Ok, Anyone Modding SS-TGS

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captainfred
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Ok, Anyone Modding SS-TGS

Post by captainfred »

Alrighty this forum is pretty dead so it makes me think that not many people actually have bought SS-TGS or have completely lost interest in this game. So is there anyone out there that's modding this new game?
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Harpoon 3 ANW 3.7.0; Starshatter-TGS v1.0
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Slash777
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RE: Ok, Anyone Modding SS-TGS

Post by Slash777 »

Yes, i work hard on it. But i do it without any complete information.
My starwars mod is a monumental project....



Matthias
xwavi
Head of project XWAVI - SS SW MOD
http://www.xwavi.com
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captainfred
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RE: Ok, Anyone Modding SS-TGS

Post by captainfred »

Awesome Matthias [&o]
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Harpoon 3 ANW 3.7.0; Starshatter-TGS v1.0
AMD XP 2.3GHz,512Mb DDR333 RAM,GeForce 5200 256Mb,Latest RealTek® Onboard AC'97 Sound Drivers,Win XP HE
Kuokkanen
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RE: Ok, Anyone Modding SS-TGS

Post by Kuokkanen »

ORIGINAL: Slash777

My starwars mod is a monumental project....
There was some Star Wars mod made by someone which I gave test run few years ago and barked at oversized ships and too long combat ranges. Am I thinking you?
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

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Master_QG
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RE: Ok, Anyone Modding SS-TGS

Post by Master_QG »

No it was not. We are at www.xwavi.com.

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captainfred
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RE: Ok, Anyone Modding SS-TGS

Post by captainfred »

Yes, I've registered at XWAVI site myself and hopefully become a Beta tester when needed [8D]
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Harpoon 3 ANW 3.7.0; Starshatter-TGS v1.0
AMD XP 2.3GHz,512Mb DDR333 RAM,GeForce 5200 256Mb,Latest RealTek® Onboard AC'97 Sound Drivers,Win XP HE
turgotZ
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RE: Ok, Anyone Modding SS-TGS

Post by turgotZ »

Will creating mods for this game once Magic 2 is released
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AncientAngel
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RE: Ok, Anyone Modding SS-TGS

Post by AncientAngel »

Ditto, that and when I have some sort of mod info again. It was bad enough def'ing ships as is, it would be nice to have that sort of support again.
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wdboyd
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RE: Ok, Anyone Modding SS-TGS

Post by wdboyd »

Sheeese... TGS hasn't been out all that long. I'd wager most owners haven't even worked their way through the simulations campaign yet.

Mods?

Guys, it takes a lot of effort and time to create a half way decent mod for Starshatter. If were so easy, you would be doing it yourself. Patience is called for. [;)]

By the way, I am currently working on upgrading my Cartel mod for TGS. It'll be ready when I think the quality is where I want it to be. I'm sure others are working on mods for TGS too. I'm at about 90% completed.
"Time is a great teacher, but unfortunately it kills all its pupils!"
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wdboyd
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RE: Ok, Anyone Modding SS-TGS

Post by wdboyd »

Hey, turgotZ

What ever became of all of the outstanding mods that were on grouper?

Are any of them available elsewhere?[&:]
"Time is a great teacher, but unfortunately it kills all its pupils!"
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