What do I need to get started?

This is the place for all questions related to modding Starshatter.
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dualhammers
Posts: 1
Joined: Wed Jun 28, 2006 7:39 pm

What do I need to get started?

Post by dualhammers »

So I recently refound my copy of starshatter and I have decided to mod it out. But I have searched the site and found no info on just what I need to download and what I must do to take an idea from concept into playable in the Dynamic Campaign.

I normally would find this stuff myself but it seems that all the fansites that would carry such info are down. So I post.

I'm trying to make the DDs are more versitile craft with a little more forward punch.

I'd post a picture but first my drawing sucks (I havent done this in awhile) and I have no access to a scanner. Ill send SSs once I get the model fleshed out.
Code Crank Call
Posts: 25
Joined: Wed Apr 26, 2006 7:51 pm

RE: What do I need to get started?

Post by Code Crank Call »

At the moment, there's nothing you can do to the dynamic campaigns (hopefuly Mr. DeCanillo is developing some more powerful software for this sort of thing) In the meantime, the stuff on starshatter.com will tell you what you need to know, and since Wdboyd flew the coop, I'll do what I can to help you, email me your questions at aaronsenese@yahoo.com
So where's the obligatory game video with topgun music?
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