v1.071 Beta Online Play Patch Posted!
Moderators: Joel Billings, JanSorensen
- Erik Rutins
- Posts: 39641
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
v1.071 Beta Online Play Patch Posted!
Hello everyone,
The moment we've all been waiting for has arrived! Well, at least one of the moments...
The first limited public beta patch for online TCP/IP play in Gary Grigsby's World At War is now online. This is a comprehensive update that can be installed over any GGWaW installation. If you have any problems, we recommend doing a clean reinstall to eliminate any possible issues.
As this is a limited public beta, you will only be able to download it through our Members' Club. You will need to be registered there with your GGWaW serial number in order to access the Private or Registered Downloads, which include the beta patch. This will only be available for registered legal owners of GGWaW. Click on the "MEMBERS" link in our top navigation bar to register if you haven't done so already.
Please post comments, problem reports, in this sub-forum and not in the other parts of the forum. We want to make sure we know that a problem is with the v1.070 Beta and not with the previously released official updates, so we need to keep the feedback separate.
We are very interested in hearing your results in TCP/IP play. We expect that, as this is a beta, there will be some issues and we are hoping that the feedback from your games will help us fix any glitches and move swiftly to an official update release.
Thanks for your time and enjoy.
Regards,
- Erik
The moment we've all been waiting for has arrived! Well, at least one of the moments...
The first limited public beta patch for online TCP/IP play in Gary Grigsby's World At War is now online. This is a comprehensive update that can be installed over any GGWaW installation. If you have any problems, we recommend doing a clean reinstall to eliminate any possible issues.
As this is a limited public beta, you will only be able to download it through our Members' Club. You will need to be registered there with your GGWaW serial number in order to access the Private or Registered Downloads, which include the beta patch. This will only be available for registered legal owners of GGWaW. Click on the "MEMBERS" link in our top navigation bar to register if you haven't done so already.
Please post comments, problem reports, in this sub-forum and not in the other parts of the forum. We want to make sure we know that a problem is with the v1.070 Beta and not with the previously released official updates, so we need to keep the feedback separate.
We are very interested in hearing your results in TCP/IP play. We expect that, as this is a beta, there will be some issues and we are hoping that the feedback from your games will help us fix any glitches and move swiftly to an official update release.
Thanks for your time and enjoy.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- Erik Rutins
- Posts: 39641
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: v1.070 Beta Online Play Patch Posted!
Change History:
V1.070 Beta – October 28, 2005
(Fourth Update Changes and Additions, First with Functioning Online Play)
Please Note: Old save files (v1.005, v1.016, v1.033 and v1.040) should be able to be loaded with the updated version. However, if playing PBEM, once one player has loaded the game using the patch, all the next players to follow must also play the game using the patch. Not all fixes will work in games that continue from old saves.
Additional Note for Online Beta: The online version is a test version only. There are several known bugs which are listed at the end of this section. It is very likely that there are unknown bugs, some of which could greatly impact play. Also, we have not completed all of the artwork and layout for the final online screen and chat window. We chose to release this version to the public so the remaining problems could be found more quickly. We appreciate those of you willing to test the online game.
Change to Main Menu - The Main Menu has been altered slightly. There are now two check boxes next to the Start Scenario button. The one on the left should be checked if the player wishes to initiate or join into an online game via the Internet or a LAN. The one of the right should be checked if the player wishes to play a game via email (this has replaced the old PBEM check box).
To host an online game, the hosting player should first select the desired Game Options. Once these are selected, the player should check the online play box, select the scenario they wish to play, and then click on the Start Scenario button. The player will then be taken to the Online Game Options screen. On the left of this screen you will see places to enter your Port number (default if nothing is entered will be 2501), your Game Name (default if nothing is entered will be WW2 Host), your Password (default if nothing is entered is no password, if you enter a password, then the other players must enter this password to enter the game), your Player Name (default if nothing is entered is Host Player). Just click on any of these items to enter a value. Once you are ready, click on Host a Game.
This will take you to the Online Game/Chat Window. On this screen, you will see a list of the 5 World Powers and which player is currently assigned to play each, the timer value for each of the World Powers, and the list of players that have joined the current game. To change which player is playing a World Power, first click on the player’s name and then click on the World Power. To change a timer value (time allowed per game turn), click on the timer value on the screen. Once all settings are complete, the host can begin the game by clicking on Start Game.
