Orders timing out

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qdm
Posts: 11
Joined: Wed May 23, 2012 5:51 pm

Orders timing out

Post by qdm »

Hi guys,

I just finished Road to Bastogne, my first scenario after the tutorial. Even if events went pretty well, I was slightly exasperated with the way units abandoned (not delayed) their mission. Sometimes, this flashed in yellow and red, but when I checked, the order was still there. However, sometimes, several hours later, but this without any announcement, their orders would really disappear. Any way to know when this will happen and how to prevent it (Generally, I'd rather have an unit delay its move than stop it altogether)?

2nd question: Since I have upgraded to 4.4.263, it seems messages for taking or losing objectives have disappeared. Is this a known problem ?

Regards,
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dazkaz15
Posts: 1267
Joined: Fri Dec 14, 2012 11:15 am

RE: Orders timing out

Post by dazkaz15 »

Hi qdm.

Its a good idea to increment the end time of any task you give by a day or so, or even to the end of the scenario.
This ensures that your order will not expire until you give it another.

As for the messages for the objectives, I hadn't really noticed, so I'm not aware if its a known problem or not.
qdm
Posts: 11
Joined: Wed May 23, 2012 5:51 pm

RE: Orders timing out

Post by qdm »

Thanks !
Phoenix100
Posts: 2946
Joined: Tue Sep 28, 2010 12:26 pm

RE: Orders timing out

Post by Phoenix100 »

I still get those messages, qdm.
qdm
Posts: 11
Joined: Wed May 23, 2012 5:51 pm

RE: Orders timing out

Post by qdm »

I seem to have them in some occasions in the scenario I am currently playing (Stuck in the teeth). I'll try to sort out when I do have them and when I do not.

About the orders expired stuff, it is slightly cumbersome. A good idea would be to be able to set the End Date to Auto.
qdm
Posts: 11
Joined: Wed May 23, 2012 5:51 pm

RE: Orders timing out

Post by qdm »

Ok. This seems to only happen in the Race to Bastogne scenario. Strange.
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Arjuna
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RE: Orders timing out

Post by Arjuna »

What order type had you given? Do you have a save?

In general a Move order will be extended (ie the end time will be slipped) if the objective has not been reached.
Dave "Arjuna" O'Connor
www.panthergames.com
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RangerX3X
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Location: Jacksonville, FL USA
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RE: Orders timing out

Post by RangerX3X »

For me, this happens in every scenario I play in which the default end time of the order (most often Attack) is less than the scenario end time. The unit will abandon the task and eventually shift into "--With No Orders" in the Unit Filter setting.

I am running the public beta patch 4.5.264 and it occurs regularly in custom made and stock scenarios (I do not recall this happening prior to that patch).
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Renato
Posts: 194
Joined: Sun Oct 22, 2006 3:25 am
Location: Milano, Italy

RE: Orders timing out

Post by Renato »

It happens from v4.4.255, as noted many times.
skarp
Posts: 171
Joined: Thu Feb 03, 2011 3:08 pm

RE: Orders timing out

Post by skarp »

qdm - I've seen a tendency for attack/defend/whatever orders given after a move order has created a waypoint to have a tendency to be set for the same end time as the move, normally they should default to the scenario end. This causes them to run out of time and be abandoned. I too have noticed that units reporting abandoned ops usually still apparently have the orders but I've noticed that the end time has passed and eventually the task disappears.
Fred Sanford
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Joined: Sun Sep 22, 2013 8:05 pm

RE: Orders timing out

Post by Fred Sanford »

I habitually click the "end time" button until the end of game time for all orders I give.  The 'specify end time of orders' feature doesn't add much IMO, at least for my style of play.  If it at least defaulted to the end of game for all orders, it would be better, again IMO.  I don't think there's many situations where it's even useful, just a way to end up with units standing around waiting.
Phoenix100
Posts: 2946
Joined: Tue Sep 28, 2010 12:26 pm

RE: Orders timing out

Post by Phoenix100 »

I was told in the past that it affected how quickly the orders were executed. Some clarification from the devs would be good. If the option (to set the end time) is there then I would hope it's there for a reason.
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