspect the community would need a little help from David to do that, as the graphics engine used doesn't have the kinds of tools that the FPS games have in their engines.
In fact, we needed that to move on with leagues, play creation, and other areas that needed the files to be set and not in transition. Maximum Football 2.0 is now in its final release form like Madden 2008 was many months ago.
It would be nice to have David pop in from time to time to answer questions, and have any stats bugs or similar things squashed, but that is not how it looks things will be for this release.
Going forward, it would be great if the game could be modded in the player model and animations departments. Many FPS games are really helped by this. I suspect the community would need a little help from David to do that, as the graphics engine used doesn't have the kinds of tools that the FPS games have in their engines.
RE: Bad Luck Schleprock
It's kind of a shame that David just seems to have abandoned the whole thing and doesn't even drop by to answer questions or provide any type of support.
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- Posts: 525
- Joined: Sat Nov 11, 2006 7:01 am
- Location: New Englander in Northern, Northern California
RE: Bad Luck Schleprock
does any one have a general count of how many of us are playing MF?
RE: Bad Luck Schleprock
I would say about 15
- garysorrell
- Posts: 2176
- Joined: Sat Jan 29, 2005 7:47 pm
RE: Bad Luck Schleprock
Sadly, thats probably about right.
RE: Bad Luck Schleprock
Madden has a bigger audience
They cater to multiple platforms
PC games in general are slowly fading away plus EA has more advertising power.
They cater to multiple platforms
PC games in general are slowly fading away plus EA has more advertising power.
RE: Bad Luck Schleprock
Just for the record, I came back a couple months ago so I guess +1 on the count. I was able to get Max Football version 1 working but couldn't get 2.0 running on Windows 98. I plan and could release some utilites for 1.0 users, but I bet there are very few people that use 1.0. I plan to make some of my own Uniforms too so I guess I could help in that department at least.
I think people got it right on why there are so few people on this board. EA sports really is a Giant in the sports gaming world, and there isn't as much focus anymore on PC games as Console games are much easier to deal with in the development side of games. I think the point with Maximum-Football and most Matrix Games is that the games here are like comparing a Big Corporation too small hometown buisnesses in an industry.
I think people got it right on why there are so few people on this board. EA sports really is a Giant in the sports gaming world, and there isn't as much focus anymore on PC games as Console games are much easier to deal with in the development side of games. I think the point with Maximum-Football and most Matrix Games is that the games here are like comparing a Big Corporation too small hometown buisnesses in an industry.
RE: Bad Luck Schleprock
I would say about 15
way too low. 15 are perhaps the active forum members but much more are still playing the game and then many more have it on the HD. The number of active (= playing at least sometimes) player i guess is around 50. It would be intersting to have a counter statistic from FBMax.
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- Posts: 525
- Joined: Sat Nov 11, 2006 7:01 am
- Location: New Englander in Northern, Northern California
RE: Bad Luck Schleprock
good idea about the counter. who runs FBMax? i've been wondering that for almost 2 years.
RE: Bad Luck Schleprock
I get on average around 50 individual IP's a day on my website
sometimes a few less, sometimes a few more
so I guess thats a pretty good guide
I used to get between 90 - 160 before the final release was announced
sometimes a few less, sometimes a few more
so I guess thats a pretty good guide
I used to get between 90 - 160 before the final release was announced
RE: Bad Luck Schleprock
ORIGINAL: Magnum357
I was able to get Max Football version 1 working but couldn't get 2.0 running on Windows 98. I plan and could release some utilites for 1.0 users, but I bet there are very few people that use 1.0. I plan to make some of my own Uniforms too so I guess I could help in that department at least.
I was thinking of doing the same sort of thing due to my issues getting v2.0 to run faster on my laptop, maybe recommending some mods / plays that provide good results in version 1. I still prefer to play 2.0 also, but with the right playbooks, 1.0 can also be fun to play, especially for those with Win98 or PCs that struggle with the graphical bells and whistles of 2.0.
RE: Bad Luck Schleprock
By the way, Schleprock was a character on the The Pebbles and Bamm-Bamm Show.
Oh, how I feel old ... woesie woe woe.
Oh, how I feel old ... woesie woe woe.
RE: Bad Luck Schleprock
ORIGINAL: Marauders
By the way, Schleprock was a character on the The Pebbles and Bamm-Bamm Show.
Oh, how I feel old ... woesie woe woe.
Got bad news for ya - you are old.
[;)]
- dreamtheatervt
- Posts: 483
- Joined: Sat Apr 22, 2006 2:11 am
- Location: Virginia
RE: Bad Luck Schleprock
ORIGINAL: hack153
good idea about the counter. who runs FBMax? i've been wondering that for almost 2 years.
Shaggyra runs FBMax, but he's only poked his head in occasionally. I don't know his story beyond that.