Bug: Infinite loop.

Post bug reports here.

Moderator: MOD_TitansOfSteel

Post Reply
Silvermane
Posts: 66
Joined: Wed Jun 04, 2003 1:25 pm
Contact:

Bug: Infinite loop.

Post by Silvermane »

While playing against Rejor last night we came across a minor bug. Both of us set our move/attack commands to wait on new enemy (without seeing each other, that is). The game then went into a loop, counting time, but not responding to the waking call with F3 on both sides.

The game also failed to respond to the exit-button (server side), requiring the use of the X to be shut down. On my side (client), I was able to exit normally.

-Silvermane
I must not fear.
Fear is the mind-killer.
Fear is the little-death that brings total obliteration.
I will face my fear.
I will permit it to pass over me and through me.
And when it has gone past I will turn the inner eye to see its path.
Where
Ducados
Posts: 48
Joined: Thu Oct 25, 2001 8:00 am
Location: España
Contact:

Post by Ducados »

In v1.4 it is Shift+r (recovers idontknowhat), or was it alt+r...
Maybe it works for WS
LarkinVB
Posts: 1501
Joined: Tue Oct 09, 2001 8:00 am
Location: Germany
Contact:

Post by LarkinVB »

Just tested it, it should work to reset the time queue. Problem is that F3 does only work during active or passive player phase. If both are waiting time there are no player phases, just update phases. In the LAN time would increment very fast to 1000 secs later (each wait on has a timeout of 1000 game seconds). Internet takes more time. 'R' should reset the queue immediatly. Will look into a smoother solution. Note that only the host can use 'R' !
Post Reply

Return to “Tech Support”