The psa.zip file for an 18 team multiplayer league that I just created and uploaded to my server was 20.3mb. After it was decompressed, the .psa file was 68.2mb and the .psx file was 1.6mb. Using the 7z compression format that same archive (now called psa.7z) is only 5.3mb. Much easier to handle for dialup users!
The 7z compression format is open source and free to all.
http://www.7-zip.org
I think it could be easily incorporated into the multiplayer mode in place of whichever zip program is being used now. The owners never see the compression/de-compression take place when updating their league file in Puresim. This could make it much easier for multiplayer leagues to exist. This issue could be one of the reasons why you don't see many online multiplayer leagues popping up.
ORIGINAL: SittingDuck
True dat (file).
Only way around the bandwidth that I could see would be to post to those storage file sites. A bit of a hassle, but whatever method is there?
Truthfully, there is nothing as cool as participating in a league for a challenge in these types of games.