ORIGINAL: Chief Rudiger
Re Carriers: Do you means the Aus Div Cav Sqdns or the Inf Bn Carrier platoons in unused in the estab? I gave the Cav Sqdns the same icon as they had in COTA. and decided not to represent the carrier platoons as discrete units as they would impede the movement of the whole formation over rough terrian (i.e. the map!).
Because they're two units that aren't used in the scenario, it probably doesn't matter. However, I thought that you included the carrier platoons because you might use them in another scenario. The three Mk VI squadrons are labeled correctly (as armoured cavalry/light tanks).
Re Victory Conditions: I think i've tried to cram too much into one scenario and by taking out the exit objectives the attacking AI doesn't simply try to bypass the French to get to the exit. The Exit NE to win or NW if you fail sounded nice on paper but i don't think it translates into a workable game.
I suppose i could set up a string if "secure" objectives on the main road as well as the exit objectives to make the AI cover its LOC to the exitted troops?
What you might want to consider is turning things off/on. You can dictate a meeting action by setting the secure and/or defend AP objectives in the middle of the map which can still be deactivated when you want the fighting to transition to another part of the map. Likewise, the exit AP can be turned on well after the game begins.
Are the initial objectives too easy for the Aus player? He should be tied up "in the wire" at Khirbe/Khiam for long enough for a meeting engagement to take place at Col's Ridge with the French reinforcements. As a measure of the positions strength the actuall set piece attack on Khirbe was supported by two Field Arty Regt, so double what a Brigade should have. Also, in my OOB i gave each Bn a Tp of 25pdrs, as per the Bde's original Op Istruction. This was upped to a Bty each nearer D-Day, and the troops told to wear their tin hats from the beginning - so perhaps it wasn't expected to be a walkover at all levels!
I have to admit that I've, thus far, only played as the Allies. And as I've stated, I've infiltrated the Axis positions under cover of darkness. What's obvious is that the Vichy position is greatly weakened because its forces are so dispersed.
Another intesting observation is that it is repeatadly stated in the War Diaries that "Germans HAVE landed at Rayaak. Expect Motorised Counter Attack". I will research some kind of Luftlande'd force for a "Favour Axis" reinforcement schedule "what-if"?
The Luftwaffe intervention sounds like fun. In that same vane, you might consider including a squadron of cruiser tanks as a variant for the Allies.
Gameplay: How do you find the French artillery? As the French my 75's do a hit or miss job of halting the Australians at Khiam/Khirbe but as the Australians I don't notice them as much, I wonder if the AI is doing funny things with them. By downgrading roads i think i've slowed each unit, and canalised them onto certain routes, so maybe this is why i think Arty is more effective.
How does the AI handle the map/objectives? I set the VP level for defending Col's Ridge pretty high, for the French, but gave some points for resecuring Merdjayoun. This was to encourage them to hold the Ridge as a primary objective but to make it worth counter attacking if able. I'm not sure if the VP levels encourage this.
AArm/Armour Values: Do these work right? I've never seem a tank or Armd car knocked out in any plays!
Those are too tough for me to determine as yet.
The Vichy artillery is in a spot because they end up suppressed by counter-battery and mortar fire, while being assaulted by the infantry. This, again, is exacerbated by the extent to which they are dispersed. If they are going to be more effective, then they will have to be supported by other arms.
At this point in my career, I lean very heavily on the discreet game values that the developer has assigned to weapons/vehicles/units. I deviate from their values only when something seems obviously wrong, or I have to cut an item out of whole cloth, create it from scratch. The items in the estab editor aren't perfect, but they are certainly where I want to start. Put another way, when in doubt, I'm going to adopt the values that Panther Games suggests that I use.
Oh, and I do believe that I've seen the Allied light tanks take casualties. They certainly do retreat a lot when under fire.
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