The Online Game/Chat Window - Players may conduct chat by either pressing Enter or clicking on the last line of the Online Game/Chat Window. This will activate the bottom line for entry of a chat message. When done typing, press enter to send the chat message. Player’s may initiate chat that is limited to just those players part of their alliance. This is done by typing “/team” at the start of the chat message. To revert to all player chat, type “/all”.
At the top right of the screen, there are two buttons. The left-most button allows the host player to place a hold on the current game. This happens automatically when a player drops out of the game. A player that has dropped may rejoin the game. Players may be reassigned to different World Powers whenever the game is on hold. The right-most button allows the player to minimize this window. The maximize button will appear on the screen near the timer. The Window may be resized and may be dragged on the screen using the left-click, hold and drag method of moving the window.
New Preference Item – There is a new preference item that allows you to change the amount of transparency of the Online Game/Chat Window background. This preference is called Chat Box Opacity. Enter a number between 0-100 to adjust the amount of transparency.
To join an online game, the player should check the online play box and then click on the Start Scenario button. The player will be taken to the Online Game Options Screen. On the right side of this screen, you will see places to enter the Host Address (this is not needed if joining a game on a LAN), the Port number (like with hosting this will default to 2501 if nothing is entered), the Password (this must match the password the host used when he initiated the game, no password is the default). Just click on any of these to change the existing value. Be sure to enter a player name on the left of the screen (if none is entered, it will default to WW2 Player). When you are ready, click on Look for a game. You will see a list of games that are available at the selected IP address and/or on your LAN. Click on the game you wish to join. This will take you to the Online Game/Chat Window. See the information above concerning this Window.
To save a game, the host player may save the game during his game turn. The host may also save the game during another player’s turn if he first places the game on hold. To restart a saved online game, the host player should click on the online check box and then click on the Load Game button. This will allow you to load in your saved game. At this point, other players can join this game just as they would any new online game. It is not possible to switch between PBEM and online play mode using a saved game, as PBEM saves are different from online game saves.
The following game changes were made:
1. Bug Fix - It is no longer possible to expend accumulated research points during the movement phase.
2. Bug Fix - Fixed bug so now Commonwealth and/or Canada at war with Japan will cause US entry into the war (used to be just UK would cause this).
3. Rule Change – Section 12.4 (Axis Automatic Victory) is changed to read: If at the end of the Western Allied player turn, Axis production is ever equal to or greater than 70, and one of the following 3 conditions exist, 1) Axis control Moscow 2) Axis control England 3) Axis control both Leningrad and Stalingrad, then the game ends immediately and the Axis win a Decisive Victory.
4. Rule Change – Section 12.5 (Allied Automatic Victory) Allied Automatic Victory is now only checked at the end of each Western Allied player turn.
5. Rule Change – (Section 3.2.6) There is no longer a requirement to garrison East Prussia to avoid unfreezing Soviet Frozen zones.
6. Rule Change – (Section 3.2.6) If Southern Persia is attacked by the Axis, the Western and Central Russian zones that are politically frozen will be unfrozen.
7. Rule Change – (Sections 4.1.1 and 4.1.2) Changed it so that if Tibet is attacked by the Allies, it will convert to German control (used to be Japanese).
8. Rule Change – Section 9.8 (Special Militia Mobilization) Japanese militia are now generated in the amount of 3 times the Population Level of the area instead of one times the PL.
9. Rule Change – Section 12.8 (Scenario Time Limit Victory Conditions) – The Allied production ratios required for the different victory levels have been changed. The new values are 50 times (5000%) for a draw, between 10.01 and 49.99 times (1001% and 4901%) for an Axis Marginal Victory, and 10 times (1000%) for a Decisive Axis Victory.
10. Rule Change – Section 9.1.1 (Factory Points Multiplier) Changed the multiplier x3 US (when at war before Winter 1943) to x2.
11. Data Correction – The Gulf of Mexico is now correctly considered adjacent to Greater Antilles.
12. Data Correction – Corrected 2 typos in the Japanese AI production data file that could have caused mistaken production priorities.
13. Data Changes - Changed Spanish army from 5 Inf/1 Art to 4 Inf/2 Art/3 Mil.
14. Data Change - Added 1 Militia to Swedish army.
15. Data Change - Added 2MP borders to several borders around Afghanistan, Caucasus, Eastern Bearing Sea, Eastern Gulf of Alaska, and South China Seas.
16. Data Change - Changed Turkey to 2 infantry and 2 militia. Changed Istanbul to 3 infantry and 1 militia.
17. Data Change – In the 1940 and 1941 scenarios, moved 3 WA transports from the South Atlantic South American coast to the Pacific along the coast of Mexico/Central America.
