UFO Rumor Control: Some Gameplay Comments

UFO: Extraterrestrials is a futuristic real-time/turn-based strategy blend set on the fictional planet of Esperanza in 2025. Having made a bloody first contact with a strange form of life from another planet, the player is thrust into the tough position of leading the defense of this isolated planet against the never-ending assault of these hostile invaders
Faenaris
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RE: UFO Rumor Control: Some Gameplay Comments

Post by Faenaris »

Once again, thank you for your time, Mr. Rutins. Best customer service ever. [:)]
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Erik Rutins
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RE: UFO Rumor Control: Some Gameplay Comments

Post by Erik Rutins »

One additional comment on screen resolution. The default appears to be 1024x768. My main LCD/video card apparently rescaled extremely well and I thought it was running at native 1280 resolution. However, on my 1280x800 laptop I realized it was stretched. Changing the native resolution it turns out is very easy.

Once you get the game and install it, just go to the /data sub-folder and find a file called ufo-et.ini. Open this up in Notepad and look for two lines, "height=" and "width=". I changed these to "height=800" and "width=1280" and it looks perfect now.

Regards,

- Erik
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LitFuel
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RE: UFO Rumor Control: Some Gameplay Comments

Post by LitFuel »

Erik,

I've asked this a couple times on the offical UFO forum but the developers never come on to answer anything. Is there a morale system?..do squad members ever panic or go beserk?...That was always a fun part of X-Com.

Also I thought I saw in one fo the game play vids, what looked like their version of the Grey's...was it?

thanks for any answers.
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RE: UFO Rumor Control: Some Gameplay Comments

Post by Delak »

This was posted by Erik on the first page
 
ORIGINAL:  Erik Rutins
ORIGINAL:  sage
Erik, can you comment on whether Morale is in the tactical game?
Well, the soldiers each have a "Bravery" stat, but so far I haven't seen them panic.  I have seen them paralyzed with fear by a certain type of alien and that appears to be based on their bravery as far as how susceptible they are, but I can't say I've seen much beyond that yet.
Regards,
- Erik
Old Time X-Com Lover. Man that was a great game.
Delak
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RE: UFO Rumor Control: Some Gameplay Comments

Post by Delak »

ORIGINAL: Erik Rutins

Hi Delak,
ORIGINAL: Delak
Secondly can you commnet on the types of missions they have for example in X-Com we had the Terror Mission, UFO Recovery, and such.

I'm sorry I can't share the game with you any sooner than Thursday at midnight, we're bound by our agreements. As far as mission types, I've been doing UFO Recovery so far, but the others do exist as far as I know. There are definitely base attacks and terror missions, not sure what other types.


Well I had to ask.

I do have another question about the download. If I do download the game can it be installed on more then one computer? I just moved and my desktop is not setup yet all I have is my laptop. I am also going to be upgrading my pc in very near future and want to make sure when I do if I will be able to reinstall the game.

Also with the digital download will you be able to burn it to a cd for backup?

Thanks again for taking the time and answering our questions
Old Time X-Com Lover. Man that was a great game.
sage
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RE: UFO Rumor Control: Some Gameplay Comments

Post by sage »

Looking forward to seeing how this looks at 1920x1200.

ORIGINAL: Erik Rutins

One additional comment on screen resolution. The default appears to be 1024x768. My main LCD/video card apparently rescaled extremely well and I thought it was running at native 1280 resolution. However, on my 1280x800 laptop I realized it was stretched. Changing the native resolution it turns out is very easy.

Once you get the game and install it, just go to the /data sub-folder and find a file called ufo-et.ini. Open this up in Notepad and look for two lines, "height=" and "width=". I changed these to "height=800" and "width=1280" and it looks perfect now.

Regards,

- Erik
Serian
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RE: UFO Rumor Control: Some Gameplay Comments

Post by Serian »

Erik,

Can you zoom in and out of the battlefield while playing or is it always a fixed view? Going along with this can the camera be rotated?

What are your impressions of the unit animation? How about the music/sound effects?

Can the intro movie be disabled?

Thanks Again!
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Erik Rutins
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RE: UFO Rumor Control: Some Gameplay Comments

Post by Erik Rutins »

Hi LitFuel,
ORIGINAL: LitFuel
I've asked this a couple times on the offical UFO forum but the developers never come on to answer anything. Is there a morale system?..do squad members ever panic or go beserk?...That was always a fun part of X-Com.
Also I thought I saw in one fo the game play vids, what looked like their version of the Grey's...was it?

Unfortunately, with all the release preparations I haven't had a chance to fire it up again today and get any further. So far, I've only seen team members succumb to alien fear paralysis, I haven't seen them panic or go berserk. The paralysis removes all their APs and is certainly not a good thing, but I haven't seen a full range of morale effects yet so I'm not sure if that system is in there or not.

I can say that the AI took good advantage of me earlier this week with the paralysis though. I had a team of two doing some bounding overwatch. The forward team member was paralyzed, but it went right past that one and munched the rear soldier, then re-paralysed the lead one and munched him too.

I have not seen greys/sectoids yet, but I really don't think I'm very far into the game, based on my past experience with X-Com. I've seen five types of aliens so far and I fully expect to see more.

