Simplified Attack Order

Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level. Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.

Moderator: Arjuna

Post Reply
User avatar
John21b
Posts: 45
Joined: Mon Jan 31, 2005 1:02 am

Simplified Attack Order

Post by John21b »

I know it's to late for COTA but I have a request. Can the Attack option be coded so that you plot the path and designate the Reorganization/Depoly for attack node location (like it is currently) and then set a time for the attack to start? I otherwords as a commander I say take this path, set up here and at 0445 start the attack on Obj A. Currently I have to guess when to start moving a Bn etc to get it in place to due a dawn attack etc. Just wondering if this would make a good added feature for the 3rd game or maybe if the mission planning changes in COTA had something like this in place. Thanks for the oppurtunity to put something out there.
HOME!
User avatar
JeF
Posts: 1162
Joined: Tue Apr 01, 2003 12:23 am
Location: Belgium
Contact:

RE: Simplified Attack Order

Post by JeF »

IIRC, this is a feature requested some time ago. Very usefull for synchronizing attacks.

As far as I know, it is not as simple as one can state, because the AI has to cope with "real life" problems like : irrealistic schedule, unforeseen events, etc...

BTW, as you add more parameter to the order, I wouldn't call it ... simplified. [;)]

JeF.
Rendez-vous at Loenen before 18:00.
Don't loose your wallet !
Conquest Of The Aegean Web Development Team
The Drop Zone
User avatar
John21b
Posts: 45
Joined: Mon Jan 31, 2005 1:02 am

RE: Simplified Attack Order

Post by John21b »

ORIGINAL: JeF

IIRC, this is a feature requested some time ago. Very usefull for synchronizing attacks.

As far as I know, it is not as simple as one can state, because the AI has to cope with "real life" problems like : irrealistic schedule, unforeseen events, etc...

BTW, as you add more parameter to the order, I wouldn't call it ... simplified. [;)]

JeF.

But it would be 'Simplified' for me [8D]
HOME!
User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

RE: Simplified Attack Order

Post by Arjuna »

John,

Thanks for your post. I trust you're keeping your head down over there.

It's a good suggestion and one that is on the wish list. As JeF says it is not as straight forward as you might think. It's always easy to provide the human player with a feature than it is to provide the AI controlled force with the same capability. But having said that we will consider this feature for Battles from the Bulge ( BFTB ). In fact I have been musing over the need for two time settings. The first for a "No move before" and the second for the HHour for the Assault.

A lot of issues need to be worked through, though. For instance what do we do when the time set is unrealistic. How do we handle the need to slip the time say of the HHour if the units haven't yet reached the FUP. Do we do so automatically? If not, what interface do we use to alert the Player? If the time set is a long way off and the units reach their positions early, do they just go on hold or do you want to crib time if possible ( ie bring the HHour forward ).

One option is to provide controls for the Player to "synch timings" and then specify either an actual time or a synch type such as "Earliest possible".

Enough musing. Back to COTA, Dave. Back...back.
Dave "Arjuna" O'Connor
www.panthergames.com
User avatar
John21b
Posts: 45
Joined: Mon Jan 31, 2005 1:02 am

RE: Simplified Attack Order

Post by John21b »

Darn, all good points! [:@] I code business systems when the Army doesn't have a hold of me so I have a good crasp of users expectatons and the 'Why can't you code that' view.

By the why Panther Games entertains me two ways over here, my down time is split between HTTR on my work laptop (Mil IT folks haven't found it yet [;)] and in my living area I have Trial of Strength laid out. I usually manage about 1.5 hours a night in down status. The games are my decompression device, thanks!

Guess I could change my signature now that I've fit in a little gamming.
HOME!
Post Reply

Return to “Conquest of the Aegean”