18. Data Change - Lowered WA transport amphib capacity by 1 in all scenarios. Increased amount spent on researching WA transport amphib capacity at start of all scenarios by 6.
19. Data Change – The World Standard for Fighter Land Attack has been reduced to 1 and the World Standard of Fighter Evasion has been increased to 7.
20. Data Change – All Fighter Land Attack values have been reduced to 2 in all scenarios.
Known bugs in the 1.070 version that impact online play:
1. There are several known bugs when the AI is in control of one of the World Powers during an online game. Feel free to test using the AI for online play – but don’t expect it to work terribly well.
2. Players that have been disconnected from a game will not be able to reconnect. For now the host will have to put the game on hold, save the game, disconnect from it, and finally resume the game by loading it again. Only then can the clients reconnect.
3. Non-host players will not be able to run the Replay Current Turn.
4. Non-phasing, non-host players will not see reports of Opportunity Fire.
5. Combat sounds sometimes occur during the production phase for non-host players.
6. Population and resource pool totals display incorrectly when the non-host player looks at the pools for regions controlled by other players. We think this is only a display problem.
Special thanks to Leonardo Rogic (Apollo 11) and Jesse LeBreton (Lebatron) for their assistance in modifying the map art. Special thanks to Jan Sorensen (JanSorensen) for taking over test management and for many helpful suggestions made during development of the online version. Special thanks to Maurice Buttazoni (Mbuttazoni) for developing the initial design document for the online version.
V1.070 Beta – October 28, 2005
(Fourth Update Changes and Additions, First with Functioning Online Play)
Please Note: Old save files (v1.005, v1.016, v1.033 and v1.040) should be able to be loaded with the updated version. However, if playing PBEM, once one player has loaded the game using the patch, all the next players to follow must also play the game using the patch. Not all fixes will work in games that continue from old saves.
Additional Note for Online Beta: The online version is a test version only. There are several known bugs which are listed at the end of this section. It is very likely that there are unknown bugs, some of which could greatly impact play. Also, we have not completed all of the artwork and layout for the final online screen and chat window. We chose to release this version to the public so the remaining problems could be found more quickly. We appreciate those of you willing to test the online game.
Change to Main Menu - The Main Menu has been altered slightly. There are now two check boxes next to the Start Scenario button. The one on the left should be checked if the player wishes to initiate or join into an online game via the Internet or a LAN. The one of the right should be checked if the player wishes to play a game via email (this has replaced the old PBEM check box).
To host an online game, the hosting player should first select the desired Game Options. Once these are selected, the player should check the online play box, select the scenario they wish to play, and then click on the Start Scenario button. The player will then be taken to the Online Game Options screen. On the left of this screen you will see places to enter your Port number (default if nothing is entered will be 2501), your Game Name (default if nothing is entered will be WW2 Host), your Password (default if nothing is entered is no password, if you enter a password, then the other players must enter this password to enter the game), your Player Name (default if nothing is entered is Host Player). Just click on any of these items to enter a value. Once you are ready, click on Host a Game.
This will take you to the Online Game/Chat Window. On this screen, you will see a list of the 5 World Powers and which player is currently assigned to play each, the timer value for each of the World Powers, and the list of players that have joined the current game. To change which player is playing a World Power, first click on the player’s name and then click on the World Power. To change a timer value (time allowed per game turn), click on the timer value on the screen. Once all settings are complete, the host can begin the game by clicking on Start Game.
The Online Game/Chat Window - Players may conduct chat by either pressing Enter or clicking on the last line of the Online Game/Chat Window. This will activate the bottom line for entry of a chat message. When done typing, press enter to send the chat message. Player’s may initiate chat that is limited to just those players part of their alliance. This is done by typing “/team” at the start of the chat message. To revert to all player chat, type “/all”.
At the top right of the screen, there are two buttons. The left-most button allows the host player to place a hold on the current game. This happens automatically when a player drops out of the game. A player that has dropped may rejoin the game. Players may be reassigned to different World Powers whenever the game is on hold. The right-most button allows the player to minimize this window. The maximize button will appear on the screen near the timer. The Window may be resized and may be dragged on the screen using the left-click, hold and drag method of moving the window.
New Preference Item – There is a new preference item that allows you to change the amount of transparency of the Online Game/Chat Window background. This preference is called Chat Box Opacity. Enter a number between 0-100 to adjust the amount of transparency.
