Panther Ausf G

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Laryngoscope
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RE: Panther Ausf G

Post by Laryngoscope »

.


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"It is not a Commonwealth division, it is an Australian Division. Why, give me two Australian Divisions and I will conquer the world for you!"

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Laryngoscope
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RE: Panther Ausf G

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.


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"It is not a Commonwealth division, it is an Australian Division. Why, give me two Australian Divisions and I will conquer the world for you!"

-- Erwin Rommel
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Laryngoscope
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RE: Panther Ausf G

Post by Laryngoscope »

.


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"It is not a Commonwealth division, it is an Australian Division. Why, give me two Australian Divisions and I will conquer the world for you!"

-- Erwin Rommel
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Laryngoscope
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RE: Panther Ausf G

Post by Laryngoscope »

You can even see inside [:D]
"It is not a Commonwealth division, it is an Australian Division. Why, give me two Australian Divisions and I will conquer the world for you!"

-- Erwin Rommel
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Erik Rutins
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RE: Panther Ausf G

Post by Erik Rutins »

Sweeeeet. [8D]
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Bil H
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RE: Panther Ausf G

Post by Bil H »

Looks pretty damned good... first model you say?
 
Re getting the model in game.. you don't want to go the free download Milkshape route for converting the model?
Ah, well, since you do not wish death, then how about a rubber chicken?

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Prince of Eckmühl
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RE: Panther Ausf G

Post by Prince of Eckmühl »

I knew that Bil was gonna be handy to have around. [;)]

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Daedalu
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RE: Panther Ausf G

Post by Daedalu »

Awesome Job on the model! You are very good at this.
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Trigger Happy
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RE: Panther Ausf G

Post by Trigger Happy »

simply awesome!!! 
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Bil H
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RE: Panther Ausf G

Post by Bil H »

Laryngoscope, You can also get Deep Exploration (http://www.righthemisphere.com/products/dexp/index.html) to convert your model... it is cheap too at $149 for the standard version, which will do everything you need (and won't require you to export your model as a .3ds).  It will convert to .x for the 3D model and to .dds for the textures.  I've used it (though not for game models... yet  [;)] ) and it gets thumbs up from me.

If you bought MAX 8 this shouldn't be too much of a stretch for you.

Bil
Ah, well, since you do not wish death, then how about a rubber chicken?

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Bil H
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RE: Panther Ausf G

Post by Bil H »

Laryngoscope, question... do you have animated UV's on the track-teeth?  If not it might look odd to have the tracks moving but the teeth stationary.
 
Bil 
Ah, well, since you do not wish death, then how about a rubber chicken?

Sam the Eagle

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https://battledrill.blogspot.com/
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Marc von Martial
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RE: Panther Ausf G

Post by Marc von Martial »

ORIGINAL: Bil H

Looks pretty damned good... first model you say?

Re getting the model in game.. you don't want to go the free download Milkshape route for converting the model?

He tried them all allready, the whole nine yards of exporters[;)] and they did not work out for him. We have Jason one of our 3D artist support him now.
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Laryngoscope
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RE: Panther Ausf G

Post by Laryngoscope »

Bil,

Yes this is my first model.

Yes the teeth animate, the PCOWS engine does this for you automatically.

There has been alot of talk about getting this into the PCOWS engine on the dev forums. Marc is right, I have tried everything to no avail. At the moment I am having most success by directly hand codeing directX. This is about as much fun as it sounds and I will only do it once (outside of a test) when the model is finished. Even with the tests I have done the animation doesn't work 100% so ...

Thanks for your heads up re: Deep Exploration I will look into it
"It is not a Commonwealth division, it is an Australian Division. Why, give me two Australian Divisions and I will conquer the world for you!"

-- Erwin Rommel
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Laryngoscope
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RE: Panther Ausf G

Post by Laryngoscope »

Bil,

I downloaded the deep expolration demo and tried it. Unfortuneately it suffers from its own set of problems. Animation is broken. So far the free panda exporter has been the most promising but yes it too is not 100% (doesn't name frames / meshes and crahses PCOWS but works beautifully with dxview from MS, including animations). I have emailed the author of panda to see if he can tweak it for me.

At this stage I would like to offer a challenge to anyone out there who can take the demo tank model from the posted matrix tutorials and successfully manage to import it into the game (ie. from .max to .x and into PCOWS) *without* using polytrans. Good luck, I have yet to achieve it!
"It is not a Commonwealth division, it is an Australian Division. Why, give me two Australian Divisions and I will conquer the world for you!"

-- Erwin Rommel
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