Status icons should appear when there's a status affecting the unit. It's not a rule change, it's an UI change. So instead of right clicking on the location under the unit to see what kind of terrain it sits on you also have an icon on the sidebar that shows the terrain type the unit is on and corresponding values if you put the mouse pointer over it. It changes absolutely nothing, but when you select a unit you see directly how the terrain affects it. And only pertinent info, so you don't show motorized % if you are selecting an infantry unit.ORIGINAL: Arjuna
BTW we already provide a terrain popup tool when you right click on the map. This shows the effects of the current location on movement, and on direct and area fire. See screen dump below. So what more details do you want to see? ANd when do you want them displayed - ie what triggers their display?
This would be a very minimal improvement that helps just the presentation, but it should be extended to all other status that may affect a unit. A status icon should be displayed every time there's an intervening variable applied to the game rules for that unit. For example, not only you would gain a defense bonus if you are in a village (20% to hit), but I guess the bonus should increase if I dig the unit instead of just stationing it in the village, right? And maybe the dig bonus increases over time (no idea)? If it is so you don't just display the terrain type icon, but also the dig icon. So two icons each describing a condition.
The game already shows the type of terrain the unit is on (bottom of the gen tab on the sidebar). What I suggest is to convert that text into an icon, that shows values if you put the mouse pointer over it, along with as many icons are needed to represent all possible status that may affect an unit. If an unit is being bombarded and the rules make this translate with a movement handicap because you are under fire, then you add a "suppressed" icon and moving the mouse pointer over it you see how it is affecting your unit.
I don't know if COTA models that, I'm just making examples of possible status as the terrain is just one variable and there should be a status icon for all the intervening variables, not just the terrain. And they should only appear when they are active on the unit.
But this IS a game. The "duty" is to have game rules simulate as close as possible a real situation, so that it makes sense and is immersive.ORIGINAL: RayWolfe
Not sure.
A commander IRL does not have a table of ground effects. He DOES guess that dug-in in town has a positive effect. His knowledge of that comes from his training. You may be correct in that new players need more/better training.
At the end the game is programmed with math, reacts to math. You may think something is affecting the unit, when instead the game isn't modeling it at all (for example: the sound detection discussed in the other thread). This doesn't make a better game, just makes it more confusing because you don't understand to what exactly your units are reacting to.
You can feel as a real commander when those rules simulate closely the real thing, not when the rules are so obscure that you are never sure what does what. The difference between a noob and a veteran player is that the veteran player KNOWS how the game works. Down to the numbers.
The real difference is:
- Rules are opaque because the UI doesn't present them well.
- Rules still exist, but you have to dig them from the manual and then memorize them.
So the difference is not that the veteran player doesn't "see" the math below the game. The veteran player knows them very well because he memorized them and has experience of how the game reacts (including behaviors that aren't intuitive).
Status icons wouldn't change the way a veteran plays, only the way a noob plays because he would see right away what the game is modeling and how to play it effectively. It would help closing that gap, not denaturalize the wargame feel.
And even in that case: use still status icons but instead of exact numbers on the tooltip you just show text strings describing the status without giving exact numbers.