To join an online game, the player should check the online play box and then click on the Start Scenario button. The player will be taken to the Online Game Options Screen. On the right side of this screen, you will see places to enter the Host Address (this is not needed if joining a game on a LAN), the Port number (like with hosting this will default to 2501 if nothing is entered), the Password (this must match the password the host used when he initiated the game, no password is the default). Just click on any of these to change the existing value. Be sure to enter a player name on the left of the screen (if none is entered, it will default to WW2 Player). When you are ready, click on Look for a game. You will see a list of games that are available at the selected IP address and/or on your LAN. Click on the game you wish to join. This will take you to the Online Game/Chat Window. See the information above concerning this Window.
To save a game, the host player may save the game during his game turn. The host may also save the game during another player’s turn if he first places the game on hold. To restart a saved online game, the host player should click on the online check box and then click on the Load Game button. This will allow you to load in your saved game. At this point, other players can join this game just as they would any new online game. It is not possible to switch between PBEM and online play mode using a saved game, as PBEM saves are different from online game saves.
The following game changes were made:
1. Bug Fix - It is no longer possible to expend accumulated research points during the movement phase.
2. Bug Fix - Fixed bug so now Commonwealth and/or Canada at war with Japan will cause US entry into the war (used to be just UK would cause this).
3. Rule Change – Section 12.4 (Axis Automatic Victory) is changed to read: If at the end of the Western Allied player turn, Axis production is ever equal to or greater than 70, and one of the following 3 conditions exist, 1) Axis control Moscow 2) Axis control England 3) Axis control both Leningrad and Stalingrad, then the game ends immediately and the Axis win a Decisive Victory.
4. Rule Change – Section 12.5 (Allied Automatic Victory) Allied Automatic Victory is now only checked at the end of each Western Allied player turn.
5. Rule Change – (Section 3.2.6) There is no longer a requirement to garrison East Prussia to avoid unfreezing Soviet Frozen zones.
6. Rule Change – (Section 3.2.6) If Southern Persia is attacked by the Axis, the Western and Central Russian zones that are politically frozen will be unfrozen.
7. Rule Change – (Sections 4.1.1 and 4.1.2) Changed it so that if Tibet is attacked by the Allies, it will convert to German control (used to be Japanese).
8. Rule Change – Section 9.8 (Special Militia Mobilization) Japanese militia are now generated in the amount of 3 times the Population Level of the area instead of one times the PL.
9. Rule Change – Section 12.8 (Scenario Time Limit Victory Conditions) – The Allied production ratios required for the different victory levels have been changed. The new values are 50 times (5000%) for a draw, between 10.01 and 49.99 times (1001% and 4901%) for an Axis Marginal Victory, and 10 times (1000%) for a Decisive Axis Victory.
10. Rule Change – Section 9.1.1 (Factory Points Multiplier) Changed the multiplier x3 US (when at war before Winter 1943) to x2.
11. Data Correction – The Gulf of Mexico is now correctly considered adjacent to Greater Antilles.
12. Data Correction – Corrected 2 typos in the Japanese AI production data file that could have caused mistaken production priorities.
13. Data Changes - Changed Spanish army from 5 Inf/1 Art to 4 Inf/2 Art/3 Mil.
14. Data Change - Added 1 Militia to Swedish army.
15. Data Change - Added 2MP borders to several borders around Afghanistan, Caucasus, Eastern Bearing Sea, Eastern Gulf of Alaska, and South China Seas.
16. Data Change - Changed Turkey to 2 infantry and 2 militia. Changed Istanbul to 3 infantry and 1 militia.
17. Data Change – In the 1940 and 1941 scenarios, moved 3 WA transports from the South Atlantic South American coast to the Pacific along the coast of Mexico/Central America.
18. Data Change - Lowered WA transport amphib capacity by 1 in all scenarios. Increased amount spent on researching WA transport amphib capacity at start of all scenarios by 6.
19. Data Change – The World Standard for Fighter Land Attack has been reduced to 1 and the World Standard of Fighter Evasion has been increased to 7.
20. Data Change – All Fighter Land Attack values have been reduced to 2 in all scenarios.
Known bugs in the 1.070 version that impact online play:
1. There are several known bugs when the AI is in control of one of the World Powers during an online game. Feel free to test using the AI for online play – but don’t expect it to work terribly well.
2. Players that have been disconnected from a game will not be able to reconnect. For now the host will have to put the game on hold, save the game, disconnect from it, and finally resume the game by loading it again. Only then can the clients reconnect.