Regards,

- Erik
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Erik Rutins
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RE: UFO Rumor Control: Some Gameplay Comments

Post by Erik Rutins »

Delak,
ORIGINAL: Delak
I do have another question about the download. If I do download the game can it be installed on more then one computer? I just moved and my desktop is not setup yet all I have is my laptop. I am also going to be upgrading my pc in very near future and want to make sure when I do if I will be able to reinstall the game.

Yes, no problem. Just make sure you keep a backup of the install file and your serial number and you'll be fine.
Also with the digital download will you be able to burn it to a cd for backup?

Yes, in fact we STRONGLY encourage that if you are not also ordering the boxed copy.

Regards,

- Erik
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Erik Rutins
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RE: UFO Rumor Control: Some Gameplay Comments

Post by Erik Rutins »

ORIGINAL: Serian
Can you zoom in and out of the battlefield while playing or is it always a fixed view? Going along with this can the camera be rotated?

It's a fixed view as far as I can see, basically 3D isometric.
What are your impressions of the unit animation? How about the music/sound effects?

I like the animations and the music and sounds, personally.
Can the intro movie be disabled?

Good question, it's very easy to skip so I haven't tried yet, but I'd guess just deleting the movie file would do it.
Erik Rutins
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Texashawk
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RE: UFO Rumor Control: Some Gameplay Comments

Post by Texashawk »

Hello Erik,
 
Thanks for your feedback on this game - what really strikes me (and is quite refreshing, actually) is your honesty regarding your comments. If you don't know something, you say it, and if something's not there (even if maybe it is and you just haven't found it yet) you admit it. You have no idea how impressed I am and I have gone from being on the fence to ordering the DD essentially just to support a company who showcases such ethics. [:)]
 
Thanks again!!
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DrAtomic
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RE: UFO Rumor Control: Some Gameplay Comments

Post by DrAtomic »

ORIGINAL: Texashawk

Hello Erik,

Thanks for your feedback on this game - what really strikes me (and is quite refreshing, actually) is your honesty regarding your comments. If you don't know something, you say it, and if something's not there (even if maybe it is and you just haven't found it yet) you admit it. You have no idea how impressed I am and I have gone from being on the fence to ordering the DD essentially just to support a company who showcases such ethics. [:)]

Thanks again!!

I second that. I just registered for Titans of Steel, found this gem, hit up some reviews/previews, was disappointed, read this thread to realize the amount of errors in the reviews/previews and will def. be buying the digital download this weekend.
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RE: UFO Rumor Control: Some Gameplay Comments

Post by sage »

It looks good and runs great at 19x12 with 6x oversampling.
ORIGINAL: sage

Looking forward to seeing how this looks at 1920x1200.
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Fallschirmjager
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RE: UFO Rumor Control: Some Gameplay Comments

Post by Fallschirmjager »

Is the ammo bug still there?
In the original X-Com whenever you used any ammo out of a clip and exited the mission you would lose ALL the ammo from the clip
Has that been fixed?

Also, can you sell salvaged alien artifacts you collect on your missions?
That was the main way to make money in the original game
Village Idiot
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RE: UFO Rumor Control: Some Gameplay Comments

Post by Village Idiot »

Yes you can sell Alien Artifacts, though only for a very small fraction of the price.
 
You have to research it first in order to sell for its full value.
 
And note, you don't start off with an Interigation Room. Learned it the hard way when I went around capturing all aliens in a mission :(
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SlapBone
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RE: UFO Rumor Control: Some Gameplay Comments

Post by SlapBone »

I'm confused.  If soldiers can't die, why is there a "Units Lost" section of the Mission recap screen?  The screenshot in the manual even has units listed there.
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RE: UFO Rumor Control: Some Gameplay Comments

Post by Village Idiot »

ORIGINAL: SlapBone

I'm confused.  If soldiers can't die, why is there a "Units Lost" section of the Mission recap screen?  The screenshot in the manual even has units listed there.

If either all your units die in a mission, or you select "Abort Mission", any soldiers left behind will die.

So the whole "Unit Doesn't Die" thing is just so that the player won't get sucked into the whole Save/Lord abuse like in the original X-COM. As long as you beat the mission, all you lose is the time that it takes for your soldier(s) to recover.
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RE: UFO Rumor Control: Some Gameplay Comments

Post by sage »


So the whole "Unit Doesn't Die" thing is just so that the player won't get sucked into the whole Save/Lord abuse like in the original X-COM.

Which I never did, which is why this 'feature' irritates me so much. :=(
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RE: UFO Rumor Control: Some Gameplay Comments

Post by GalacticOrigins »

ORIGINAL: sage


So the whole "Unit Doesn't Die" thing is just so that the player won't get sucked into the whole Save/Lord abuse like in the original X-COM.

Which I never did, which is why this 'feature' irritates me so much. :=(

Perhaps, but 45 days is a LONG time [:D]
Temple
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RE: UFO Rumor Control: Some Gameplay Comments

Post by Temple »

ORIGINAL: SlapBone

I'm confused. If soldiers can't die, why is there a "Units Lost" section of the Mission recap screen? The screenshot in the manual even has units listed there.

If your tanker dies he will show up on this list. Mine does all the time.
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