Cartel Commanders Checklist

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wdboyd
Posts: 628
Joined: Tue Jun 14, 2005 9:52 pm
Location: Ohio U.S.A

Cartel Commanders Checklist

Post by wdboyd »

Salutations,

For those interested... a copy of my updated Cartel Mods "Commanders Checklist" will shortly be made available for download. It is a .rar Word document.

It will give one a good idea of what is included in the upcoming mod, including some background information about the shadowy Cartel.

The Checklist is presented in a quasi military manual format. It really looks good when printed out in booklet form.

Take a gander when you get a chance and let me know what you think. No, really... I want to know.[:'(]

www.starshattermods.com
"Time is a great teacher, but unfortunately it kills all its pupils!"
DestinyStar
Posts: 3
Joined: Sun Feb 25, 2007 12:50 pm

RE: Cartel Commanders Checklist

Post by DestinyStar »

Looks very cool. Can't wait for it to be released for 5.0.1.

I did notice one error though:

'The Lance multi-purpose Missile is a culmination of Cartel research in compact long-range missile technology. The Lances maximum range is fifty (55) km.'

Check out the end of the second sentence ^.^
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wdboyd
Posts: 628
Joined: Tue Jun 14, 2005 9:52 pm
Location: Ohio U.S.A

RE: Cartel Commanders Checklist

Post by wdboyd »

Thanks for pointng out the error. [:'(]

The Cartel mod update is progressing. I put it at about 90% finished. Striving for quality takes time.

If I wouldn't have added a couple craft and weapons, it would have already been available. [:'(]
"Time is a great teacher, but unfortunately it kills all its pupils!"
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