3. Non-host players will not be able to run the Replay Current Turn.
4. Non-phasing, non-host players will not see reports of Opportunity Fire.
5. Combat sounds sometimes occur during the production phase for non-host players.
6. Population and resource pool totals display incorrectly when the non-host player looks at the pools for regions controlled by other players. We think this is only a display problem.
Special thanks to Leonardo Rogic (Apollo 11) and Jesse LeBreton (Lebatron) for their assistance in modifying the map art. Special thanks to Jan Sorensen (JanSorensen) for taking over test management and for many helpful suggestions made during development of the online version. Special thanks to Maurice Buttazoni (Mbuttazoni) for developing the initial design document for the online version.
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- Joel Billings
- Posts: 33474
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
- Contact:
RE: v1.070 Beta Online Play Patch Posted!
Be sure to get the file that is labeled 1.070b.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
- Erik Rutins
- Posts: 39641
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: v1.070 Beta Online Play Patch Posted!
There were a couple of out of date files in the first installer posted. I've disabled the download and will be re-enabling it shortly. The file you want is named as follows:
GaryGrigsbysWorldAtWar-UpdateRelease-v1070bBeta.zip
If yours is v1070Beta rather than v1070bBeta, then you have the first installer with the old files and will need to re-download.
Regards,
- Erik
GaryGrigsbysWorldAtWar-UpdateRelease-v1070bBeta.zip
If yours is v1070Beta rather than v1070bBeta, then you have the first installer with the old files and will need to re-download.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- Erik Rutins
- Posts: 39641
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: v1.070 Beta Online Play Patch Posted!
The updated installer is online and available.
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: v1.070 Beta Online Play Patch Posted!
edit: I didn't read completely about the above saved games. seems like everyone will need to patch.
some interesting changes!
leningrad + stalingrad + 70 for victory!
some interesting changes!
leningrad + stalingrad + 70 for victory!
-
- Posts: 2536
- Joined: Sun May 01, 2005 10:18 pm
- Location: Aalborg, Denmark
RE: v1.070 Beta Online Play Patch Posted!
ORIGINAL: aletoledo
will this affect any existing games?
if so, I assume we'll need to install a second instance in an alternate directory?
That would be a good idea unless all involved players agree to upgrade the game and finish it using the new version.
RE: v1.070 Beta Online Play Patch Posted!
The FTP site is not working.
Edit: I got it now. Just needed to register on the other page to unlock the FTP download I guess. It was showing the new patch but when I clicked on it the FTP page would give me an error. Registering fixed that.
Edit: I got it now. Just needed to register on the other page to unlock the FTP download I guess. It was showing the new patch but when I clicked on it the FTP page would give me an error. Registering fixed that.
Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
Development team- GG's WAW A World Divided
- Erik Rutins
- Posts: 39641
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: v1.070 Beta Online Play Patch Posted!
Please note this has just been updated to v1.071 Beta.
The update addresses a bad bug in research that kept client players from getting research advancements.
Please download and install v1.071 Beta if you wish to test the new update and/or online play.
Regards,
- Erik
The update addresses a bad bug in research that kept client players from getting research advancements.
Please download and install v1.071 Beta if you wish to test the new update and/or online play.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- Erik Rutins
- Posts: 39641
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: v1.070 Beta Online Play Patch Posted!
Unfortunately, we found some problems that need to be addressed between the US and international versions. We are taking v1.071 Beta offline for the time being while we sort this out. Please note that v1.071 Beta will not work for US vs. International online play and should not be used by International customers, contrary to my earlier advice.
We're working to get a new beta and hopefully soon after the New Year, official update out to you all that brings everyone into sync.
Regards,
- Erik
We're working to get a new beta and hopefully soon after the New Year, official update out to you all that brings everyone into sync.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
-
- Posts: 12
- Joined: Sun Dec 11, 2005 12:29 pm
RE: v1.071 Beta Online Play Patch Posted!
Hi all.
In the forum I read replies to international players, as I am, with instructions to install V 1071.
Now I read Erik's post of december the 23th which alerts about problems with this version for international players.
My question is: problems concern only online playing and I can install this version, playing against AI, or concern the game itself so it's better to wait until bugs are fixed for all game's versions in the world?
TIA and best regards.
Max
In the forum I read replies to international players, as I am, with instructions to install V 1071.
Now I read Erik's post of december the 23th which alerts about problems with this version for international players.
My question is: problems concern only online playing and I can install this version, playing against AI, or concern the game itself so it's better to wait until bugs are fixed for all game's versions in the world?
TIA and best regards.
Max