Partisans

Please post here for questions and discussion about scenario design and general game modding. The graphics and scenarios are easily modifiable. Discuss your experiements in this area and get tips and advice!

Moderators: Joel Billings, JanSorensen

Post Reply
pryorkt
Posts: 15
Joined: Thu Aug 25, 2005 3:45 am

Partisans

Post by pryorkt »

Is there a line that can be edited to take out the partisans?
User avatar
Lebatron
Posts: 1662
Joined: Mon May 30, 2005 4:27 pm
Location: Upper Michigan

RE: Partisans

Post by Lebatron »

Do what I did in my mod. You can drop a territories population to zero, but there are only a few areas in the game where that would have no consequence to game balance. Canton on the Chinese coast, and Odessa on the Black Sea coast come to mind. Both the Russians and the Chinese can live without the extra pop from these areas when they are under their control. In no way will it limit their ability to produce units as both countries will have a huge surplus of manpower. So if you find the constant partisan attacks from these areas as irritating as I do, then go into the regions.txt file and look for these lines. Set the pop to 0, and you will no longer be stung every turn in these areas.

REGION,93,Odessa,PLAYER_SOV,Russia,TER_COLD
MOVECOST,1
POP,1
FORT,0
CONNECT,91,106,107,108
SIDE,6,6,4,6
UNIT,INFANTRY,2
UNIT,RAIL,1

REGION,347,Canton,PLAYER_JAP,China,TER_ROUGH
MOVECOST,1
POP,2
FORT,0
CONNECT,191,194,196
SIDE,4,6,6
UNIT,INFANTRY,1
UNIT,MILITIA,2
UNIT,SUPPLY,1
UNIT,RAIL,1
Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
User avatar
Uncle Josef
Posts: 17
Joined: Sat Oct 29, 2005 8:49 pm

RE: Partisans

Post by Uncle Josef »

In the 'Alliance.txt' file, there is a line that reads:

// only these countries suffer partisan attacks
PARTISAN_ATTACK,PLAYER_GER,PLAYER_JAP

Simply remove 'PLAYER_GER' and 'PLAYER_JAP', and partisan uprisings shouldn't occur at all.
Post Reply

Return to “Mods and Scenarios”