Would you believe, not as far as I know? I'd have to ask Dave or Paul and to be honest they'd probably have to look at the code to see for sure. I have worked out most of it though!
The far-left column contains the tiles used for the most zoomed-in view (2 metres/pixel). The zoom level halves as you go to the right, so the far-right column contains the tiles used for the 64 metres/pixel view.
Most of the rows represent one of more terrain layers, with a couple of rows that I haven't been able to work out. If the top row is row 1:
1. Industrial
2. Factory
3. Village
4. Town
5. City
6. Orchards
7. Heide
8. Woods
9. Light Woods
10. Major River, Lake
11. Airfield
12. Marsh
13. Broken
14. Polder
15-25. Elevations - highest to lowest
26. Fort
27. Stream, Minor River
28. Text, Road and Rail Bridge, Ferry, Railroad
29. Dike outer line
30. Dike inner line
31. Dike centre line
32. Highway
33. Road, Minor Road, and Track
34. Embankment
Oh. Well, I guess now there is a list of what the layers all are [;)]
The MapPatA.bmp file is a transparency guide for the tiles in MapPat.bmp. Black is fully transparent (i.e. doesn't show up or causes graphic corruption, I forget which) and white is completely opaque. Some levels of transparency cause corruption, you'll have to experiment to see what works at each zoom level.
Regards
33
Thanks again, Golf [:)]
So far, I only adjusted the brightness/contrast (I had trouble reading some names, or seeing the bombard or other cursors sometimes), with Paint Shop Pro 8 (there's a handy little option, called "automatic contrast enhancement" or something like that, which I used with the "darker" option). You can see the result in the AAR I posted in the AAR forum (last post, as of now, of my thread)
Regards.