HE Rounds in Anti-Armour Role

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Wild_9
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Joined: Thu May 27, 2010 9:42 pm
Location: Montreal, Quebec

HE Rounds in Anti-Armour Role

Post by Wild_9 »

I have played around with the Estab and Scen editors and I have noticed that heavy HE rounds have ZERO anti-armour value, that is - this capability is not currently portrayed in the game.

For example, the 38cm HE rocket-propelled mortar round of the SturmTiger will never get employed by the crew against an armoured opponent because it has zero anti-armour capabilities (SturmTigers would not attack even M3 Stuarts).

This does not correspond with the historical reality. Large calible HE rounds have always been dangerous to even the most heavily armoured AFVs.

What is the PG's crew opinion on this issue?

Perhaps, AP values (currently 0 for all HE rounds) could be added to the APer list or, maybe, the AArm list should be checked and filled with the corresponding values? The second option would not be historically correct since many large calibre assault guns lacked a dedicated AP round. For example, the SturmTiger employed either HE or shaped-charge ammunition (nevertheless, these were deadly to any AFV).
FredSanford3
Posts: 544
Joined: Sat Jun 23, 2007 3:22 pm

RE: HE Rounds in Anti-Armour Role

Post by FredSanford3 »

So just drag the HE shell into the ammo box in the AARM section, and give it some armor penetration values in the range table. You don't need to create a 'fake' AP round to do so.
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Panther Paul
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RE: HE Rounds in Anti-Armour Role

Post by Panther Paul »

Added as BT0045

Will have to get Dave to look at.
Paul Scobell
Panther Games Pty Ltd
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