My first post!
As I am not an expert in wargames, it took me a while to gather the courage to write! [:)] The fact is that and I took a very good bashing from the HTTR AI and although the strategy guide helped making me a better player I understood that it was time to call for help.
Anyway, I apologise in advance if these items have already been wished for by people more competent than me and for the inadequate language. That said here we go:
RedDevil's wish list, part 1
a) Air recon
I would definitely trade it for an air strike. Doesn't need to be accurate, actually, a message rather than a graphical representation would be sufficient. How nice would it be to know that a column of tanks has been spotted travelling down Deelen airport or that infantry forces are gathering 2 Km South of Son Bridge.
I wish for this in particular for the sake of the D squadron 2nd Household Cavallery that I regularly throw in the middle of the enemy lines to be disintegrated.
b) non-circular victory locations
I guess that whoever experienced the frustration of discovering a huge artillery battery materialising at the edge of the victory location area 3 minutes before the end of the scenario would share this wish with me. I particularly hate the Velperberg location which extends outside the woods particularly to the North so that every time you try to venture a poor unit to check out what is going on the Germany arty hits it big time.
Would it be possible to ask to secure victory locations of a shape which is relevant to the geographical characteristics? I don't know... on the highway they could be rectangular. If not possible, at least it should be possible to set up an "all round defence" that covers a circular area?
c) waypoint by waipoint recommended movement parameters
I think I already read something about it somewhere else. Again the D squadron 2n Household Cavallery would show eternal gratitude for this feature. Particulary with painfully realistic order delays ordering a forced march in road column up until the front line and then an avoidance to the final destination is a no-no.
d) break down of enemy's victory points
I know that this is a bit of a spoiler, but sometimes I just wonder what I should have done to transform a marginal defeat in a draw, a draw in a margina victory and so on...
I think I will stop here for today!
Cheers,
RD [:)]