Firing Squad Interview

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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Incendiary Lemon
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Joined: Wed Mar 31, 2004 3:54 pm

Firing Squad Interview

Post by Incendiary Lemon »

But people still wanted more: better graphics, cockpit voice over, cutscenes, orchestral music, head tracker support - in short, all of the things that are common to big budget releases made by big companies with lots of people. So those were the key areas we set out to improve for this release.

Interview at Firing Squad
Mr. D
Posts: 80
Joined: Sun Apr 04, 2004 2:23 pm
Location: Essen, Germany

RE: Firing Squad Interview

Post by Mr. D »

Art is never finished, only abandoned.
I'm just glad it will be abandoned again; with TGS[:D]
Code Crank Call
Posts: 25
Joined: Wed Apr 26, 2006 7:51 pm

RE: Firing Squad Interview

Post by Code Crank Call »

Yeah this is looking pretty promising, if the video is any indication, the game's tapped into the best way to get new customers, really good face quality (so it seems, anyway.)
So where's the obligatory game video with topgun music?
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InfernO83
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RE: Firing Squad Interview

Post by InfernO83 »

Yeah, it's a really good "facelifting"! :)
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Incendiary Lemon
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RE: Firing Squad Interview

Post by Incendiary Lemon »

Wish the particle effects had gotten some attention but otherwise I think it looks pretty decent :)
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