This is how I am getting textures into fM. The textures show up in the fM program, but not in the SE. I have just made this model to illustrate the problem. I have triple checked my testing .xml for errors, so I'm pretty certain it's something I am getting wrong in the way I am dealing with the textures in fM itself. Textures work from MS3D fine with the same model name and texture set.
Step 1: I select "Texture:New Texture"
2. I select the texture I want to use from "Open:Texture"
3.I select the "New:Material", from there I select the sub menu "Material: New Texture Layer:Color Map"
4. I select the sub menu (below Materials/Materials) "Texture:Select Texture" I then select the texture name that I had imported earlier and press "OK".
5. I now select the model part that I want textured (by selecting it's faces or clicking on it's name in the side menu). I now go to "Material/Materials" and select "Assign to selection"
I now see the textures on my model. If they aren't where I want them to be, I remap with the "Map UV cords".
I then export with the settings Stridor gave us as an .x file, and then add the model to my testing folder. I start the SE, but the textures are not showing.
I've tried setting the texture path to multiple locations (ie. PzC/Media/mods/Benpark/Trees), still nothing.
What am I missing? There are so many extra steps over MS3D for texturing!
