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Start:1 12:00 End: 3 12:00
Last: 1 12:00 Now: 1 12:57
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From now through the next few hours, we will have some very solid contact information on enemy units defending Tempe or moving in to reinforce.
We will take direct responsible for calling fire missions to break the defenders and turn back any reinforcement. For the next few hours, this will be our primary means of preventing the bridges from being blown before we are able to mass our forces across from Tempe.
Tip: If you let the AI control your arty and mortars, the ROF (rate of fire) will always be slow. If call in the fire missions yourself, you can set any ROF you want.
Here is what I am going to do:
(1) ROF = Rapid ----- If the unit is in Tempe or actually moving towards Tempe and it shows a green arrow on its counter (top right hand corner); meaning it has not been shaken by our fire.
(2) ROF = Rapid ----- If the unit is in Tempe and it shows a green box on its counter (top right hand corner); meaning it has been somewhat affected by our fire. But any unit in Tempe is a real problem for us, since they could blow the bridges.
(3) ROF = Normal to Slow ----- If the unit is trying to move towards Tempe, but has stopped and it shows a green arrow or green box on its counter. We'll conserve some ammo, but keep the pressure on.
(4) ROF = Slow (possibly) ----- If the unit is outside of Tempe, but has stopped and it shows an orange arrow or orange box on its counter; meaning that it has retreated. Conserve ammo, but perhaps see if we can break the unit and take them out of the fight.
For those who know the game, I am talking about the unit info box / rout status display.
When you do your fire missions, you want to set the intel filter to current contacts and zoom when placing the cursor. Keep your eye on the situation and drag the cursor as the contact moves.
Here you see one such fire mission.

2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...