The Option Play

Anything that comes to mind that you would like to see in future versions of Maximum-Football.

Moderator: David Winter

Post Reply
Marauders
Posts: 4428
Joined: Thu Mar 17, 2005 5:37 pm
Location: Minnesota

The Option Play

Post by Marauders »

The option play has been requested for Maximum Football pretty much from the time it went gold. For real world Canadian and College playbooks, the option play is a major factor in gameplan design.

This is what I had proposed in beta to handle the option in a simple way:

The option would be added as a type of Handoff/Pitch. The only difference between Fake, Real and Option plays would be that there would be an added check to see if defenders are near the QB.

If defenders are near the QB: then Fake=False Else Real
If defenders are not near the QB: then Fake=True

The animation could be either the Handoff/PitchTo or Pass animation (looks more like a option pitch), but I don't think community members would be upset too much if the Option just used the Handoff/PitchTo animation at the start.

Handoff/PitchTo: Real To HB
Handoff/PitchTo: Real To FB
Handoff/PitchTo: Real To RB3
Handoff/PitchTo: Fake To HB
Handoff/PitchTo: Fake To FB
Handoff/PitchTo: Fake To RB3
Handoff/PitchTo: Option To HB
Handoff/PitchTo: Option To FB
Handoff/PitchTo: Option To RB3

The Handoff/PitchTo: code already has Real and Fake logic.

In order to add the Option logic, the game would need to do a Closestplayer check like it does with receivers, and an IF THEN ELSE statement or something similar.


Image
Attachments
Option_Play_Small.jpg
Option_Play_Small.jpg (180.91 KiB) Viewed 608 times
User avatar
VCFL Commish
Posts: 518
Joined: Tue Feb 28, 2006 6:36 pm

RE: The Option Play

Post by VCFL Commish »

That play the Dolphins use is interesting still illegal up here but there talking about a rule change to allow it.
Marauders
Posts: 4428
Joined: Thu Mar 17, 2005 5:37 pm
Location: Minnesota

RE: The Option Play

Post by Marauders »

VCFL Commish stated: That play the Dolphins use is interesting still illegal up here but there talking about a rule change to allow it.

The Wildcat formation?
User avatar
Mykal
Posts: 1777
Joined: Thu Apr 03, 2008 4:59 pm

RE: The Option Play

Post by Mykal »

ORIGINAL: Marauders

The option play has been requested for Maximum Football pretty much from the time it went gold. For real world Canadian and College playbooks, the option play is a major factor in gameplan design.

This is what I had proposed in beta to handle the option in a simple way:

The option would be added as a type of Handoff/Pitch. The only difference between Fake, Real and Option plays would be that there would be an added check to see if defenders are near the QB.

If defenders are near the QB: then Fake=False Else Real
If defenders are not near the QB: then Fake=True

The animation could be either the Handoff/PitchTo or Pass animation (looks more like a option pitch), but I don't think community members would be upset too much if the Option just used the Handoff/PitchTo animation at the start.

Handoff/PitchTo: Real To HB
Handoff/PitchTo: Real To FB
Handoff/PitchTo: Real To RB3
Handoff/PitchTo: Fake To HB
Handoff/PitchTo: Fake To FB
Handoff/PitchTo: Fake To RB3
Handoff/PitchTo: Option To HB
Handoff/PitchTo: Option To FB
Handoff/PitchTo: Option To RB3

The Handoff/PitchTo: code already has Real and Fake logic.

In order to add the Option logic, the game would need to do a Closestplayer check like it does with receivers, and an IF THEN ELSE statement or something similar.


Image

So, does that actually work within the game.........
not trying to 2nd guess ya'... simply a question
just I heard the option plays had been completely removed from the game
Marauders
Posts: 4428
Joined: Thu Mar 17, 2005 5:37 pm
Location: Minnesota

RE: The Option Play

Post by Marauders »

Mykal, the screenshot shows what it would have looked like.
 
Would it have worked?  I believe so.  The game already has the code for a real pitch, a fake pitch, and to determine if a defender is in close proximity to the quarterback.  What I proposed would have added that proximity check to see if the pitch should be real or fake.
 
I don't see a problem with defenders covering it either. 
User avatar
Mykal
Posts: 1777
Joined: Thu Apr 03, 2008 4:59 pm

RE: The Option Play

Post by Mykal »

Gotcha [:)]
rcleslie
Posts: 123
Joined: Wed Jun 07, 2006 10:46 pm

RE: The Option Play

Post by rcleslie »

I think inclusion of the option is a great idea - good for realism, etc.

I would not mind anything that merely suggests an option. I have been using some "old school" playbooks with the Army T and also double wing T and imagining the option. Of course, I am a senior citizen who used to play with dice and graph paper in the '50s so my imagination is well practiced. It would be harder, I suppose, for those raised on video games.
Marauders
Posts: 4428
Joined: Thu Mar 17, 2005 5:37 pm
Location: Minnesota

RE: The Option Play

Post by Marauders »

I have several plays that act like an option, but they are not.  There are a few versions of the plays, so the quarterback keeps on some of them and pitches on others, but having the Option as a Handoff/PitchTo: command in the game would be much better and relatively simple to do.
Cryolemon
Posts: 4
Joined: Sun Aug 02, 2009 9:23 pm

RE: The Option Play

Post by Cryolemon »

Option plays are something that would be cool to add. I'm aware that this forum is to all intents and purposes dead, but I for one have just brought the game, so if you'll forgive me I will be posting a bit to maybe liven the board up lol.
User avatar
garysorrell
Posts: 2176
Joined: Sat Jan 29, 2005 7:47 pm

RE: The Option Play

Post by garysorrell »

Welcome Cryolemon
Marauders
Posts: 4428
Joined: Thu Mar 17, 2005 5:37 pm
Location: Minnesota

RE: The Option Play

Post by Marauders »

rcleslie wrote: I think inclusion of the option is a great idea - good for realism, etc.

I would not mind anything that merely suggests an option.

I have tested plays that are the same except the pitch is made or the pitch is faked. The results can change based on pitching or not. With that in mind, the option logic posted above likely would have worked fine enough.

I certainly would have liked to test it out.
Cryolemon
Posts: 4
Joined: Sun Aug 02, 2009 9:23 pm

RE: The Option Play

Post by Cryolemon »

ORIGINAL: garysorrell

Welcome Cryolemon

Thanks. I've not posted much, but no-one else has either lol.
Marauders
Posts: 4428
Joined: Thu Mar 17, 2005 5:37 pm
Location: Minnesota

RE: The Option Play

Post by Marauders »

ORIGINAL: Cryolemon
ORIGINAL: garysorrell
Welcome Cryolemon
Thanks. I've not posted much, but no-one else has either lol.
Thank you for posting, nevertheless.

As I stated, this would use the same pitch or fake code, but it would add a proximity check to the QB and:

IF Yes, Then Handoff/PitchTo: Real To HB
IF No, Then Handoff/PitchTo: Fake To HB.

The same would go for the FB and RB3.

Marauders
Posts: 4428
Joined: Thu Mar 17, 2005 5:37 pm
Location: Minnesota

RE: The Option Play

Post by Marauders »

By the way, since there is already a pitch animation, that would not have to be added.

This is a simple enough way to do it without causing to much problems for the defensive AI.  Considering that the defense has to cover a pitch or fake pitch anyway, it should not matter if the option is added.

Having an animation was a hang up with the option, but I do not believe it should be.
Post Reply

Return to “Suggestions / Wishlist”