PLease help, game crash

UFO: Extraterrestrials is a futuristic real-time/turn-based strategy blend set on the fictional planet of Esperanza in 2025. Having made a bloody first contact with a strange form of life from another planet, the player is thrust into the tough position of leading the defense of this isolated planet against the never-ending assault of these hostile invaders
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milkweg
Posts: 568
Joined: Mon Jul 23, 2007 10:06 am

PLease help, game crash

Post by milkweg »

Everytime I try to begin this terror mission I need to do I get the same exit to desktop with an internal error crash log generated. Is it maybe the Bman mods causing it? It says it can't find the command 'gf_unitTankName' near the bottom of the file. Here's my log.

Console started
UFO:Extraterrestrials game engine v 1.05 - Aug 8 2007, 23:31:32
Initializing filesys
Loading patches
Loading packs
[00:00:00.000] Creating main window
[00:00:00.003] Switching console to window output
[00:00:00.003] Loading configuration from data\ufo-et.ini
[00:00:00.003] Initializing events
[00:00:00.003] Initializing graphics
[00:00:00.006] Vertex shader version: 3.0
[00:00:00.006] Pixel shader version: 3.0
[00:00:00.006] Antialiasing disabled
[00:00:00.083] HLSL shader 'shaders\instancing.fxs' is using technique: TInstancing11 (Passes: 1)
[00:00:00.087] HLSL shader 'shaders\tree.fxs' is using technique: T0 (Passes: 1)
[00:00:00.106] HLSL shader 'shaders\planetn.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.107] HLSL shader 'shaders\bullet.fxs' is using technique: T0 (Passes: 1)
[00:00:00.125] HLSL shader 'shaders\planet.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.133] HLSL shader 'shaders\earth.fxs' is using technique: TEarth20 (Passes: 1)
[00:00:00.134] HLSL shader 'shaders\fire.fxs' is using technique: T0 (Passes: 1)
[00:00:00.150] HLSL shader 'shaders\planetselect.fxs' is using technique: TEsperanzaSelect20 (Passes: 1)
[00:00:00.159] HLSL shader 'shaders\atm.fxs' is using technique: TAtmosphere14 (Passes: 1)
[00:00:00.159] Pixel shaders loaded: 1
[00:00:00.159] Vertex shaders loaded: 1
[00:00:00.159] Effect shaders loaded: 9
[00:00:00.159] Switching console to graphic output
[00:00:00.160] Initializing input
[00:00:00.490] Initializing scripts
[00:00:02.033] Version EN-20071001
[00:00:02.167] Loaded texture set: nodxtc (2)
[00:00:02.329] Loaded texture set: globe (15)
[00:00:02.513] Initialization done
[00:00:07.851] Loading game, slot1
[00:00:28.224] 10.March 2108 repairing of ship Raptor 1 in base Main Base is finished.
[00:00:37.122] Opening pack hospital.xbg
[00:00:37.247] Command not found gf_unitTankName
[00:00:37.247] createNeutralUnit (globe\mission.xscr 2145:48)
createNeutralUnit (globe\mission.xscr 2145:24)
getNeutralUnits (globe\mission.xscr 2780:45)
goToMission (globe\mission.xscr 110:42)
DlgBeginMissionGoClick (globe\globe.xscr 3336:14)
twoButtonDialogBtn1Click (globe\commondialogs.xscr 157:11)

[00:00:37.247] Int values:10
Float values:2
String values:3
Bool values:3
Object values:10
List values:1
Null values:1

[00:00:37.250] Waiting for sounds to stop playing
[00:00:37.786] Done waiting for messages.
[00:00:38.082] scripts done
[00:00:38.082] Switching console to window output
[00:00:38.108] graphics done
[00:00:38.111] input done
[00:00:38.111] event done
[00:00:38.112] Exiting with error
Scott
Posts: 10
Joined: Mon Oct 02, 2000 8:00 am
Location: Brantford,Ontario,Canada

RE: PLease help, game crash

Post by Scott »

I'm having SAME Crash problem Have lates game patch and Bman mod ver 4.04 Nice to get a fix for this.

Caius
Scott
Posts: 10
Joined: Mon Oct 02, 2000 8:00 am
Location: Brantford,Ontario,Canada

RE: PLease help, game crash

Post by Scott »

I patched to bman ver 4.07, game not crash now. YIPPY!!!!!
 
Caius
User avatar
milkweg
Posts: 568
Joined: Mon Jul 23, 2007 10:06 am

RE: PLease help, game crash

Post by milkweg »

OK, I'll try that. Not sure which version of Bman mod I have installed but will check.
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