Cover Hot

Questions, comments, suggestions regarding the use of the PDS to create and modify plays and formations for Maximum-Football

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keithblythe
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Cover Hot

Post by keithblythe »

What does the cover hot option do in the PDS for setting up man 2 man coverage on defense?
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Tbird
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RE: Cover Hot

Post by Tbird »

I beleive it's Any receiver that's left uncovered
I've not used this much but when I did that's what it looked like [8D]
Marauders
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RE: Cover Hot

Post by Marauders »

Cover Players In: Backfield, Non-Backfield, or Either.

Target Skill/Ranking: Line up on and cover a player with this ranking in the listed skill

Cover Hot: Ignore everything else and just cover the player that is currently the 'hot player'. This is ignored if no player qualifies. Which means it's ignored in practice as well. A Hot player is any player that has had the ball more than 50% of the time in the last 10 plays.

Bump Man: Bump the man at the line. If this is checked the defender will move toward the covered player and try to hold him up for a moment. It's just a 1/2 second delay at most and only if the defender can get into position to actually do it. If the receivers route takes him to the side lines, or allows him to effectively avoid the bump, then the defender will simply not be able to perform that action and will just try to get into coverage.

Cover: Over = COV adjustment of coverage modifier between the receiver and endzone. Under = COV adjustment of coverage modifier between the QB and receiver. DEEP = Between the receiver and the endzone at about double the regular distance the COV skill calls for.

List: Does nothing but show you what the other players in M2M coverage are doing.

If the Man 2 Man logic fails here (you've somehow managed to tell the player to line up on a offensive target it can't) it will drop back into the previous line up system.

All presnap logic is ignored if the player is in M2M coverage and he can actually line up on someone.

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David Winter
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RE: Cover Hot

Post by David Winter »

Bump Man: Bump the man at the line. Not Yet Implemented. I've not coded this yet.



I'm not sure when that quote was made, but bump man is implemented in the public releases. If this is checked the defender will move toward the covered player and try to hold him up for a moment. It's just a 1/2 second delay at most and only if the defender can get into position to actually do it. If the receivers route takes him to the side lines, or allows him to effectively avoid the bump, then the defender will simply not be able to perform that action and will just try to get into coverage.
"They're not dolls. They're action figures. Valuable Action figures!"
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Charlie19341
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RE: Cover Hot

Post by Charlie19341 »

If the Defender is in "Bump Man" mode, does that increase his chance of a Defensive Holding Penalty?
~ Charlie
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