1) I want to compel the Argy AI to deploy his forces around a wide perimeter, and for him to keep them there until the Paras bounce the first (very low quality) enemy company off the 'Ring Contour 50' feature in the night. This will allow the Paras to close up to GG by the morning against piecemeal opposition. I do not seem to be able to induce the Argy AI to keep his companies scattered and I always seem to run into them all on the ridge. How are VL/VPs best arranged to encourage the desired behaviour? I would like to repeat this in other scenarios where I feel the AI should hold back more troops than it does.
On the flip side how is the attacking Para AI to be encouraged to split his forces best, to emulate the right hook performed by the Bn in real life? In the game the Para Bn seems to stay in one mass.
2) I want the Argies to defend the ridge line to the North of GG, if they can keep the Paras off it. Fundamentally however, their objective must be to hold on to GG. If GG is captured by the Paras then the scenario should end. I have set the Para's sudden death secure objective quite large so that they must control the ridge as well as the town to win.
What i see in-game though is the Argies counterattacking the ridge on D2 if GG is still in their hands. I don't want them to throw themselves at the ridge if its lost, they didn't have the wherewithal to organise this kind of counterattack, at least not in Bn scale. The Scenmaker manual says not to stack objectives, how can i otherwise encourage a bunkering behaviour?
3) I want several Argy Base, AA and Arty units to be static. I have tried making these Mot units w/ zero fuel but they seem to find fuel from somewhere and dance about. Is there any other way to lock units, without putting them on 'islands'?
4) I want the ground to give excellent cover from indirect fire, given the peaty soil, so that Arty suppresses and fatigues but does not necessarily cause significant casualties to stationary units. I also want to terrain to hamper the Argies much more than it does the Paras. By setting the overall stats of the Paras higher i think i have achieved this. Is there anything else i can do?
I have hosted the files on Megaupload and any comments would be appreciated.
http://www.megaupload.com/?d=T7G0VT49
http://www.megaupload.com/?d=H4N3G4AQ
http://www.megaupload.com/?d=NY4A5U4Z
I have used the Narvik scenarios map graphics in the attached screenshot. Thanks to the creator.
