Mods will not activate

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ConfederateGen
Posts: 1
Joined: Tue Jun 24, 2008 4:29 pm

Mods will not activate

Post by ConfederateGen »

Hello all.

I've been trying for days to get any mod to activate in starshatter, I even downloaded the sample mod and compiled that with the modfile tool and the newer tool starmod but no mod ever activates, yes the mods work when not in .dat form but a bunch of us got this to multiplayer and if we cant compile the mods we cant use them multi :(

I don't get the mod info window when I enable it, am I even suppose to? and once it goes on the enable side and I accept I restart and everything like some people said on the forums but when I go back into the game its disabled, I've read every post on both here and on the starshattermods forum and I have yet to find any solid answers to this problem other than a few things to try which I did all of them to no result :(

I am using starshatter the gathering storm and I am on version 5.0.1

any help would be very much appreciated :)
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wdboyd
Posts: 628
Joined: Tue Jun 14, 2005 9:52 pm
Location: Ohio U.S.A

RE: Mods will not activate

Post by wdboyd »

There are installation instructions included with almost all mods that I know of. Follow them. [:'(]
 
1. You have to have Mods folder in your games root directory.
 
2. If you don't have one... create one. [;)]
 
3. Place the mod .dat files in this nifty new Mods folder.
 
4. Enter the game.
 
5. Enable the mod.
 
6. Exit the game.
 
7. Re-enter the game.
 
Oh joy... rapture... look at all the mods. [:D]
 
 
"Time is a great teacher, but unfortunately it kills all its pupils!"
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