Daring raid foiled by flying ships.

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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Battlebyte
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Joined: Wed Jun 08, 2005 12:26 am

Daring raid foiled by flying ships.

Post by Battlebyte »

Having conquered Egypt and shut down the Suez Canal, the Afrika Korps watched in stunned amazement as the British pulled all of their transports from the Indian Ocean into port in Bombay. India was known to be nearly undefended, the Commonwealth troops having been either lost in the fighting in North Africa or now trapped in the Middle East. "This is exactly the break we've been waiting for!" one of the staff officers exclaimed, pointing to the grim statistics of the henceforth unsuccessful U-boat campaign. "Over 1/10 of the global Allied transport fleet in one spot...undefended!"

The Italian fleet moved swiftly to blockade the port. Reconnaissance confirmed that it was full of Allied transports. A small landing force secured the area and the Italian frogmen moved in. Before their astonished eyes, the Allied transports floated up into the sky like blimps, drifted across the Indian subcontinent, and settled down gently in Calcutta harbor, unharmed, and safely out of reach.

Is the ability for surrounded ships to retreat intentional or accidental? I've never noticed it happen before, and I'm fairly certain that in an older version fleets in port were destroyed when I captured a blockaded territory.

It appears by comparing section 8.6.2 of the revised (version 1.2) manual to the old one that naval retreat priority 7 may have been modified back in 1.040 to remove the "valid naval movement path free of enemy units" bit, thereby allowing surrounded fleets to escape, so long as they don't have to go too far or through an enemy-controlled strait.

This would also explain the battleship that mysteriously appeared at Malta without having to fight the Italian fleets surrounding it after an earlier battle in the Eastern Med...

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christian brown
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RE: Daring raid foiled by flying ships.

Post by christian brown »

Battlebyte, I´ve noticed another semi-related problem regarding nonsensical sea forces rules. I was playing the Russian side and my fleets in Leningrad were displaced to the sea region adjacent to Archangel when it was captured. Obviously, there was no viable way (canal sytems, connected rivers, etc.) in place for this to happen. An additional negative side effect to this situation was that I was unable to transfer Wallies supply points because the transports could not share the sea region with the Russian ships. This ought to be looked into particularly considering the historical reality of Russian convoy escort support at the end of the voyages during the Murmansk runs of WWII. Could multinational (Allied) sea forces be allowed to share a region? Why not?
Thanks for your time,
Christian
"Those who would give up a little liberty for a little security deserve neither and will lose both."
~ Thomas Jefferson
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christian brown
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RE: Daring raid foiled by flying ships.

Post by christian brown »

Final note, yes, I can move my Russian fleets into port in Archangel, but I really ought not to have to and besides that, they never should have been beamed over there in the first place.
"Those who would give up a little liberty for a little security deserve neither and will lose both."
~ Thomas Jefferson
Forwarn45
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RE: Daring raid foiled by flying ships.

Post by Forwarn45 »

Battlebyte, IIRC there was a deliberate change made in an earlier version to prevent ships from being trapped and destroyed. An old strategy involved trapping the fleet at Pearl Harbor and destroying the whole thing that way! Generally, the new rules work well but there are some nonsensical exceptions - particularly as it concerns the Russians as noted by christian. I don't know if I'd expect a change at this point but I agree it would be nice if Allied nations could share sea spaces.
Battlebyte
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RE: Daring raid foiled by flying ships.

Post by Battlebyte »

Thanks for confirming that. As long as I know it's reliable and not just a glitch, I can expect it.

Battlebyte
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Joined: Wed Jun 08, 2005 12:26 am

RE: Daring raid foiled by flying ships.

Post by Battlebyte »

And yet here I am, nearly a year later, watching in awe as the Italians shoulder their battleships like canoes and march them from Taranto to Venice. (Do they have to cross the Alps?)

Why do I never learn?
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