more generic scenarios possibility

Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level. Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.

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SRenault
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Joined: Thu Jul 23, 2009 2:16 pm

more generic scenarios possibility

Post by SRenault »

Is there any chance we'll see this engine in a more generic game in the future. I mean, the game mechanics look fantastic, but the time frame is very specific. Wouldn't it be nice to see it working for multiple conflicts like Toaw, even if sacrificing some realism? At least, let people edit weapons in order to create scenarios outside WWII scope, even if less realistic. I think that in such a case, this game would be really revolutionary. As it is, it may be revolutionary in terms of mechanics, but very restricted in terms of scope.
Any plans in this direction?
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Arjuna
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RE: more generic scenarios possibility

Post by Arjuna »

SRenault,

Thanks for your post. I appreciate uyour feedback. I am going to be making an announcement, that will relate to your question, once we sign off on BFTB - ie when we hand things over to Matrix to publish. This should IMO be in about two weeks time. We have just a few bugs remaining to squash. So stay tuned. I'm not going to say anymore at this stage. Be patient.
Dave "Arjuna" O'Connor
www.panthergames.com
SRenault
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RE: more generic scenarios possibility

Post by SRenault »

Arjuna, I can understand your silence. Yet, you got me extremely curious. I'll wait anxiously. Thanks
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wodin
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RE: more generic scenarios possibility

Post by wodin »

Very interesting...
SRenault
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RE: more generic scenarios possibility

Post by SRenault »

One further question: most of us don't have time to sit and play a game for hours at once. This is one of the reasons I always preferred turn based or wego games, since playing an human opponent is a lot more challenging then playing the AI. Is there a way to play COTA by e-mail? I mean, I know the game is real time, but perhaps someone already tried setting orders for both sides with the game paused and establishing a lapse of time the game will run before setting new orders, simulating a wego system. Is it possible? Do people play the game by e-mail?
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simovitch
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RE: more generic scenarios possibility

Post by simovitch »

pbem is not possible with this system. Definitely a shortfall but that's one of the reasons why so much effort goes in to developing a challenging and unpredictable AI.[;)]
simovitch

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