Unit footprint:
- Is cover, LOS and range calculated from unit centre or edge of footprint? My theory so far (based only on quick LOS-tests) is that units are treated as points except when under artillery barrages, where the % of the unit footprint that is covered by the bombard footprint is multiplied by the % of the bombardment footprint that covers the unit . Is this correct?
Supply:
The manual says this:
"If accepted, a transport column is raised [...].A supply route is determined and a Supply Transport Event scheduled.
To reduce the processor load, the transport column is not managed like a regular unit. So it does not move along the route each minute. Rather, when its scheduled Supply Transport Event occurs it reviews the situation at that time and determines whether or not it can get through to the unit. If not, it will abandon and try to return to the Base. If it can get through, it determines any losses due to enemy threats to the route and deducts these from the assigned personnel, transport and supplies. It then delivers the supplies to the unit ( converting ammo into actual rounds as appropriate ).
[...]
It then determines if it can return safely to the Base ( ie there is a safe valid route ). If so, it schedules another event at which time its personnel, transport and any undelivered supplies will be absorbed back into the Depot. If not, it will either wait around, provided no enemy units are about, or be lost. If it waits around, it will schedule another event at which time it will again assess if it can return."
So, to see if I got it right:
1-Unit reports supply need (time until it reaches depot calculated based on distance?)
2-Depot schedules a Supply Transport Event (STE).
3-Casualties in STE calculated
Now for the questions:
- Does this mean the STE moves the trucks from supply dump to receiving unit instantaneously?
- Do supply columns use "quickest" or "avoidance" routes?
- Interdiction fires: If you set a road under continous, slow bombardment, does that kill/stop any supply trucks passing by?
Great game by the way
