Ah that's just because of the milvets. Me, when it comes to tactics, I invent them as I go. I've been playing ground combat games, since around 2000/2001 with CMBO.
Very different from air combat (started in 1992), the duration of an engagement in air combat is so much shorter. I used to compete on Compuserve's Falcon3 Ladder (of which I reached the top slot in 1994 and published my first strategy guide). My wife was watching me practicing one day with a friend:
The two planes passed on the merge. I pegged my speed to exactly corner speed for the F-16 in that game, 450kts, and pull up into a hard Immelman. My opponent hit the merge about 600kts, but decided not to extend, but also pulled up in an Immelman (but going too fast). Approaching the top of my maneuver, I was inside his turn and let lose a high deflection burst. Boom - he burst into flames. The match was over in 6 seconds.
I turned to my wife and said "Wasn't that great?". She said to me, "I don't get it ... it was over instantly ... how can that be any fun?". Yep, she completely missed the point. Oh, well ... On the other hand, ground combat now takes hours and days. More the pace for a tired old has been like myself.
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...